Player Matchup

Chaac
Chaac
Gold IV
PipeRose174
Chaac
Gold IV
Level 84
God Stats
3W - 2L
1,827 SR
Queue Stats
75W - 75L
1,598 MMR
Party 2
Discordia
Discordia
Gold IV
TurnOffYoConsole
Discordia
Gold IV
Level 47
God Stats
1W - 1L
1,647 SR
Queue Stats
77W - 85L
1,592 MMR
Solo
Athena
Athena
Gold III
jejea
Athena
Gold III
Level 101
God Stats
2W - 1L
1,599 SR
Queue Stats
92W - 95L
1,663 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 77
1,691 SR
1,618 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 139
1,586 SR
1,590 MMR
Vulcan
Vulcan
Platinum III
RobbMack
Vulcan
Platinum III
Level 158
God Stats
2W - 2L
1,668 SR
Queue Stats
142W - 113L
1,690 MMR
Party 1
Shiva
Shiva
Gold IV
SwainGotGame
Shiva
Gold IV
Level 133
God Stats
12W - 13L
1,538 SR
Queue Stats
314W - 322L
1,463 MMR
Party 1
Amaterasu
Amaterasu
Platinum V
Too-Caculated
Amaterasu
Platinum V
Level 127
God Stats
7W - 6L
1,550 SR
Queue Stats
634W - 686L
1,616 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 2
7,941
794
7,520
11,951
10,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
14
3 / 5 / 0
8,428
843
7,398
7,237
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Athena
jejea
Athena
13
0 / 2 / 3
7,491
749
3,759
10,339
8,814
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
KuzenboSerqetCthulhuCerberusNe Zha

VS

Bans
KumbhakarnaBacchusMulanMedusaHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
RobbMack
Vulcan
16
2 / 1 / 6
9,141
914
11,895
5,460
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

15
3 / 2 / 6
9,199
920
7,791
11,844
12,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
Too-Caculated
Amaterasu
16
4 / 1 / 4
9,484
948
5,980
11,849
8,157
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
4
Kills
9
9
Deaths
4
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
2
1
W
Vulcan
RobbMack
Vulcan
2
1
6
5
W
3
2
6
3
W
Amaterasu
Too-Caculated
Amaterasu
4
1
4
6
L
Discordia
3
5
0
0.6
L
Athena
jejea
Athena
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,677
Damage
25,666
29,527
Taken
29,153
21,214
Mitigated
23,314
4,333
Healing
7,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,520
572
0
1,639
11,951
10,544
0
4,650
6,969
106
26,823
W
Vulcan
RobbMack
Vulcan
11,895
367
0
522
5,460
2,220
1,246
2,748
2,498
46,527
349
W
7,791
1,106
1,042
2,094
11,844
12,937
516
3,869
7,619
0
27,589
W
Amaterasu
Too-Caculated
Amaterasu
5,980
2,290
0
4,034
11,849
8,157
1,047
3,783
7,734
0
29,882
L
Discordia
7,398
28
0
448
7,237
1,856
0
2,009
5,206
29,327
0
L
Athena
jejea
Athena
3,759
1,002
0
2,246
10,339
8,814
0
5,092
4,943
12,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,860
Gold Earned
27,824
113
Minions Killed
172
0
Camps Cleared
0
565,428
Distance Traveled
663,976
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,941
794
42
4
0
200,738
0
W
Vulcan
9,141
914
84
8
0
232,791
0
W
Shiva
9,199
920
35
4
0
213,533
0
W
Amaterasu
9,484
948
53
5
0
217,652
0
L
Discordia
8,428
843
57
6
0
167,224
0
L
Athena
7,491
749
14
1
0
197,466
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role