Player Matchup

Janus
Janus
SandritoJr
Janus
Level 49
God Stats
2W - 2L
1,306 SR
Queue Stats
160W - 177L
1,434 Elo+
Solo
Izanami
Izanami
flowshotz
Izanami
Level 38
God Stats
0W - 3L
1,447 SR
Queue Stats
11W - 18L
1,455 Elo+
Solo
Ra
Ra
peacemakerA94
Ra
Level 146
God Stats
41W - 54L
1,462 SR
Queue Stats
505W - 513L
1,399 Elo+
Solo
Ganesha
Ganesha
shan112223
Ganesha
Level 65
God Stats
10W - 10L
1,522 SR
Queue Stats
190W - 202L
1,486 Elo+
Solo
Arachne
Arachne
sweet_swag
Arachne
Level 68
God Stats
5W - 1L
1,809 SR
Queue Stats
44W - 43L
1,456 Elo+
Solo
Team Averages
Level 73
1,509 SR
1,446 Elo+

VS

Team Averages
Level 54
1,514 SR
1,354 Elo+
Anubis
Anubis
AlexS__S
Anubis
Level 139
God Stats
225W - 234L
1,514 SR
Queue Stats
708W - 702L
1,457 Elo+
Solo
Poseidon
Poseidon
Godspear4314
Poseidon
Level 41
God Stats
6W - 11L
1,428 SR
Queue Stats
35W - 49L
1,245 Elo+
Party 1
Hercules
Hercules
KingVeneskey
Hercules
Level 29
God Stats
27W - 28L
1,404 SR
Queue Stats
151W - 150L
1,347 Elo+
Party 1
Ymir
Ymir
Mythicbeast5768
Ymir
Level 17
God Stats
10W - 8L
1,740 SR
Queue Stats
16W - 24L
1,359 Elo+
Party 1
Bakasura
Bakasura
XxFishzyxX
Bakasura
Level 44
God Stats
22W - 23L
1,482 SR
Queue Stats
69W - 76L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
2 / 7 / 0
7,212
481
6,632
9,251
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
flowshotz
Izanami
10
1 / 6 / 1
5,779
385
3,177
10,316
2,485
Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 2 / 0
6,580
439
4,525
4,933
1,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
shan112223
Ganesha
9
1 / 6 / 2
6,506
434
4,445
15,480
10,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Arachne
sweet_swag
Arachne
9
0 / 12 / 1
5,655
377
2,826
15,638
3,606
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AlexS__S
Anubis
14
9 / 3 / 1
9,313
621
12,089
8,807
3,294
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
Godspear4314
Poseidon
17
15 / 1 / 1
11,619
775
11,733
7,300
2,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
KingVeneskey
Hercules
15
4 / 0 / 3
10,166
678
4,269
10,294
5,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

13
1 / 0 / 10
8,975
598
5,129
10,364
6,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
XxFishzyxX
Bakasura
15
4 / 0 / 8
9,357
624
8,743
13,427
5,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
56
4
Kills
33
33
Deaths
4
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Anubis
AlexS__S
Anubis
9
3
1
3.17
W
Poseidon
Godspear4314
Poseidon
15
1
1
15.5
W
Hercules
KingVeneskey
Hercules
4
0
3
5.5
W
1
0
10
6
L
Janus
2
7
0
0.29
W
Bakasura
XxFishzyxX
Bakasura
4
0
8
8
L
Izanami
flowshotz
Izanami
1
6
1
0.25
L
0
2
0
0
L
Ganesha
shan112223
Ganesha
1
6
2
0.33
L
Arachne
sweet_swag
Arachne
0
12
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,605
Damage
41,963
55,618
Taken
50,192
21,292
Mitigated
23,100
6,173
Healing
18,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AlexS__S
Anubis
12,089
737
616
4,070
8,807
3,294
1,098
2,251
6,516
53,275
1,974
W
Poseidon
Godspear4314
Poseidon
11,733
2,159
0
388
7,300
2,322
6,401
835
6,423
87,230
887
W
Hercules
KingVeneskey
Hercules
4,269
2,035
0
4,528
10,294
5,201
2,814
4,704
5,262
0
63,149
W
5,129
813
0
1,694
10,364
6,777
688
3,121
7,041
26,826
0
L
Janus
6,632
807
0
750
9,251
2,660
0
3,953
5,207
37,781
615
W
Bakasura
XxFishzyxX
Bakasura
8,743
5,789
0
6,816
13,427
5,506
5,267
3,586
8,709
0
47,568
L
Izanami
flowshotz
Izanami
3,177
1,821
0
250
10,316
2,485
0
7,439
2,877
0
20,926
L
4,525
529
144
388
4,933
1,656
0
0
4,403
38,681
903
L
Ganesha
shan112223
Ganesha
4,445
180
0
3,469
15,480
10,885
0
8,965
5,915
16,005
323
L
Arachne
sweet_swag
Arachne
2,826
1,622
0
1,172
15,638
3,606
0
8,211
7,187
0
25,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,732
Gold Earned
49,430
212
Minions Killed
494
0
Camps Cleared
0
1,225,197
Distance Traveled
1,584,645
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,313
621
74
5
0
233,880
2
W
Poseidon
11,619
775
155
10
0
351,425
0
W
Hercules
10,166
678
119
8
0
299,070
0
W
Ymir
8,975
598
35
2
0
305,179
0
L
Janus
7,212
481
57
4
0
231,644
0
W
Bakasura
9,357
624
111
7
0
395,091
0
L
Izanami
5,779
385
36
2
0
261,809
0
L
Ra
6,580
439
78
5
0
221,084
0
L
Ganesha
6,506
434
1
0
0
250,395
1
L
Arachne
5,655
377
40
3
0
260,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role