Player Matchup

Vulcan
Vulcan
Silver II
Eindle
Vulcan
Silver II
Level 147
God Stats
102W - 113L
1,500 SR
Queue Stats
406W - 457L
1,153 MMR
Party 1
Danzaburou
Danzaburou
Gold IV
kbskpr
Danzaburou
Gold IV
Level 157
God Stats
0W - 1L
1,391 SR
Queue Stats
141W - 143L
1,387 MMR
Party 1
Charon
Charon
Silver II
theSKEEGZ
Charon
Silver II
Level 160
God Stats
147W - 142L
1,476 SR
Queue Stats
404W - 445L
1,120 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 155
1,456 SR
1,220 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,544 SR
1,250 MMR
Baron Samedi
Baron Samedi
Silver I
LeHMantovanic
Baron Samedi
Silver I
Level 158
God Stats
78W - 81L
1,577 SR
Queue Stats
525W - 571L
1,280 MMR
Solo
Lancelot
Lancelot
Gold III
Stanknutt
Lancelot
Gold III
Level 109
God Stats
9W - 9L
1,552 SR
Queue Stats
164W - 189L
1,288 MMR
Solo
Artio
Artio
Silver II
ToxicReaper3188
Artio
Silver II
Level 146
God Stats
3W - 3L
1,504 SR
Queue Stats
176W - 209L
1,183 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Eindle
Vulcan
16
2 / 7 / 0
10,917
780
15,744
9,138
2,738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Danzaburou
kbskpr
Danzaburou
16
2 / 9 / 1
10,357
740
7,606
15,023
5,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Charon
theSKEEGZ
Charon
16
1 / 5 / 2
10,300
736
8,776
15,085
11,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
BastetDiscordiaHorusNe ZhaThoth

VS

Bans
CthulhuBacchusIx ChelYmirNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LeHMantovanic
Baron Samedi
17
3 / 1 / 11
11,353
811
7,272
12,995
13,624
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Lancelot
Stanknutt
Lancelot
19
16 / 3 / 3
13,827
988
21,777
15,790
6,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

17
2 / 1 / 14
10,550
754
7,027
17,869
17,901
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
49
5
Kills
21
21
Deaths
5
3
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Eindle
Vulcan
2
7
0
0.29
W
Baron Samedi
LeHMantovanic
Baron Samedi
3
1
11
8.5
W
Lancelot
Stanknutt
Lancelot
16
3
3
5.83
W
2
1
14
9
L
Danzaburou
kbskpr
Danzaburou
2
9
1
0.28
L
Charon
theSKEEGZ
Charon
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,126
Damage
36,076
39,246
Taken
46,654
19,294
Mitigated
38,470
6,552
Healing
15,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Eindle
Vulcan
15,744
498
0
500
9,138
2,738
0
3,148
5,915
48,654
0
W
Baron Samedi
LeHMantovanic
Baron Samedi
7,272
252
662
4,606
12,995
13,624
364
6,772
6,206
33,711
0
W
Lancelot
Stanknutt
Lancelot
21,777
2,127
0
2,622
15,790
6,945
0
8,470
7,320
0
69,191
W
7,027
537
683
6,444
17,869
17,901
0
9,177
8,641
24,516
1,142
L
Danzaburou
kbskpr
Danzaburou
7,606
1,970
0
1,999
15,023
5,264
0
5,725
9,236
0
32,016
L
Charon
theSKEEGZ
Charon
8,776
899
0
4,053
15,085
11,292
72
5,189
9,760
19,106
920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,574
Gold Earned
35,730
139
Minions Killed
168
0
Camps Cleared
0
683,131
Distance Traveled
806,898
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
10,917
780
65
5
0
242,661
0
W
Baron Samedi
11,353
811
49
4
0
249,047
0
W
Lancelot
13,827
988
85
6
0
292,460
0
W
Artio
10,550
754
34
2
0
265,391
3
L
Danzaburou
10,357
740
51
4
0
205,687
2
L
Charon
10,300
736
23
2
0
234,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role