Player Matchup

Cerberus
Cerberus
Assassin W3R0
Cerberus
Level 146
God Stats
4W - 6L
1,492 SR
Queue Stats
112W - 112L
1,485 Elo+
Solo
Nike
Nike
MayhapsMercury
Nike
Level 133
God Stats
9W - 2L
1,814 SR
Queue Stats
118W - 121L
1,598 Elo+
Solo
Pele
Pele
RunningRIOT116
Pele
Level 141
God Stats
3W - 5L
1,255 SR
Queue Stats
472W - 461L
1,512 Elo+
Solo
Anubis
Anubis
Taquit0DeAsada
Anubis
Level 115
God Stats
2W - 4L
1,295 SR
Queue Stats
109W - 104L
1,522 Elo+
Solo
Neith
Neith
namechanged8777
Neith
Level 126
God Stats
7W - 7L
1,601 SR
Queue Stats
262W - 250L
1,531 Elo+
Solo
Team Averages
Level 132
1,492 SR
1,530 Elo+

VS

Team Averages
Level 136
1,524 SR
1,518 Elo+
Janus
Janus
K1ngAlexander
Janus
Level 157
God Stats
79W - 77L
1,558 SR
Queue Stats
188W - 211L
1,544 Elo+
Party 1
Ravana
Ravana
TheeToonz
Ravana
Level 176
God Stats
0W - 1L
1,496 SR
Queue Stats
84W - 94L
1,521 Elo+
Solo
Chernobog
Chernobog
adamlg123
Chernobog
Level 124
God Stats
20W - 23L
1,508 SR
Queue Stats
363W - 333L
1,562 Elo+
Solo
Bellona
Bellona
moosestud
Bellona
Level 67
God Stats
1W - 3L
1,498 SR
Queue Stats
90W - 99L
1,523 Elo+
Solo
Jormungandr
Jormungandr
solaetresol
Jormungandr
Level 157
God Stats
3W - 1L
1,562 SR
Queue Stats
129W - 190L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Assassin W3R0
Cerberus
14
5 / 2 / 2
7,766
597
7,398
12,570
11,359
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

12
5 / 1 / 5
7,835
603
9,766
11,956
8,330
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
3 / 3 / 6
7,047
542
4,208
9,880
3,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

13
5 / 2 / 6
8,172
629
6,109
7,852
3,374
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

14
1 / 0 / 4
7,916
609
6,039
6,479
1,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 1
7,073
544
6,059
5,405
1,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ravana
TheeToonz
Ravana
13
5 / 5 / 1
7,123
548
6,858
10,339
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chernobog
adamlg123
Chernobog
12
1 / 3 / 1
6,970
536
4,104
7,131
1,717
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
moosestud
Bellona
12
2 / 5 / 1
7,176
552
7,952
12,813
7,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jormungandr
solaetresol
Jormungandr
9
0 / 6 / 2
5,734
441
6,885
14,179
10,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
19
Kills
8
8
Deaths
20
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Assassin W3R0
Cerberus
5
2
2
3
L
0
1
1
0.5
W
5
1
5
7.5
W
3
3
6
2
W
5
2
6
4
L
Ravana
TheeToonz
Ravana
5
5
1
1.1
L
Chernobog
adamlg123
Chernobog
1
3
1
0.5
L
Bellona
moosestud
Bellona
2
5
1
0.5
W
1
0
4
3
L
Jormungandr
solaetresol
Jormungandr
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,520
Damage
31,858
48,737
Taken
49,867
28,210
Mitigated
24,067
21,265
Healing
12,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Assassin W3R0
Cerberus
7,398
484
0
6,704
12,570
11,359
0
149
11,789
46,540
2,003
L
6,059
304
0
1,970
5,405
1,693
0
351
5,054
57,122
0
W
9,766
1,189
0
3,494
11,956
8,330
0
5,089
6,665
0
27,724
W
4,208
923
0
4,790
9,880
3,151
0
1,600
8,123
0
45,130
W
6,109
214
0
4,879
7,852
3,374
659
2,349
5,487
56,645
673
L
Ravana
TheeToonz
Ravana
6,858
2,316
0
3,627
10,339
3,007
0
2,081
8,258
0
46,591
L
Chernobog
adamlg123
Chernobog
4,104
2,003
0
2,549
7,131
1,717
0
950
6,181
0
45,722
L
Bellona
moosestud
Bellona
7,952
2,472
0
2,776
12,813
7,375
0
5,918
6,895
0
45,492
W
6,039
2,428
0
1,398
6,479
1,996
0
3,271
2,920
0
61,464
L
Jormungandr
solaetresol
Jormungandr
6,885
2,706
0
1,940
14,179
10,275
0
4,086
10,093
28,003
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,736
Gold Earned
34,076
445
Minions Killed
378
0
Camps Cleared
0
1,389,451
Distance Traveled
1,393,713
1
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,766
597
117
9
0
238,503
0
L
Janus
7,073
544
114
9
0
305,830
5
W
Nike
7,835
603
29
2
0
295,691
0
W
Pele
7,047
542
67
5
0
314,909
0
W
Anubis
8,172
629
106
8
0
268,429
0
L
Ravana
7,123
548
67
5
0
308,239
3
L
Chernobog
6,970
536
82
6
0
281,069
3
L
Bellona
7,176
552
84
6
0
254,549
1
W
Neith
7,916
609
126
10
0
271,919
1
L
Jormungandr
5,734
441
31
2
0
244,026
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role