Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
Goñordo
Hun Batz
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,523 Elo+
Solo
Sylvanus
Sylvanus
INTELFROGGY
Sylvanus
Level 143
God Stats
66W - 44L
1,613 SR
Queue Stats
304W - 280L
1,522 Elo+
Solo
Maman Brigitte
Maman Brigitte
TFM6
Maman Brigitte
Level 129
God Stats
27W - 15L
1,591 SR
Queue Stats
318W - 276L
1,509 Elo+
Party 3
Izanami
Izanami
kantiluv
Izanami
Level 136
God Stats
2W - 4L
1,500 SR
Queue Stats
115W - 104L
1,485 Elo+
Party 3
Team Averages
Level 105
1,541 SR
1,508 Elo+

VS

Team Averages
Level 104
1,458 SR
1,441 Elo+
Nemesis
Nemesis
ArmyOfbross
Nemesis
Level 76
God Stats
1W - 3L
1,484 SR
Queue Stats
28W - 44L
1,370 Elo+
Party 1
Sun Wukong
Sun Wukong
Melodurrrr
Sun Wukong
Level 65
God Stats
0W - 2L
1,333 SR
Queue Stats
7W - 14L
1,324 Elo+
Party 1
Bacchus
Bacchus
StorySnail
Bacchus
Level 100
God Stats
2W - 3L
1,464 SR
Queue Stats
206W - 210L
1,515 Elo+
Party 2
Apollo
Apollo
weyrdket
Apollo
Level 159
God Stats
3W - 6L
1,448 SR
Queue Stats
345W - 355L
1,505 Elo+
Party 2
Ra
Ra
σςDaneZσς
Ra
Level 122
God Stats
5W - 5L
1,560 SR
Queue Stats
136W - 145L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
6 / 5 / 7
10,143
634
14,253
9,546
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hun Batz
Goñordo
Hun Batz
16
6 / 3 / 5
10,363
648
10,752
13,559
7,137
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sylvanus
INTELFROGGY
Sylvanus
13
3 / 0 / 7
9,027
564
5,584
15,335
9,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Maman Brigitte
TFM6
Maman Brigitte
15
5 / 5 / 2
8,888
556
8,717
13,720
4,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Izanami
kantiluv
Izanami
15
1 / 1 / 5
9,441
590
7,441
10,534
3,520
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ArmyOfbross
Nemesis
15
2 / 3 / 7
8,411
526
4,877
13,884
4,411
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Melodurrrr
Sun Wukong
12
0 / 4 / 1
6,721
420
3,463
11,923
7,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
StorySnail
Bacchus
10
1 / 7 / 5
7,208
451
9,203
19,147
17,376
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
weyrdket
Apollo
17
4 / 1 / 1
9,495
593
12,385
11,382
4,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
7 / 6 / 2
9,469
592
13,990
12,200
3,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
30
21
Kills
14
14
Deaths
21
26
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
5
7
1.9
L
Nemesis
ArmyOfbross
Nemesis
2
3
7
1.83
W
Hun Batz
Goñordo
Hun Batz
6
3
5
2.83
W
Sylvanus
INTELFROGGY
Sylvanus
3
0
7
6.5
L
Sun Wukong
Melodurrrr
Sun Wukong
0
4
1
0.13
L
Bacchus
StorySnail
Bacchus
1
7
5
0.5
W
Maman Brigitte
TFM6
Maman Brigitte
5
5
2
1.2
W
Izanami
kantiluv
Izanami
1
1
5
3.5
L
Apollo
weyrdket
Apollo
4
1
1
4.5
L
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,747
Damage
43,918
62,694
Taken
68,536
27,005
Mitigated
36,148
21,708
Healing
13,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
14,253
2,829
0
500
9,546
2,659
1,260
6,006
3,092
65,905
1,015
L
Nemesis
ArmyOfbross
Nemesis
4,877
1,052
0
2,223
13,884
4,411
0
6,415
7,238
0
56,799
W
Hun Batz
Goñordo
Hun Batz
10,752
1,698
0
860
13,559
7,137
87
2,651
10,502
0
71,611
W
Sylvanus
INTELFROGGY
Sylvanus
5,584
930
5,626
7,696
15,335
9,268
0
6,751
8,126
19,746
0
L
Sun Wukong
Melodurrrr
Sun Wukong
3,463
428
0
2,068
11,923
7,087
0
3,531
8,235
0
31,411
L
Bacchus
StorySnail
Bacchus
9,203
1,027
0
2,401
19,147
17,376
0
7,608
11,302
19,988
1,921
W
Maman Brigitte
TFM6
Maman Brigitte
8,717
296
0
5,179
13,720
4,421
0
2,880
10,686
55,302
0
W
Izanami
kantiluv
Izanami
7,441
4,904
0
1,847
10,534
3,520
3,035
2,778
7,646
0
80,055
L
Apollo
weyrdket
Apollo
12,385
7,981
0
4,170
11,382
4,027
420
3,247
8,019
0
89,521
L
13,990
1,564
593
2,318
12,200
3,247
185
6,425
5,460
82,320
2,548

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,862
Gold Earned
41,304
473
Minions Killed
455
0
Camps Cleared
0
1,661,121
Distance Traveled
1,625,740
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
10,143
634
118
7
0
316,549
0
L
Nemesis
8,411
526
82
5
0
356,652
3
W
Hun Batz
10,363
648
107
7
0
311,501
0
W
Sylvanus
9,027
564
17
1
0
344,254
7
L
Sun Wukong
6,721
420
59
4
0
299,008
2
L
Bacchus
7,208
451
18
1
0
320,926
2
W
Maman Brigitte
8,888
556
79
5
0
369,355
4
W
Izanami
9,441
590
152
10
0
319,462
0
L
Apollo
9,495
593
150
9
0
333,725
0
L
Ra
9,469
592
146
9
0
315,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role