Player Matchup

Danzaburou
Danzaburou
ALEXKLAVE
Danzaburou
Level 148
God Stats
1W - 6L
1,484 SR
Queue Stats
73W - 60L
1,622 Elo+
Party 1
Sun Wukong
Sun Wukong
Iceebeaver
Sun Wukong
Level 103
God Stats
2W - 1L
1,808 SR
Queue Stats
91W - 82L
1,499 Elo+
Solo
Chiron
Chiron
Susshomaru
Chiron
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
576W - 517L
1,585 Elo+
Solo
Cerberus
Cerberus
angeld11
Cerberus
Level 102
God Stats
4W - 3L
1,547 SR
Queue Stats
46W - 44L
1,456 Elo+
Solo
Cthulhu
Cthulhu
xXFenriChainrXx
Cthulhu
Level 119
God Stats
6W - 4L
1,730 SR
Queue Stats
28W - 16L
1,659 Elo+
Party 1
Team Averages
Level 124
1,614 SR
1,564 Elo+

VS

Team Averages
Level 117
1,703 SR
1,513 Elo+
Neith
Neith
ADRIKUSS22
Neith
Level 69
God Stats
6W - 3L
1,701 SR
Queue Stats
172W - 164L
1,522 Elo+
Party 2
Skadi
Skadi
DeuceDinero23
Skadi
Level 179
God Stats
18W - 4L
1,647 SR
Queue Stats
581W - 561L
1,497 Elo+
Solo
Pele
Pele
JusstSS
Pele
Level 136
God Stats
2W - 0L
1,775 SR
Queue Stats
253W - 235L
1,456 Elo+
Solo
Geb
Geb
chikisgoat
Geb
Level 58
God Stats
9W - 4L
1,732 SR
Queue Stats
52W - 51L
1,526 Elo+
Party 2
Vulcan
Vulcan
toonzywoonzy
Vulcan
Level 143
God Stats
56W - 34L
1,663 SR
Queue Stats
357W - 338L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ALEXKLAVE
Danzaburou
11
2 / 1 / 1
6,716
517
4,036
6,189
1,696
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Iceebeaver
Sun Wukong
12
1 / 4 / 3
6,463
497
3,597
12,156
5,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chiron
Susshomaru
Chiron
13
2 / 3 / 0
7,419
571
3,402
6,947
1,805
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cerberus
angeld11
Cerberus
11
2 / 5 / 0
6,428
494
5,333
12,694
10,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

9
1 / 4 / 2
5,786
445
6,194
10,572
4,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
4 / 1 / 4
7,383
568
6,673
6,334
2,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
4 / 3 / 2
8,030
618
7,226
9,397
2,622
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Pele
JusstSS
Pele
13
6 / 4 / 0
7,472
575
7,638
11,328
3,413
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
2 / 0 / 5
7,307
562
5,899
9,240
6,253
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Vulcan
14
1 / 0 / 7
7,791
599
5,657
3,504
1,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
8
Kills
17
17
Deaths
8
6
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Neith
4
1
4
6
L
Danzaburou
ALEXKLAVE
Danzaburou
2
1
1
2.5
W
4
3
2
1.67
L
Sun Wukong
Iceebeaver
Sun Wukong
1
4
3
0.63
W
Pele
JusstSS
Pele
6
4
0
1.5
L
Chiron
Susshomaru
Chiron
2
3
0
0.67
L
Cerberus
angeld11
Cerberus
2
5
0
0.4
W
2
0
5
4.5
W
Vulcan
1
0
7
4.5
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,562
Damage
33,093
48,558
Taken
39,803
24,273
Mitigated
15,690
13,265
Healing
10,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
6,673
2,377
0
2,605
6,334
2,074
55
1,614
4,428
0
53,849
L
Danzaburou
ALEXKLAVE
Danzaburou
4,036
1,222
0
2,063
6,189
1,696
114
2,618
3,507
0
34,384
W
7,226
2,810
0
1,327
9,397
2,622
141
4,007
4,904
0
45,200
L
Sun Wukong
Iceebeaver
Sun Wukong
3,597
638
0
5,914
12,156
5,679
0
1,489
10,557
0
44,716
W
Pele
JusstSS
Pele
7,638
1,528
0
3,808
11,328
3,413
0
1,305
9,853
0
50,135
L
Chiron
Susshomaru
Chiron
3,402
883
148
1,614
6,947
1,805
0
2,073
4,636
0
51,352
L
Cerberus
angeld11
Cerberus
5,333
165
0
3,223
12,694
10,674
0
851
11,843
27,086
1,769
W
5,899
840
0
2,188
9,240
6,253
0
2,513
6,224
27,681
1,568
W
Vulcan
5,657
86
0
592
3,504
1,328
0
383
3,095
52,645
0
L
6,194
250
53
250
10,572
4,419
29
4,308
6,190
24,159
376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,812
Gold Earned
37,983
375
Minions Killed
414
0
Camps Cleared
0
1,296,563
Distance Traveled
1,334,507
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,383
568
92
7
0
241,985
2
L
Danzaburou
6,716
517
73
6
0
269,896
4
W
Skadi
8,030
618
92
7
0
223,609
0
L
Sun Wukong
6,463
497
76
6
0
281,694
0
W
Pele
7,472
575
79
6
0
290,096
1
L
Chiron
7,419
571
110
8
0
246,967
2
L
Cerberus
6,428
494
66
5
0
217,101
0
W
Geb
7,307
562
44
3
0
283,700
0
W
Vulcan
7,791
599
107
8
0
295,117
3
L
Cthulhu
5,786
445
50
4
0
280,905
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role