Player Matchup

Serqet
Serqet
Gold IV
HornyNugget
Serqet
Gold IV
Level 122
God Stats
104W - 60L
1,639 SR
Queue Stats
217W - 211L
1,460 MMR
Solo
Ullr
Ullr
Gold II
Squuez
Ullr
Gold II
Level 124
God Stats
227W - 212L
1,616 SR
Queue Stats
880W - 885L
1,607 MMR
Solo
Maui
Maui
Silver I
ThornBalth
Maui
Silver I
Level 108
God Stats
93W - 92L
1,494 SR
Queue Stats
233W - 250L
1,269 MMR
Party 2
Neith
Neith
Silver II
yologue12345
Neith
Silver II
Level 133
God Stats
1W - 3L
1,388 SR
Queue Stats
173W - 199L
1,240 MMR
Party 2
Kukulkan
Kukulkan
Gold IV
zugr69
Kukulkan
Gold IV
Level 109
God Stats
1W - 3L
1,279 SR
Queue Stats
163W - 170L
1,384 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 119
1,483 SR
1,392 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,642 SR
1,442 MMR
Athena
Athena
Silver II
 
Athena
Silver II
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum II
Drustyy
Scylla
Platinum II
Level 174
God Stats
2W - 3L
1,575 SR
Queue Stats
204W - 190L
1,637 MMR
Party 1
Odin
Odin
Gold V
GhostMerchant
Odin
Gold V
Level 149
God Stats
7W - 1L
1,912 SR
Queue Stats
22W - 13L
1,579 MMR
Party 1
Anubis
Anubis
Silver II
Nicomontana8
Anubis
Silver II
Level 126
God Stats
4W - 1L
1,662 SR
Queue Stats
76W - 97L
1,126 MMR
Solo
Hachiman
Hachiman
Gold IV
skillz17
Hachiman
Gold IV
Level 65
God Stats
4W - 3L
1,563 SR
Queue Stats
67W - 69L
1,365 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
11
3 / 3 / 3
6,242
520
4,670
7,563
1,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ullr
Squuez
Ullr
11
1 / 2 / 2
6,298
525
4,579
8,157
3,934
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 0 / 3
5,846
487
2,198
7,486
4,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

12
0 / 3 / 2
6,008
501
2,844
6,772
2,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kukulkan
zugr69
Kukulkan
12
2 / 4 / 1
6,447
537
5,190
5,295
1,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
SurtrThanatosMaman BrigitteThoth

VS

Bans
YmirThorAo KuangAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
11
3 / 3 / 1
6,397
533
3,036
9,241
6,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Scylla
Drustyy
Scylla
12
3 / 0 / 1
6,875
573
3,178
3,959
1,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

11
1 / 2 / 3
6,434
536
5,953
8,683
6,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
12
4 / 1 / 1
6,577
548
5,609
6,011
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
skillz17
Hachiman
13
1 / 1 / 2
7,232
603
4,983
5,051
1,603
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
7
Kills
12
12
Deaths
7
11
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
3
3
1
1.17
W
Scylla
Drustyy
Scylla
3
0
1
3.5
W
1
2
3
1.25
L
Serqet
3
3
3
1.5
W
Anubis
4
1
1
4.5
L
Ullr
Squuez
Ullr
1
2
2
1
L
1
0
3
2.5
W
Hachiman
skillz17
Hachiman
1
1
2
2
L
0
3
2
0.33
L
Kukulkan
zugr69
Kukulkan
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,481
Damage
22,759
35,273
Taken
32,945
14,020
Mitigated
18,905
6,931
Healing
8,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,036
1,261
0
1,873
9,241
6,875
54
3,206
5,783
16,348
0
W
Scylla
Drustyy
Scylla
3,178
377
0
409
3,959
1,249
112
801
3,158
50,816
0
W
5,953
1,236
0
1,596
8,683
6,893
0
1,280
7,221
0
37,412
L
Serqet
4,670
1,008
0
486
7,563
1,830
0
2,667
4,651
0
42,510
W
Anubis
5,609
63
0
1,814
6,011
2,285
0
1,004
4,803
47,572
0
L
Ullr
Squuez
Ullr
4,579
2,579
0
3,243
8,157
3,934
0
228
7,277
0
40,108
L
2,198
495
0
1,237
7,486
4,487
0
3,356
3,848
22,854
0
W
Hachiman
skillz17
Hachiman
4,983
2,943
0
2,661
5,051
1,603
423
1,097
3,954
0
60,245
L
2,844
1,220
0
1,705
6,772
2,350
0
1,402
5,330
0
37,900
L
Kukulkan
zugr69
Kukulkan
5,190
386
0
260
5,295
1,419
0
3,432
1,655
41,924
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,841
Gold Earned
33,515
327
Minions Killed
389
0
Camps Cleared
0
1,185,412
Distance Traveled
1,232,844
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,397
533
31
3
0
255,342
2
W
Scylla
6,875
573
117
10
0
278,357
4
W
Odin
6,434
536
52
4
0
227,130
0
L
Serqet
6,242
520
72
6
0
279,646
0
W
Anubis
6,577
548
78
7
0
249,699
1
L
Ullr
6,298
525
67
6
0
222,015
0
L
Maui
5,846
487
47
4
0
252,708
5
W
Hachiman
7,232
603
111
9
0
222,316
1
L
Neith
6,008
501
70
6
0
227,307
0
L
Kukulkan
6,447
537
71
6
0
203,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role