Player Matchup

Poseidon
Poseidon
Platinum IV
HATEIMGR8
Poseidon
Platinum IV
Level 129
God Stats
57W - 42L
1,607 SR
Queue Stats
649W - 637L
1,640 MMR
Solo
Nike
Nike
Platinum V
HeedlessOdin49
Nike
Platinum V
Level 125
God Stats
53W - 39L
1,654 SR
Queue Stats
441W - 417L
1,649 MMR
Solo
Horus
Horus
Gold I
IsaacMLX
Horus
Gold I
Level 159
God Stats
17W - 8L
1,765 SR
Queue Stats
268W - 264L
1,608 MMR
Solo
Merlin
Merlin
Platinum III
LETHALxLION
Merlin
Platinum III
Level 116
God Stats
68W - 66L
1,538 SR
Queue Stats
184W - 184L
1,722 MMR
Solo
Izanami
Izanami
Gold III
置酒高殿上
Izanami
Gold III
Level 46
God Stats
118W - 108L
1,622 SR
Queue Stats
138W - 136L
1,626 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 115
1,637 SR
1,649 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,651 SR
1,630 MMR
Hades
Hades
Silver I
ApolloΩ
Hades
Silver I
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 6L
1,592 MMR
Solo
Xbalanque
Xbalanque
Gold II
Colbiscus
Xbalanque
Gold II
Level 142
God Stats
9W - 3L
1,777 SR
Queue Stats
38W - 25L
1,673 MMR
Party 2
Agni
Agni
Gold I
EditPanda
Agni
Gold I
Level 172
God Stats
7W - 3L
1,616 SR
Queue Stats
49W - 33L
1,659 MMR
Party 2
Da Ji
Da Ji
Platinum IV
Onnaar
Da Ji
Platinum IV
Level 137
God Stats
12W - 11L
1,534 SR
Queue Stats
228W - 225L
1,668 MMR
Party 1
Ares
Ares
Gold IV
kory007
Ares
Gold IV
Level 198
God Stats
2W - 2L
1,829 SR
Queue Stats
57W - 41L
1,560 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
HATEIMGR8
Poseidon
14
4 / 7 / 3
7,845
603
7,975
9,898
2,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
2 / 6 / 1
7,217
555
7,993
12,695
6,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Horus
IsaacMLX
Horus
11
2 / 6 / 2
6,920
532
5,649
16,687
10,602
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
12
0 / 3 / 1
6,963
536
4,036
6,695
1,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 5 / 1
6,320
486
4,711
7,494
1,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Xing TianChang'eCamazotzBake KujiraKing Arthur

VS

Bans
ArtemisRavanaNu WaBacchusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
ApolloΩ
Hades
13
2 / 3 / 8
8,238
634
8,033
14,016
7,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Xbalanque
Colbiscus
Xbalanque
15
5 / 0 / 4
9,009
693
7,876
8,077
2,407
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Agni
14
5 / 1 / 5
8,895
684
5,964
6,502
2,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Da Ji
Onnaar
Da Ji
15
9 / 3 / 4
9,039
695
11,870
11,515
4,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ares
kory007
Ares
12
6 / 2 / 8
8,158
628
7,406
12,612
8,193
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
56
9
Kills
27
27
Deaths
9
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hades
ApolloΩ
Hades
2
3
8
2
W
Xbalanque
Colbiscus
Xbalanque
5
0
4
7
W
Agni
5
1
5
7.5
L
Poseidon
HATEIMGR8
Poseidon
4
7
3
0.79
L
2
6
1
0.42
L
Horus
IsaacMLX
Horus
2
6
2
0.5
L
Merlin
0
3
1
0.17
W
Da Ji
Onnaar
Da Ji
9
3
4
3.67
W
Ares
kory007
Ares
6
2
8
5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,364
Damage
41,149
53,469
Taken
52,722
22,584
Mitigated
23,704
10,008
Healing
20,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
ApolloΩ
Hades
8,033
808
520
6,354
14,016
7,018
336
2,313
11,689
44,143
1,765
W
Xbalanque
Colbiscus
Xbalanque
7,876
3,379
0
5,115
8,077
2,407
251
1,266
6,767
0
75,928
W
Agni
5,964
441
0
1,484
6,502
2,018
580
2,577
3,543
55,105
0
L
Poseidon
HATEIMGR8
Poseidon
7,975
1,644
0
1,780
9,898
2,343
0
3,833
5,973
51,957
0
L
7,993
1,563
0
1,250
12,695
6,492
0
5,658
6,491
0
54,086
L
Horus
IsaacMLX
Horus
5,649
2,715
375
4,840
16,687
10,602
0
7,029
9,512
3,965
22,189
L
Merlin
4,036
111
0
580
6,695
1,304
0
2,972
3,673
45,593
249
W
Da Ji
Onnaar
Da Ji
11,870
3,169
0
3,972
11,515
4,068
0
2,825
8,530
0
63,088
W
Ares
kory007
Ares
7,406
872
0
3,022
12,612
8,193
0
3,302
9,246
24,529
438
L
4,711
3,352
0
1,183
7,494
1,843
0
551
6,943
0
35,329

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,265
Gold Earned
43,339
385
Minions Killed
419
0
Camps Cleared
0
1,236,935
Distance Traveled
1,378,523
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,238
634
89
7
0
244,943
2
W
Xbalanque
9,009
693
118
9
0
255,230
2
W
Agni
8,895
684
103
8
0
289,919
4
L
Poseidon
7,845
603
96
7
0
292,526
0
L
Nike
7,217
555
88
7
0
259,176
2
L
Horus
6,920
532
35
3
0
269,463
0
L
Merlin
6,963
536
97
7
0
256,772
0
W
Da Ji
9,039
695
82
6
0
294,202
0
W
Ares
8,158
628
27
2
0
294,229
2
L
Izanami
6,320
486
69
5
0
158,998
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role