Player Matchup

Horus
Horus
Booosstedd
Horus
Level 163
God Stats
3W - 2L
1,688 SR
Queue Stats
210W - 213L
1,434 Elo+
Party 1
Tiamat
Tiamat
DowNerzKing
Tiamat
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
190W - 151L
1,611 Elo+
Solo
Surtr
Surtr
LKHermos
Surtr
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 109L
1,454 Elo+
Party 1
Vamana
Vamana
MRN4S7YT1ME
Vamana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 24L
1,337 Elo+
Party 1
Chernobog
Chernobog
iyungmutt
Chernobog
Level 24
God Stats
1W - 1L
1,763 SR
Queue Stats
37W - 47L
1,509 Elo+
Party 1
Team Averages
Level 78
1,590 SR
1,469 Elo+

VS

Team Averages
Level 143
1,510 SR
1,501 Elo+
Atlas
Atlas
AikrieTTV
Atlas
Level 156
God Stats
1W - 0L
1,455 SR
Queue Stats
3W - 6L
1,296 Elo+
Party 2
Zeus
Zeus
B1g W0rm40
Zeus
Level 159
God Stats
8W - 3L
1,564 SR
Queue Stats
141W - 130L
1,486 Elo+
Solo
Hachiman
Hachiman
CallupBooty16
Hachiman
Level 88
God Stats
1W - 0L
1,242 SR
Queue Stats
5W - 3L
1,560 Elo+
Party 2
Achilles
Achilles
ThaDukeFan
Achilles
Level 156
God Stats
5W - 1L
1,921 SR
Queue Stats
428W - 451L
1,537 Elo+
Solo
Horus
Horus
Thermosity
Horus
Level 154
God Stats
1W - 0L
1,371 SR
Queue Stats
49W - 32L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
14
2 / 5 / 4
7,761
776
6,615
18,456
20,016
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
13
1 / 4 / 6
7,397
740
14,493
10,734
9,423
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Surtr
LKHermos
Surtr
12
1 / 6 / 5
7,051
705
10,509
15,304
10,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
14
2 / 5 / 4
7,864
786
6,240
11,870
15,207
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Chernobog
iyungmutt
Chernobog
15
2 / 3 / 4
7,280
728
5,388
7,490
3,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
AikrieTTV
Atlas
16
8 / 1 / 12
10,220
1,022
13,559
12,261
13,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
4 / 2 / 11
9,017
902
13,075
5,590
2,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
CallupBooty16
Hachiman
16
7 / 2 / 13
9,465
947
11,101
10,126
4,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Achilles
ThaDukeFan
Achilles
15
4 / 1 / 15
8,886
889
12,878
14,803
19,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
13
0 / 2 / 15
8,519
852
4,976
13,128
11,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
89
8
Kills
23
23
Deaths
8
23
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Atlas
AikrieTTV
Atlas
8
1
12
14
W
4
2
11
4.75
L
Horus
2
5
4
0.8
W
Hachiman
CallupBooty16
Hachiman
7
2
13
6.75
L
Tiamat
1
4
6
1
L
Surtr
LKHermos
Surtr
1
6
5
0.58
L
Vamana
2
5
4
0.8
W
Achilles
ThaDukeFan
Achilles
4
1
15
11.5
W
Horus
0
2
15
3.75
L
Chernobog
iyungmutt
Chernobog
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,245
Damage
55,589
63,854
Taken
55,908
58,805
Mitigated
52,192
20,476
Healing
30,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
AikrieTTV
Atlas
13,559
4,796
1,003
2,174
12,261
13,989
474
3,341
8,159
22,046
1,778
W
13,075
1,009
685
1,110
5,590
2,151
805
1,662
3,550
28,914
1,113
L
Horus
6,615
2,231
6,773
6,283
18,456
20,016
0
7,218
10,884
3,768
10,005
W
Hachiman
CallupBooty16
Hachiman
11,101
7,296
783
3,774
10,126
4,715
870
3,253
6,294
0
26,202
L
Tiamat
14,493
774
355
3,448
10,734
9,423
0
5,511
5,023
23,230
153
L
Surtr
LKHermos
Surtr
10,509
3,105
531
1,958
15,304
10,853
0
7,389
7,581
674
15,148
L
Vamana
6,240
2,610
323
381
11,870
15,207
0
5,096
6,581
0
11,498
W
Achilles
ThaDukeFan
Achilles
12,878
1,273
917
2,741
14,803
19,916
874
3,189
10,794
3,757
17,344
W
Horus
4,976
2,586
9,754
7,884
13,128
11,421
406
3,263
9,167
0
10,564
L
Chernobog
iyungmutt
Chernobog
5,388
1,856
0
424
7,490
3,306
0
3,412
3,989
0
14,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,353
Gold Earned
46,107
65
Minions Killed
140
0
Camps Cleared
0
946,913
Distance Traveled
921,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,220
1,022
21
2
0
199,424
0
W
Zeus
9,017
902
47
5
0
162,523
0
L
Horus
7,761
776
5
1
0
193,807
0
W
Hachiman
9,465
947
43
4
0
177,482
0
L
Tiamat
7,397
740
25
3
0
181,143
0
L
Surtr
7,051
705
14
1
0
191,172
0
L
Vamana
7,864
786
10
1
0
201,480
0
W
Achilles
8,886
889
17
2
0
194,529
0
W
Horus
8,519
852
12
1
0
187,979
0
L
Chernobog
7,280
728
11
1
0
179,311
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role