Player Matchup

Sol
Sol
AppleSooos
Sol
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
KramerOutburst
Gilgamesh
Level 29
God Stats
2W - 3L
1,473 SR
Queue Stats
15W - 17L
1,287 Elo+
Party 1
Nu Wa
Nu Wa
Makhud
Nu Wa
Level 62
God Stats
14W - 10L
1,559 SR
Queue Stats
18W - 15L
1,323 Elo+
Party 1
Bacchus
Bacchus
Scottylawinna
Bacchus
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,393 Elo+
Party 1
Medusa
Medusa
spool911
Medusa
Level 65
God Stats
1W - 1L
1,624 SR
Queue Stats
19W - 18L
1,328 Elo+
Party 1
Team Averages
Level 42
1,531 SR
1,366 Elo+

VS

Team Averages
Level 34
1,562 SR
1,441 Elo+
Pele
Pele
 
Pele
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
CaptainBlackFace
Ah Puch
Level 29
God Stats
7W - 7L
1,368 SR
Queue Stats
42W - 46L
1,417 Elo+
Solo
Xing Tian
Xing Tian
Poundground
Xing Tian
Level 19
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Hachiman
Hachiman
Ruales
Hachiman
Level 46
God Stats
17W - 12L
1,626 SR
Queue Stats
27W - 28L
1,426 Elo+
Solo
Sol
Sol
mariroxy3
Sol
Level 46
God Stats
1W - 1L
1,818 SR
Queue Stats
53W - 74L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 1
5,436
1,087
1,203
3,304
933
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
KramerOutburst
Gilgamesh
9
0 / 1 / 4
5,024
1,005
1,619
2,257
1,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Nu Wa
Makhud
Nu Wa
10
0 / 0 / 3
5,178
1,036
1,768
1,441
396
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
10
2 / 1 / 3
5,586
1,117
1,106
3,105
3,205
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Medusa
spool911
Medusa
10
2 / 0 / 4
5,421
1,084
4,871
3,550
1,072
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
2 / 2 / 1
5,681
1,136
3,285
4,696
1,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

7
0 / 0 / 0
4,236
847
0
89
28
Xing Tian
Poundground
Xing Tian
9
0 / 1 / 0
4,693
939
1,478
3,311
2,028
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Hachiman
Ruales
Hachiman
10
1 / 1 / 1
4,921
984
3,050
3,137
900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 0
4,412
882
1,138
2,014
517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
6
Kills
3
3
Deaths
6
15
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
2
1
1.25
W
2
1
1
2.5
L
0
0
0
0
W
Gilgamesh
KramerOutburst
Gilgamesh
0
1
4
2
W
Nu Wa
Makhud
Nu Wa
0
0
3
1.5
L
Xing Tian
Poundground
Xing Tian
0
1
0
0
L
Hachiman
Ruales
Hachiman
1
1
1
1.5
W
Bacchus
2
1
3
3.5
L
0
2
0
0
W
Medusa
spool911
Medusa
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,567
Damage
8,951
13,657
Taken
13,247
7,221
Mitigated
5,155
2,000
Healing
1,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,285
967
0
787
4,696
1,682
0
1,084
3,540
0
16,570
W
1,203
190
0
493
3,304
933
1,121
828
2,476
11,114
0
L
0
0
0
0
89
28
0
89
0
0
0
W
Gilgamesh
KramerOutburst
Gilgamesh
1,619
329
0
104
2,257
1,615
617
126
2,131
0
7,683
W
Nu Wa
Makhud
Nu Wa
1,768
378
0
2
1,441
396
653
301
1,140
12,395
56
L
Xing Tian
Poundground
Xing Tian
1,478
116
0
367
3,311
2,028
0
723
2,557
5,558
0
L
Hachiman
Ruales
Hachiman
3,050
1,618
0
641
3,137
900
0
1,699
1,401
0
12,602
W
Bacchus
1,106
33
0
512
3,105
3,205
0
631
2,474
7,840
0
L
1,138
93
0
68
2,014
517
0
426
1,554
3,278
307
W
Medusa
spool911
Medusa
4,871
2,044
0
889
3,550
1,072
396
672
2,878
0
13,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,645
Gold Earned
23,943
104
Minions Killed
83
0
Camps Cleared
0
547,957
Distance Traveled
368,795
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
5,681
1,136
46
9
0
109,471
0
W
Sol
5,436
1,087
23
5
0
95,087
1
L
Ah Puch
4,236
847
0
0
0
0
0
W
Gilgamesh
5,024
1,005
17
3
0
112,683
3
W
Nu Wa
5,178
1,036
26
5
0
100,506
0
L
Xing Tian
4,693
939
5
1
0
85,950
0
L
Hachiman
4,921
984
28
6
0
98,774
0
W
Bacchus
5,586
1,117
22
4
0
113,050
0
L
Sol
4,412
882
4
1
0
74,600
0
W
Medusa
5,421
1,084
16
3
0
126,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role