Player Matchup

Cthulhu
Cthulhu
CorwinSOV
Cthulhu
Level 88
God Stats
13W - 7L
1,634 SR
Queue Stats
206W - 206L
1,406 Elo+
Party 2
Fafnir
Fafnir
FolkenStratigos
Fafnir
Level 66
God Stats
2W - 0L
1,707 SR
Queue Stats
120W - 133L
1,445 Elo+
Party 2
Shiva
Shiva
Pmmmmmmmmmnmmnmm
Shiva
Level 63
God Stats
4W - 2L
1,582 SR
Queue Stats
323W - 327L
1,470 Elo+
Solo
Ishtar
Ishtar
lxsoullessxl
Ishtar
Level 159
God Stats
1W - 2L
1,222 SR
Queue Stats
303W - 311L
1,499 Elo+
Solo
Kukulkan
Kukulkan
smokinj0e
Kukulkan
Level 67
God Stats
3W - 1L
1,615 SR
Queue Stats
206W - 204L
1,422 Elo+
Party 2
Team Averages
Level 89
1,552 SR
1,448 Elo+

VS

Team Averages
Level 121
1,650 SR
1,499 Elo+
Hera
Hera
ErocDaBoss
Hera
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
169W - 172L
1,522 Elo+
Solo
Charon
Charon
GuardianKingXP
Charon
Level 122
God Stats
4W - 3L
1,695 SR
Queue Stats
174W - 165L
1,492 Elo+
Party 1
Anhur
Anhur
JefeZilla
Anhur
Level 28
God Stats
1W - 2L
1,677 SR
Queue Stats
39W - 40L
1,483 Elo+
Solo
Vulcan
Vulcan
RoyallGod
Vulcan
Level 170
God Stats
10W - 14L
1,525 SR
Queue Stats
459W - 483L
1,497 Elo+
Solo
Neith
Neith
w0lffman17
Neith
Level 142
God Stats
2W - 1L
1,851 SR
Queue Stats
246W - 228L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CorwinSOV
Cthulhu
16
2 / 3 / 11
9,485
790
13,016
15,438
10,924
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

16
3 / 2 / 7
10,154
846
6,920
14,081
15,496
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

16
3 / 2 / 7
9,818
818
5,459
19,043
10,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 12.5% of all Basic Attack damage back to the attacker as Physical Damage.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ishtar
15
3 / 5 / 5
9,164
764
9,182
11,404
2,919
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kukulkan
smokinj0e
Kukulkan
17
6 / 1 / 4
9,960
830
7,267
8,379
2,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 6
8,346
696
8,437
7,456
2,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
0 / 2 / 9
8,490
708
4,250
8,459
7,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
JefeZilla
Anhur
15
7 / 6 / 5
9,430
786
11,910
13,334
5,231
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
RoyallGod
Vulcan
16
4 / 2 / 7
8,787
732
21,381
6,790
2,948
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Neith
15
2 / 2 / 3
8,405
700
13,052
7,985
3,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
43
17
Kills
13
13
Deaths
17
34
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
CorwinSOV
Cthulhu
2
3
11
2.5
L
0
5
6
0.6
W
3
2
7
3.25
L
0
2
9
2.25
L
Anhur
JefeZilla
Anhur
7
6
5
1.58
W
3
2
7
3.25
L
Vulcan
RoyallGod
Vulcan
4
2
7
3.75
W
Ishtar
3
5
5
1.1
W
Kukulkan
smokinj0e
Kukulkan
6
1
4
8
L
Neith
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,844
Damage
59,030
68,345
Taken
44,024
42,543
Mitigated
22,210
30,720
Healing
14,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
CorwinSOV
Cthulhu
13,016
266
2,996
5,482
15,438
10,924
0
8,615
6,823
33,256
768
L
8,437
1,834
1,027
1,350
7,456
2,882
0
5,492
1,924
17,132
0
W
6,920
1,640
2,860
3,800
14,081
15,496
60
6,857
7,224
10,431
590
L
4,250
237
0
1,907
8,459
7,844
0
4,890
3,421
9,090
176
L
Anhur
JefeZilla
Anhur
11,910
5,173
605
3,897
13,334
5,231
0
6,392
6,701
0
18,734
W
5,459
261
1,557
6,537
19,043
10,843
86
7,391
11,652
0
20,962
L
Vulcan
RoyallGod
Vulcan
21,381
572
646
1,797
6,790
2,948
0
4,332
2,337
36,332
0
W
Ishtar
9,182
5,050
1,144
2,480
11,404
2,919
248
4,958
6,446
0
22,126
W
Kukulkan
smokinj0e
Kukulkan
7,267
57
1,740
2,124
8,379
2,361
423
6,071
2,308
28,763
0
L
Neith
13,052
1,230
1,384
1,724
7,985
3,305
0
5,331
2,522
0
28,161

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,581
Gold Earned
43,458
162
Minions Killed
122
0
Camps Cleared
0
1,202,324
Distance Traveled
1,097,059
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,485
790
36
3
0
252,820
0
L
Hera
8,346
696
30
3
0
199,082
0
W
Fafnir
10,154
846
11
1
0
238,964
0
L
Charon
8,490
708
4
0
0
218,488
0
L
Anhur
9,430
786
26
2
0
199,941
0
W
Shiva
9,818
818
35
3
0
235,337
0
L
Vulcan
8,787
732
33
3
0
251,941
0
W
Ishtar
9,164
764
25
2
0
206,956
0
W
Kukulkan
9,960
830
55
5
0
268,247
0
L
Neith
8,405
700
29
2
0
227,607
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role