Player Matchup

Thanatos
Thanatos
MANA x 819
Thanatos
Level 104
God Stats
22W - 37L
1,410 SR
Queue Stats
516W - 557L
1,399 Elo+
Solo
Ra
Ra
Nabendu
Ra
Level 158
God Stats
6W - 2L
1,674 SR
Queue Stats
96W - 97L
1,415 Elo+
Solo
Horus
Horus
Viashino1820
Horus
Level 44
God Stats
30W - 22L
1,599 SR
Queue Stats
49W - 61L
1,430 Elo+
Party 1
Chaac
Chaac
theirish_3
Chaac
Level 99
God Stats
6W - 6L
1,559 SR
Queue Stats
404W - 391L
1,444 Elo+
Solo
Artemis
Artemis
zebromilk
Artemis
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 68L
1,443 Elo+
Party 1
Team Averages
Level 90
1,548 SR
1,426 Elo+

VS

Team Averages
Level 91
1,568 SR
1,439 Elo+
Janus
Janus
 
Janus
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
Bwiggy200
Sun Wukong
Level 104
God Stats
3W - 4L
1,709 SR
Queue Stats
23W - 28L
1,432 Elo+
Solo
Nu Wa
Nu Wa
DefenderofBacon
Nu Wa
Level 136
God Stats
1W - 2L
1,604 SR
Queue Stats
20W - 18L
1,485 Elo+
Party 2
Hou Yi
Hou Yi
PanQks
Hou Yi
Level 121
God Stats
7W - 7L
1,574 SR
Queue Stats
339W - 307L
1,407 Elo+
Solo
Danzaburou
Danzaburou
XO_StarBoy_OVO_
Danzaburou
Level 39
God Stats
16W - 20L
1,452 SR
Queue Stats
31W - 46L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
MANA x 819
Thanatos
10
4 / 4 / 0
6,108
555
4,014
11,870
4,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 0 / 1
6,797
618
3,244
4,204
1,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

9
0 / 3 / 1
4,558
414
1,546
6,720
4,373
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
10
1 / 4 / 1
6,210
565
7,350
10,186
5,421
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artemis
zebromilk
Artemis
9
0 / 2 / 1
4,871
443
5,681
5,790
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
2 / 2 / 0
5,406
491
2,454
6,067
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Bwiggy200
Sun Wukong
9
3 / 3 / 2
5,914
538
4,820
9,581
5,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
5 / 0 / 2
6,443
586
7,527
4,373
1,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Hou Yi
PanQks
Hou Yi
10
2 / 1 / 2
5,486
499
4,165
5,041
1,468
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
XO_StarBoy_OVO_
Danzaburou
10
1 / 1 / 4
6,235
567
4,421
7,196
2,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
6
Kills
13
13
Deaths
7
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
0
1
W
Sun Wukong
Bwiggy200
Sun Wukong
3
3
2
1.33
W
5
0
2
6
L
Thanatos
MANA x 819
Thanatos
4
4
0
1
L
1
0
1
1.5
W
Hou Yi
PanQks
Hou Yi
2
1
2
3
L
0
3
1
0.17
W
Danzaburou
XO_StarBoy_OVO_
Danzaburou
1
1
4
3
L
Chaac
1
4
1
0.38
L
Artemis
zebromilk
Artemis
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,835
Damage
23,387
38,770
Taken
32,258
16,616
Mitigated
11,654
14,271
Healing
10,413
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
2,454
45
0
1,640
6,067
1,369
93
2,363
3,460
26,205
567
W
Sun Wukong
Bwiggy200
Sun Wukong
4,820
707
152
3,008
9,581
5,634
0
0
9,581
0
22,755
W
7,527
2,016
0
620
4,373
1,175
287
0
4,373
40,393
2,037
L
Thanatos
MANA x 819
Thanatos
4,014
2,111
0
6,958
11,870
4,028
0
1,804
9,934
0
41,112
L
3,244
372
119
1,884
4,204
1,323
279
1,944
1,881
48,393
285
W
Hou Yi
PanQks
Hou Yi
4,165
2,057
0
1,401
5,041
1,468
89
0
5,041
0
27,568
L
1,546
849
350
1,671
6,720
4,373
15
2,082
4,255
0
13,237
W
Danzaburou
XO_StarBoy_OVO_
Danzaburou
4,421
2,571
0
3,592
7,196
2,008
0
518
6,604
0
29,810
L
Chaac
7,350
1,024
0
2,028
10,186
5,421
0
493
9,122
0
41,860
L
Artemis
zebromilk
Artemis
5,681
1,548
0
1,261
5,790
1,471
0
2,051
3,446
0
30,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,544
Gold Earned
29,484
300
Minions Killed
247
0
Camps Cleared
0
1,049,979
Distance Traveled
1,050,766
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,406
491
51
5
0
227,460
0
W
Sun Wukong
5,914
538
32
3
0
212,037
4
W
Nu Wa
6,443
586
62
6
0
186,851
0
L
Thanatos
6,108
555
70
6
0
225,203
5
L
Ra
6,797
618
98
9
0
225,862
2
W
Hou Yi
5,486
499
46
4
0
183,753
0
L
Horus
4,558
414
26
2
0
228,571
1
W
Danzaburou
6,235
567
56
5
0
240,665
0
L
Chaac
6,210
565
61
6
0
175,186
0
L
Artemis
4,871
443
45
4
0
195,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role