Player Matchup

Neith
Neith
 
Neith
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
 
Odin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
KILLFREE33
Thanatos
Level 124
God Stats
21W - 14L
1,633 SR
Queue Stats
181W - 160L
1,496 Elo+
Solo
Chang'e
Chang'e
Steelkee
Chang'e
Level 233
God Stats
7W - 4L
1,657 SR
Queue Stats
269W - 250L
1,449 Elo+
Solo
Scylla
Scylla
oHeyJack
Scylla
Level 156
God Stats
3W - 1L
1,565 SR
Queue Stats
80W - 63L
1,508 Elo+
Solo
Team Averages
Level 157
1,571 SR
1,490 Elo+

VS

Team Averages
Level 160
1,452 SR
1,481 Elo+
King Arthur
King Arthur
 
King Arthur
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
MindBreeaker
Ymir
Level 139
God Stats
0W - 2L
1,295 SR
Queue Stats
95W - 91L
1,402 Elo+
Solo
Chernobog
Chernobog
NahueOjeda
Chernobog
Level 61
God Stats
4W - 5L
1,489 SR
Queue Stats
76W - 88L
1,575 Elo+
Solo
Ne Zha
Ne Zha
NeroPoc
Ne Zha
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 154L
1,457 Elo+
Solo
Hel
Hel
Xhitoman
Hel
Level 289
God Stats
1W - 1L
1,478 SR
Queue Stats
43W - 41L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
1 / 0 / 2
5,650
565
3,527
3,607
1,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Odin
 
Odin
9
0 / 1 / 5
5,349
535
3,128
9,101
5,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
KILLFREE33
Thanatos
12
9 / 1 / 3
6,845
685
8,683
10,410
3,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Chang'e
Steelkee
Chang'e
10
1 / 0 / 0
5,516
552
1,936
5,968
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Scylla
oHeyJack
Scylla
11
2 / 1 / 5
6,028
603
5,124
3,564
967
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 1 / 0
5,758
576
2,383
6,734
2,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

8
0 / 3 / 1
5,107
511
2,141
7,373
4,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chernobog
NahueOjeda
Chernobog
9
1 / 0 / 0
5,073
507
2,895
5,132
1,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
NeroPoc
Ne Zha
8
1 / 6 / 1
4,833
483
4,480
9,026
2,135
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 3 / 1
6,412
641
4,352
6,211
1,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
13
Kills
3
3
Deaths
13
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
2
2
W
Odin
 
Odin
0
1
5
2.5
L
King Arthur
 
King Arthur
0
1
0
0
W
Thanatos
KILLFREE33
Thanatos
9
1
3
10.5
L
0
3
1
0.17
L
Chernobog
NahueOjeda
Chernobog
1
0
0
1
L
Ne Zha
NeroPoc
Ne Zha
1
6
1
0.25
W
Chang'e
Steelkee
Chang'e
1
0
0
1
L
1
3
1
0.5
W
Scylla
oHeyJack
Scylla
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,398
Damage
16,251
32,650
Taken
34,476
13,211
Mitigated
12,376
19,117
Healing
8,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,527
1,557
0
2,030
3,607
1,215
0
456
3,151
0
41,974
W
Odin
 
Odin
3,128
701
0
2,763
9,101
5,763
0
3,729
5,372
0
15,999
L
King Arthur
 
King Arthur
2,383
138
0
700
6,734
2,736
0
1,399
5,335
0
38,311
W
Thanatos
KILLFREE33
Thanatos
8,683
2,478
0
8,420
10,410
3,723
0
1,686
8,724
0
45,719
L
2,141
654
0
1,094
7,373
4,508
0
476
6,857
10,337
0
L
Chernobog
NahueOjeda
Chernobog
2,895
1,302
0
1,185
5,132
1,298
0
645
4,443
0
40,736
L
Ne Zha
NeroPoc
Ne Zha
4,480
1,399
0
2,582
9,026
2,135
0
2,133
6,743
0
24,039
W
Chang'e
Steelkee
Chang'e
1,936
71
160
4,948
5,968
1,543
0
0
5,968
28,894
0
L
4,352
595
307
2,132
6,211
1,699
0
1,991
4,038
56,447
0
W
Scylla
oHeyJack
Scylla
5,124
489
0
796
3,564
967
0
1,266
2,298
37,893
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,388
Gold Earned
27,183
321
Minions Killed
306
0
Camps Cleared
0
1,046,116
Distance Traveled
992,649
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,650
565
76
8
0
184,494
1
W
Odin
5,349
535
18
2
0
206,766
2
L
King Arthur
5,758
576
63
6
0
182,311
0
W
Thanatos
6,845
685
68
7
0
239,871
0
L
Ymir
5,107
511
10
1
0
185,904
2
L
Chernobog
5,073
507
73
7
0
195,975
2
L
Ne Zha
4,833
483
49
5
0
217,832
2
W
Chang'e
5,516
552
76
8
0
204,801
0
L
Hel
6,412
641
111
11
0
210,627
0
W
Scylla
6,028
603
83
8
0
210,184
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role