Player Matchup

Yemoja
Yemoja
GirlsCanGameToo
Yemoja
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,358 Elo+
Solo
Zeus
Zeus
Stunt95
Zeus
Level 126
God Stats
1W - 2L
1,168 SR
Queue Stats
220W - 189L
1,492 Elo+
Party 1
Atlas
Atlas
TOXXICON
Atlas
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 72L
1,358 Elo+
Party 1
Charon
Charon
hyperstreak
Charon
Level 63
God Stats
10W - 7L
1,515 SR
Queue Stats
210W - 217L
1,420 Elo+
Party 1
Bellona
Bellona
soldiertauren
Bellona
Level 47
God Stats
2W - 1L
1,366 SR
Queue Stats
174W - 180L
1,499 Elo+
Solo
Team Averages
Level 60
1,410 SR
1,425 Elo+

VS

Team Averages
Level 114
1,433 SR
1,496 Elo+
Merlin
Merlin
 
Merlin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
B0z3nkoks
Charybdis
Level 123
God Stats
1W - 2L
1,298 SR
Queue Stats
110W - 110L
1,481 Elo+
Solo
Apollo
Apollo
SaIMoN47WeeD
Apollo
Level 106
God Stats
1W - 3L
1,368 SR
Queue Stats
322W - 326L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 7
8,088
809
4,636
9,054
4,848
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Zeus
Stunt95
Zeus
16
7 / 1 / 3
9,336
934
9,392
4,351
1,951
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
TOXXICON
Atlas
13
0 / 1 / 6
7,564
756
1,622
6,376
5,085
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charon
15
0 / 1 / 9
8,520
852
3,493
8,581
5,918
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bellona
15
4 / 2 / 5
8,804
880
5,949
11,281
12,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
0 / 1 / 4
7,842
784
8,350
3,500
930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Xbalanque
 
Xbalanque
13
2 / 6 / 1
7,686
769
9,150
8,439
2,604
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Yemoja
 
Yemoja
1
0 / 0 / 0
2,588
259
0
250
72
Charybdis
B0z3nkoks
Charybdis
15
3 / 4 / 1
7,932
793
4,137
8,214
4,128
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
13
1 / 2 / 3
7,644
764
4,155
6,972
2,182
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
15
13
Kills
6
7
Deaths
13
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
4
2
L
Xbalanque
 
Xbalanque
2
6
1
0.42
L
Yemoja
 
Yemoja
0
0
0
0
L
Charybdis
B0z3nkoks
Charybdis
3
4
1
0.88
W
2
2
7
2.75
L
Apollo
1
2
3
1.25
W
Zeus
Stunt95
Zeus
7
1
3
8.5
W
Atlas
TOXXICON
Atlas
0
1
6
3
W
Charon
0
1
9
4.5
W
Bellona
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,092
Damage
25,792
39,643
Taken
27,375
30,100
Mitigated
9,916
12,633
Healing
5,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,350
86
172
462
3,500
930
0
3,246
254
26,108
0
L
Xbalanque
 
Xbalanque
9,150
1,000
874
766
8,439
2,604
0
6,132
2,134
0
17,221
L
Yemoja
 
Yemoja
0
0
0
0
250
72
0
250
0
0
0
L
Charybdis
B0z3nkoks
Charybdis
4,137
1,318
162
899
8,214
4,128
0
4,916
3,095
0
13,122
W
4,636
881
3,821
1,973
9,054
4,848
565
1,728
7,326
10,438
0
L
Apollo
4,155
2,504
317
1,556
6,972
2,182
0
4,140
2,547
0
10,044
W
Zeus
Stunt95
Zeus
9,392
1,070
1,049
845
4,351
1,951
1,406
1,130
3,221
28,083
612
W
Atlas
TOXXICON
Atlas
1,622
509
546
162
6,376
5,085
734
1,846
4,530
5,789
0
W
Charon
3,493
479
496
1,605
8,581
5,918
1,075
1,096
7,485
15,595
1,634
W
Bellona
5,949
1,174
143
1,993
11,281
12,298
424
2,550
8,731
0
13,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,312
Gold Earned
33,692
115
Minions Killed
84
0
Camps Cleared
0
854,636
Distance Traveled
663,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,842
784
36
4
0
191,358
0
L
Xbalanque
7,686
769
8
1
0
146,670
0
L
Yemoja
2,588
259
0
0
0
104
0
L
Charybdis
7,932
793
22
2
0
117,102
0
W
Yemoja
8,088
809
11
1
0
168,146
0
L
Apollo
7,644
764
18
2
0
208,227
0
W
Zeus
9,336
934
39
4
0
148,798
0
W
Atlas
7,564
756
12
1
0
167,536
0
W
Charon
8,520
852
21
2
0
179,173
0
W
Bellona
8,804
880
32
3
0
190,983
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role