Player Matchup

Sun Wukong
Sun Wukong
PowerParty7
Sun Wukong
Level 147
God Stats
4W - 0L
1,766 SR
Queue Stats
105W - 97L
1,476 Elo+
Party 1
Danzaburou
Danzaburou
TheCrazyPlayerXD
Danzaburou
Level 145
God Stats
9W - 8L
1,485 SR
Queue Stats
75W - 74L
1,473 Elo+
Party 1
Fenrir
Fenrir
Wissako
Fenrir
Level 127
God Stats
3W - 0L
1,732 SR
Queue Stats
77W - 79L
1,455 Elo+
Party 1
Cerberus
Cerberus
championdios
Cerberus
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,366 Elo+
Solo
Poseidon
Poseidon
purunga_torcida_
Poseidon
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 39L
1,447 Elo+
Solo
Team Averages
Level 126
1,596 SR
1,443 Elo+

VS

Team Averages
Level 85
1,547 SR
1,469 Elo+
Poseidon
Poseidon
 
Poseidon
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
Iz3ko21
Mulan
Level 30
God Stats
1W - 5L
1,500 SR
Queue Stats
24W - 40L
1,500 Elo+
Solo
King Arthur
King Arthur
TheMandalorian10
King Arthur
Level 112
God Stats
6W - 4L
1,607 SR
Queue Stats
160W - 183L
1,415 Elo+
Solo
Thor
Thor
dagaark
Thor
Level 108
God Stats
2W - 5L
1,670 SR
Queue Stats
75W - 73L
1,492 Elo+
Solo
Izanami
Izanami
kikibu
Izanami
Level 129
God Stats
8W - 14L
1,460 SR
Queue Stats
186W - 173L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
PowerParty7
Sun Wukong
15
7 / 1 / 0
9,719
694
9,002
12,942
9,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Danzaburou
TheCrazyPlayerXD
Danzaburou
15
3 / 1 / 6
9,493
678
8,736
7,541
2,316
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
Wissako
Fenrir
14
5 / 2 / 4
8,318
594
6,377
10,088
3,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cerberus
championdios
Cerberus
13
5 / 1 / 8
8,690
621
5,748
8,201
6,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

15
6 / 3 / 4
8,828
631
10,002
7,927
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
11
1 / 7 / 3
6,831
488
6,110
10,183
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Iz3ko21
Mulan
12
0 / 6 / 2
6,466
462
4,466
9,959
3,530
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
TheMandalorian10
King Arthur
12
0 / 5 / 0
6,571
469
8,074
15,573
11,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thor
dagaark
Thor
13
5 / 3 / 0
7,648
546
3,125
10,728
3,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Izanami
kikibu
Izanami
11
1 / 5 / 1
6,816
487
6,986
9,665
2,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
13
26
Kills
7
8
Deaths
26
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
1
7
3
0.36
L
Mulan
Iz3ko21
Mulan
0
6
2
0.17
W
Sun Wukong
PowerParty7
Sun Wukong
7
1
0
7
W
Danzaburou
TheCrazyPlayerXD
Danzaburou
3
1
6
6
L
King Arthur
TheMandalorian10
King Arthur
0
5
0
0
W
Fenrir
Wissako
Fenrir
5
2
4
3.5
W
Cerberus
championdios
Cerberus
5
1
8
9
L
Thor
dagaark
Thor
5
3
0
1.67
L
Izanami
kikibu
Izanami
1
5
1
0.3
W
6
3
4
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,865
Damage
28,761
46,699
Taken
56,108
23,629
Mitigated
22,925
17,004
Healing
6,024
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
6,110
873
0
1,840
10,183
2,111
0
4,907
4,560
35,839
909
L
Mulan
Iz3ko21
Mulan
4,466
895
0
682
9,959
3,530
0
2,511
7,384
0
24,288
W
Sun Wukong
PowerParty7
Sun Wukong
9,002
1,950
0
4,846
12,942
9,389
0
439
12,457
0
69,023
W
Danzaburou
TheCrazyPlayerXD
Danzaburou
8,736
4,362
0
4,047
7,541
2,316
819
50
7,491
0
68,183
L
King Arthur
TheMandalorian10
King Arthur
8,074
406
0
960
15,573
11,036
0
3,070
12,378
364
44,793
W
Fenrir
Wissako
Fenrir
6,377
1,067
0
5,220
10,088
3,737
0
2,061
7,833
0
58,508
W
Cerberus
championdios
Cerberus
5,748
311
0
2,061
8,201
6,066
0
193
7,992
26,738
938
L
Thor
dagaark
Thor
3,125
949
0
1,479
10,728
3,427
0
3,141
7,401
0
39,751
L
Izanami
kikibu
Izanami
6,986
4,625
0
1,063
9,665
2,821
547
853
8,812
0
63,059
W
10,002
1,210
0
830
7,927
2,121
0
3,015
4,452
52,138
821

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,048
Gold Earned
34,332
487
Minions Killed
399
0
Camps Cleared
0
1,445,536
Distance Traveled
1,365,899
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
6,831
488
82
6
0
266,015
0
L
Mulan
6,466
462
56
4
0
279,690
0
W
Sun Wukong
9,719
694
127
9
0
266,386
0
W
Danzaburou
9,493
678
123
9
0
270,224
0
L
King Arthur
6,571
469
73
5
0
278,567
0
W
Fenrir
8,318
594
87
6
0
296,461
0
W
Cerberus
8,690
621
51
4
0
305,965
4
L
Thor
7,648
546
71
5
0
303,970
4
L
Izanami
6,816
487
117
8
0
237,657
4
W
Poseidon
8,828
631
99
7
0
306,500
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role