Player Matchup

Ah Puch
Ah Puch
Bronze I
All3xHunterRo
Ah Puch
Bronze I
Level 156
God Stats
12W - 7L
1,552 SR
Queue Stats
180W - 335L
945 MMR
Party 1
Izanami
Izanami
Bronze III
Andra8D
Izanami
Bronze III
Level 88
God Stats
0W - 1L
1,541 SR
Queue Stats
1W - 5L
1,371 MMR
Party 1
Cthulhu
Cthulhu
Silver II
Masquerade7
Cthulhu
Silver II
Level 231
God Stats
7W - 13L
1,725 SR
Queue Stats
236W - 341L
1,179 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 158
1,606 SR
1,165 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 144
1,765 SR
2,193 MMR
Guan Yu
Guan Yu
Diamond III
Sanxez
Guan Yu
Diamond III
Level 149
God Stats
30W - 11L
1,761 SR
Queue Stats
144W - 86L
2,182 MMR
Party 2
Hou Yi
Hou Yi
Diamond II
aki2fiesta4
Hou Yi
Diamond II
Level 155
God Stats
63W - 29L
1,797 SR
Queue Stats
144W - 86L
2,199 MMR
Party 2
Cerberus
Cerberus
Diamond II
andihernan14
Cerberus
Diamond II
Level 128
God Stats
44W - 23L
1,737 SR
Queue Stats
144W - 86L
2,199 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
15
2 / 5 / 0
8,903
742
9,162
9,414
2,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
Andra8D
Izanami
13
0 / 7 / 2
8,096
675
5,487
12,187
3,067
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Masquerade7
Cthulhu
14
0 / 6 / 2
8,059
672
7,694
14,151
11,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
Ne ZhaKuzenboMulanThothAthena

VS

Bans
AchillesBaron SamediDiscordiaPersephoneSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Sanxez
Guan Yu
16
4 / 0 / 9
10,062
839
5,033
9,970
9,756
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Hou Yi
19
8 / 0 / 8
11,365
947
16,393
12,038
4,663
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
andihernan14
Cerberus
17
6 / 2 / 9
10,643
887
11,683
15,292
14,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
2
Kills
18
18
Deaths
2
4
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
2
5
0
0.4
L
Izanami
Andra8D
Izanami
0
7
2
0.14
L
Cthulhu
Masquerade7
Cthulhu
0
6
2
0.17
W
Guan Yu
Sanxez
Guan Yu
4
0
9
8.5
W
Hou Yi
8
0
8
12
W
Cerberus
andihernan14
Cerberus
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,343
Damage
33,109
35,752
Taken
37,300
17,449
Mitigated
28,442
4,163
Healing
9,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
9,162
106
0
222
9,414
2,742
322
1,639
7,497
27,465
73
L
Izanami
Andra8D
Izanami
5,487
2,944
112
1,864
12,187
3,067
1,093
5,233
6,456
0
17,802
L
Cthulhu
Masquerade7
Cthulhu
7,694
194
0
1,965
14,151
11,640
0
3,317
10,189
22,052
0
W
Guan Yu
Sanxez
Guan Yu
5,033
485
1,357
2,699
9,970
9,756
718
4,528
5,442
0
25,494
W
Hou Yi
16,393
6,657
0
3,372
12,038
4,663
2,433
6,448
5,590
0
59,219
W
Cerberus
andihernan14
Cerberus
11,683
299
0
2,351
15,292
14,023
525
5,921
9,371
27,017
1,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,058
Gold Earned
32,070
114
Minions Killed
172
0
Camps Cleared
0
539,443
Distance Traveled
697,843
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
8,903
742
54
5
0
184,410
0
L
Izanami
8,096
675
34
3
0
168,730
0
L
Cthulhu
8,059
672
26
2
0
186,303
5
W
Guan Yu
10,062
839
32
3
0
264,243
0
W
Hou Yi
11,365
947
95
8
0
217,077
0
W
Cerberus
10,643
887
45
4
0
216,523
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role