Player Matchup

Achilles
Achilles
DesertDemonz
Achilles
Level 149
God Stats
8W - 9L
1,491 SR
Queue Stats
343W - 370L
1,565 Elo+
Solo
Freya
Freya
TheLeBronEra
Freya
Level 159
God Stats
5W - 2L
1,793 SR
Queue Stats
242W - 234L
1,477 Elo+
Solo
Nike
Nike
Uzathh
Nike
Level 147
God Stats
5W - 3L
1,425 SR
Queue Stats
473W - 488L
1,521 Elo+
Party 1
Agni
Agni
david_gar-king
Agni
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 119L
1,616 Elo+
Solo
Janus
Janus
kaai08
Janus
Level 88
God Stats
4W - 5L
1,636 SR
Queue Stats
239W - 264L
1,481 Elo+
Party 1
Team Averages
Level 114
1,569 SR
1,532 Elo+

VS

Team Averages
Level 136
1,628 SR
1,501 Elo+
Medusa
Medusa
Arcangelz7
Medusa
Level 127
God Stats
1W - 0L
1,465 SR
Queue Stats
289W - 296L
1,462 Elo+
Solo
Kuzenbo
Kuzenbo
CharlieCW
Kuzenbo
Level 118
God Stats
4W - 1L
1,877 SR
Queue Stats
152W - 150L
1,504 Elo+
Solo
Bacchus
Bacchus
Dannydeadpool
Bacchus
Level 140
God Stats
7W - 3L
1,690 SR
Queue Stats
119W - 128L
1,488 Elo+
Solo
Zeus
Zeus
Escorpio15000
Zeus
Level 143
God Stats
4W - 2L
1,543 SR
Queue Stats
296W - 286L
1,517 Elo+
Solo
Neith
Neith
ztsb45
Neith
Level 154
God Stats
4W - 1L
1,563 SR
Queue Stats
118W - 122L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DesertDemonz
Achilles
14
6 / 5 / 3
9,232
923
8,623
14,211
14,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
0 / 4 / 3
6,681
668
4,510
7,136
2,320
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Nike
Uzathh
Nike
13
0 / 6 / 4
7,768
777
6,042
11,361
11,137
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
2 / 4 / 4
8,247
825
11,141
7,037
2,232
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Janus
kaai08
Janus
13
2 / 4 / 1
8,022
802
5,709
4,367
1,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arcangelz7
Medusa
15
4 / 2 / 11
9,110
911
6,910
6,748
2,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Kuzenbo
CharlieCW
Kuzenbo
15
2 / 3 / 17
9,519
952
6,372
15,096
18,007
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bacchus
16
7 / 1 / 13
9,768
977
6,537
13,079
14,392
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 3 / 14
9,278
928
11,085
6,065
1,988
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
ztsb45
Neith
14
5 / 2 / 12
8,805
881
9,038
8,065
3,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
90
10
Kills
23
23
Deaths
11
15
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Medusa
Arcangelz7
Medusa
4
2
11
4.75
W
Kuzenbo
CharlieCW
Kuzenbo
2
3
17
3.5
W
Bacchus
7
1
13
13.5
L
Achilles
DesertDemonz
Achilles
6
5
3
1.5
W
5
3
14
4
L
0
4
3
0.38
L
Nike
Uzathh
Nike
0
6
4
0.33
L
2
4
4
1
L
Janus
kaai08
Janus
2
4
1
0.63
W
Neith
ztsb45
Neith
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,025
Damage
39,942
44,112
Taken
49,053
31,310
Mitigated
40,312
6,307
Healing
16,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Arcangelz7
Medusa
6,910
1,485
1,147
641
6,748
2,699
2,729
2,468
4,201
0
22,239
W
Kuzenbo
CharlieCW
Kuzenbo
6,372
2,749
3,897
3,907
15,096
18,007
840
5,170
9,731
9,805
257
W
Bacchus
6,537
325
1,153
2,640
13,079
14,392
596
8,401
4,436
14,074
0
L
Achilles
DesertDemonz
Achilles
8,623
1,258
400
1,353
14,211
14,417
573
7,231
6,882
183
11,126
W
11,085
693
0
204
6,065
1,988
826
2,202
3,738
20,422
11
L
4,510
1,464
691
1,168
7,136
2,320
0
4,480
2,548
9,247
0
L
Nike
Uzathh
Nike
6,042
362
269
464
11,361
11,137
225
5,357
5,960
0
14,849
L
11,141
409
1,029
412
7,037
2,232
44
4,552
2,321
27,856
0
L
Janus
kaai08
Janus
5,709
108
431
90
4,367
1,204
422
1,730
2,589
19,320
0
W
Neith
ztsb45
Neith
9,038
1,194
885
1,802
8,065
3,226
2,314
3,302
4,672
0
21,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,950
Gold Earned
46,480
95
Minions Killed
121
0
Camps Cleared
0
861,119
Distance Traveled
891,731
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,110
911
42
4
0
173,388
0
W
Kuzenbo
9,519
952
8
1
0
189,524
1
W
Bacchus
9,768
977
13
1
0
179,074
0
L
Achilles
9,232
923
7
1
0
155,928
0
W
Zeus
9,278
928
25
3
0
187,851
0
L
Freya
6,681
668
4
0
0
168,247
0
L
Nike
7,768
777
26
3
0
172,808
0
L
Agni
8,247
825
29
3
0
187,030
0
L
Janus
8,022
802
29
3
0
177,106
0
W
Neith
8,805
881
33
3
0
161,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role