Player Matchup

Apollo
Apollo
ItzMoose
Apollo
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 31L
1,442 Elo+
Party 2
He Bo
He Bo
JershTherntern
He Bo
Level 68
God Stats
2W - 0L
1,259 SR
Queue Stats
47W - 48L
1,367 Elo+
Party 2
Vulcan
Vulcan
Therealzarock96
Vulcan
Level 117
God Stats
2W - 2L
1,384 SR
Queue Stats
49W - 65L
1,398 Elo+
Party 3
Lancelot
Lancelot
bakedBatman
Lancelot
Level 108
God Stats
1W - 3L
1,129 SR
Queue Stats
198W - 213L
1,508 Elo+
Solo
Nox
Nox
kingofhearts187
Nox
Level 196
God Stats
4W - 1L
1,813 SR
Queue Stats
186W - 185L
1,470 Elo+
Party 3
Team Averages
Level 122
1,417 SR
1,437 Elo+

VS

Team Averages
Level 137
1,427 SR
1,471 Elo+
Atlas
Atlas
Bellonasocks
Atlas
Level 141
God Stats
2W - 3L
1,542 SR
Queue Stats
138W - 110L
1,500 Elo+
Party 1
Osiris
Osiris
ForeverBeans
Osiris
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,380 Elo+
Solo
Zeus
Zeus
HISM00SENESS
Zeus
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 81L
1,509 Elo+
Solo
Thanatos
Thanatos
InjectedLED187
Thanatos
Level 158
God Stats
0W - 2L
1,295 SR
Queue Stats
154W - 141L
1,490 Elo+
Party 1
Sol
Sol
WoofieLove
Sol
Level 156
God Stats
1W - 2L
1,300 SR
Queue Stats
80W - 75L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ItzMoose
Apollo
12
0 / 2 / 10
7,448
745
4,924
7,000
2,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
4 / 2 / 7
8,698
870
9,186
6,866
2,419
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 5 / 7
8,454
845
9,288
7,197
2,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Lancelot
bakedBatman
Lancelot
14
4 / 2 / 4
8,233
823
5,240
8,390
7,488
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
2 / 2 / 7
8,681
868
3,086
4,390
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 8
8,681
868
8,574
8,490
7,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Osiris
12
2 / 5 / 5
7,467
747
2,333
8,215
6,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

16
6 / 2 / 5
9,096
910
8,083
6,841
2,451
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Thanatos
12
1 / 4 / 4
6,919
692
2,587
6,295
2,004
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
0 / 2 / 6
7,370
737
6,780
5,137
1,691
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
41
14
Kills
13
13
Deaths
14
35
Assists
28
Player
Kills
Deaths
Assists
KDA
L
4
1
8
8
L
Osiris
2
5
5
0.9
L
6
2
5
4.25
L
Thanatos
1
4
4
0.75
W
Apollo
ItzMoose
Apollo
0
2
10
2.5
W
4
2
7
3.75
W
4
5
7
1.5
L
0
2
6
1.5
W
Lancelot
bakedBatman
Lancelot
4
2
4
3
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,724
Damage
28,357
33,843
Taken
34,978
16,513
Mitigated
20,179
8,599
Healing
12,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,574
3,341
681
1,308
8,490
7,037
0
4,724
3,766
20,689
587
L
Osiris
2,333
514
240
653
8,215
6,996
0
4,978
3,237
0
4,494
L
8,083
476
2,016
2,798
6,841
2,451
0
4,022
2,819
30,520
0
L
Thanatos
2,587
355
363
1,986
6,295
2,004
0
4,723
1,572
0
6,436
W
Apollo
ItzMoose
Apollo
4,924
2,090
491
1,186
7,000
2,413
1,123
4,832
2,134
0
14,121
W
9,186
242
379
2,653
6,866
2,419
0
5,003
1,795
14,430
0
W
9,288
46
422
890
7,197
2,460
0
5,432
1,732
19,361
335
L
6,780
510
788
1,502
5,137
1,691
575
2,901
2,236
21,270
0
W
Lancelot
bakedBatman
Lancelot
5,240
160
849
765
8,390
7,488
0
4,105
4,087
0
11,749
W
3,086
0
844
120
4,390
1,733
350
3,478
912
18,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,514
Gold Earned
39,533
107
Minions Killed
120
0
Camps Cleared
0
1,006,522
Distance Traveled
947,259
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,681
868
22
2
0
225,324
0
L
Osiris
7,467
747
5
1
0
160,663
0
L
Zeus
9,096
910
51
5
0
189,610
0
L
Thanatos
6,919
692
11
1
0
196,029
0
W
Apollo
7,448
745
20
2
0
206,499
0
W
He Bo
8,698
870
16
2
0
198,691
0
W
Vulcan
8,454
845
27
3
0
180,062
0
L
Sol
7,370
737
31
3
0
175,633
0
W
Lancelot
8,233
823
6
1
0
219,638
0
W
Nox
8,681
868
38
4
0
201,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role