Player Matchup

Ah Puch
Ah Puch
Silver I
 
Ah Puch
Silver I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Silver III
CougarK_12
Artio
Silver III
Level 77
God Stats
1W - 3L
1,319 SR
Queue Stats
184W - 201L
1,125 MMR
Party 1
Hades
Hades
Silver III
MK-ultra-JONY
Hades
Silver III
Level 131
God Stats
0W - 2L
1,075 SR
Queue Stats
61W - 79L
1,053 MMR
Solo
Heimdallr
Heimdallr
Silver III
Pelocho_11_BDP
Heimdallr
Silver III
Level 138
God Stats
0W - 7L
1,059 SR
Queue Stats
217W - 228L
1,148 MMR
Party 1
Arachne
Arachne
Silver I
TheMorriganWitch
Arachne
Silver I
Level 126
God Stats
6W - 9L
1,370 SR
Queue Stats
298W - 316L
1,242 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,264 SR
1,214 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,486 SR
1,108 MMR
Zhong Kui
Zhong Kui
Silver I
DJ No Dad
Zhong Kui
Silver I
Level 88
God Stats
28W - 20L
1,522 SR
Queue Stats
367W - 407L
1,244 MMR
Solo
Ymir
Ymir
Silver I
Flocrates1
Ymir
Silver I
Level 149
God Stats
17W - 23L
1,467 SR
Queue Stats
91W - 99L
1,108 MMR
Solo
Nut
Nut
Silver I
Hoozier31
Nut
Silver I
Level 140
God Stats
5W - 7L
1,415 SR
Queue Stats
82W - 103L
1,077 MMR
Solo
Bakasura
Bakasura
Bronze I
SupremoOFF
Bakasura
Bronze I
Level 46
God Stats
8W - 7L
1,438 SR
Queue Stats
44W - 57L
848 MMR
Solo
Nu Wa
Nu Wa
Silver I
V_a_N-G_o_G
Nu Wa
Silver I
Level 160
God Stats
50W - 39L
1,590 SR
Queue Stats
363W - 375L
1,264 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
2 / 4 / 1
6,144
614
6,618
7,113
1,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artio
9
0 / 3 / 0
4,918
492
2,120
10,514
6,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
0 / 4 / 0
4,985
499
3,015
7,884
3,904
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

Heimdallr
Pelocho_11_BDP
Heimdallr
9
0 / 2 / 0
4,843
484
2,979
6,576
2,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
1 / 3 / 0
4,841
484
2,327
7,650
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Bow

Short Bow

+15%
Attack Speed

Bans
FreyaCthulhuThorSusano

VS

Bans
NemesisMedusaMulanJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DJ No Dad
Zhong Kui
11
4 / 0 / 3
6,296
630
3,601
6,030
3,623
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

10
1 / 0 / 6
6,093
609
3,521
8,536
4,790
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
4 / 0 / 2
6,812
681
6,822
2,962
1,061
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
SupremoOFF
Bakasura
12
7 / 0 / 2
7,016
702
7,517
10,136
3,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

11
0 / 3 / 4
5,554
555
5,951
5,472
1,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
3
Kills
16
16
Deaths
3
1
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
2
4
1
0.63
L
Artio
0
3
0
0
W
Zhong Kui
DJ No Dad
Zhong Kui
4
0
3
5.5
W
1
0
6
4
W
4
0
2
5
L
0
4
0
0
L
Heimdallr
Pelocho_11_BDP
Heimdallr
0
2
0
0
W
Bakasura
SupremoOFF
Bakasura
7
0
2
8
L
1
3
0
0.33
W
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,059
Damage
27,412
39,737
Taken
33,136
16,638
Mitigated
14,881
14,956
Healing
15,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
6,618
61
0
1,566
7,113
1,694
0
4,916
1,972
49,393
0
L
Artio
2,120
393
360
3,761
10,514
6,558
0
3,252
6,929
17,820
0
W
Zhong Kui
DJ No Dad
Zhong Kui
3,601
613
0
3,421
6,030
3,623
0
680
5,350
36,958
10,121
W
3,521
970
117
3,076
8,536
4,790
0
3,352
5,184
19,208
1,800
W
6,822
4,227
0
2,019
2,962
1,061
0
111
2,851
0
52,768
L
3,015
688
57
2,918
7,884
3,904
0
1,542
5,404
27,864
0
L
Heimdallr
Pelocho_11_BDP
Heimdallr
2,979
1,482
0
2,946
6,576
2,228
0
477
5,924
0
32,633
W
Bakasura
SupremoOFF
Bakasura
7,517
5,326
0
5,774
10,136
3,932
22
3,205
6,931
0
31,556
L
2,327
1,310
0
3,348
7,650
2,254
0
1,985
5,438
0
22,453
W
5,951
3,106
0
954
5,472
1,475
0
4,405
1,067
33,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,731
Gold Earned
31,771
286
Minions Killed
354
0
Camps Cleared
0
937,487
Distance Traveled
1,034,662
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,144
614
96
10
0
188,105
0
L
Artio
4,918
492
25
3
0
195,896
2
W
Zhong Kui
6,296
630
74
7
0
224,270
2
W
Ymir
6,093
609
23
2
0
244,559
4
W
Nut
6,812
681
104
10
0
175,682
2
L
Hades
4,985
499
49
5
0
148,462
0
L
Heimdallr
4,843
484
68
7
0
179,574
0
W
Bakasura
7,016
702
73
7
0
200,911
0
L
Arachne
4,841
484
48
5
0
225,450
0
W
Nu Wa
5,554
555
80
8
0
189,240
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role