Player Matchup

Baron Samedi
Baron Samedi
LAGGYLogan
Baron Samedi
Level 67
God Stats
2W - 3L
1,294 SR
Queue Stats
28W - 35L
1,361 Elo+
Solo
Hercules
Hercules
Princesss_0314
Hercules
Level 102
God Stats
29W - 15L
1,509 SR
Queue Stats
204W - 184L
1,386 Elo+
Party 2
Nu Wa
Nu Wa
Ragin Selk
Nu Wa
Level 109
God Stats
11W - 12L
1,423 SR
Queue Stats
140W - 141L
1,496 Elo+
Solo
Neith
Neith
XxZiZixXBxnds
Neith
Level 76
God Stats
13W - 15L
1,480 SR
Queue Stats
114W - 121L
1,457 Elo+
Party 2
Bakasura
Bakasura
cyclonegamer666
Bakasura
Level 123
God Stats
5W - 9L
1,254 SR
Queue Stats
272W - 259L
1,396 Elo+
Party 2
Team Averages
Level 95
1,392 SR
1,419 Elo+

VS

Team Averages
Level 93
1,488 SR
1,430 Elo+
Agni
Agni
 
Agni
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
ChefSel
Da Ji
Level 67
God Stats
2W - 2L
1,121 SR
Queue Stats
265W - 302L
1,381 Elo+
Party 1
Ra
Ra
Sagg104
Ra
Level 96
God Stats
10W - 7L
1,578 SR
Queue Stats
350W - 344L
1,391 Elo+
Party 1
Maui
Maui
Sahid182
Maui
Level 131
God Stats
1W - 1L
1,712 SR
Queue Stats
193W - 207L
1,422 Elo+
Solo
Chaac
Chaac
Skunk6996
Chaac
Level 64
God Stats
81W - 67L
1,530 SR
Queue Stats
92W - 77L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
LAGGYLogan
Baron Samedi
7
0 / 4 / 2
4,817
535
2,643
6,546
2,749
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
11
4 / 1 / 0
6,688
743
5,880
7,829
5,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Nu Wa
11
2 / 0 / 4
6,456
717
5,443
2,539
644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
3 / 5 / 1
4,957
551
5,505
6,773
1,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Bakasura
11
4 / 3 / 2
6,127
681
2,440
8,359
2,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
8
5 / 3 / 3
5,202
578
5,211
5,327
1,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Da Ji
ChefSel
Da Ji
9
6 / 4 / 1
5,784
643
5,391
8,051
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
1 / 2 / 1
5,656
628
2,964
6,691
1,771
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
7
0 / 2 / 8
4,712
524
3,228
8,038
4,454
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
Skunk6996
Chaac
7
0 / 2 / 0
4,325
481
3,101
4,527
2,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
25
13
Kills
12
13
Deaths
13
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
5
3
3
2.17
L
Da Ji
ChefSel
Da Ji
6
4
1
1.63
W
Baron Samedi
LAGGYLogan
Baron Samedi
0
4
2
0.25
W
Hercules
4
1
0
4
W
Nu Wa
2
0
4
4
L
1
2
1
0.75
L
Maui
0
2
8
2
L
Chaac
Skunk6996
Chaac
0
2
0
0
W
3
5
1
0.7
W
Bakasura
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,911
Damage
19,895
32,046
Taken
32,634
13,039
Mitigated
12,129
9,925
Healing
8,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
5,211
1,327
0
1,577
5,327
1,192
0
854
4,275
25,474
0
L
Da Ji
ChefSel
Da Ji
5,391
1,866
0
2,669
8,051
2,310
0
1,264
6,619
0
22,727
W
Baron Samedi
LAGGYLogan
Baron Samedi
2,643
697
203
1,491
6,546
2,749
0
4,051
2,495
11,989
1,999
W
Hercules
5,880
2,162
0
1,985
7,829
5,071
314
1,104
6,725
5,912
35,835
W
Nu Wa
5,443
2,560
0
975
2,539
644
0
1,151
1,388
37,082
0
L
2,964
552
108
2,431
6,691
1,771
0
3,053
3,328
45,403
252
L
Maui
3,228
731
0
1,322
8,038
4,454
0
2,641
5,321
12,819
1,953
L
Chaac
Skunk6996
Chaac
3,101
925
0
655
4,527
2,402
0
620
3,851
0
20,283
W
5,505
2,480
0
1,388
6,773
1,935
204
3,322
3,451
0
21,752
W
Bakasura
2,440
1,396
0
3,883
8,359
2,640
0
1,594
6,765
0
37,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,045
Gold Earned
25,679
275
Minions Killed
208
0
Camps Cleared
0
929,790
Distance Traveled
856,869
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,202
578
23
3
0
167,635
0
L
Da Ji
5,784
643
38
4
0
191,396
2
W
Baron Samedi
4,817
535
22
2
0
170,810
0
W
Hercules
6,688
743
79
9
0
169,258
1
W
Nu Wa
6,456
717
74
8
0
194,775
0
L
Ra
5,656
628
84
9
0
177,374
0
L
Maui
4,712
524
33
4
0
194,760
5
L
Chaac
4,325
481
30
3
0
125,704
0
W
Neith
4,957
551
25
3
0
181,827
0
W
Bakasura
6,127
681
75
8
0
213,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role