Player Matchup

Ganesha
Ganesha
HudWayne8
Ganesha
Level 149
God Stats
25W - 18L
1,629 SR
Queue Stats
208W - 201L
1,434 Elo+
Solo
Bakasura
Bakasura
The Mystery 651
Bakasura
Level 158
God Stats
10W - 1L
1,928 SR
Queue Stats
644W - 327L
1,620 Elo+
Solo
Nu Wa
Nu Wa
funkilla213
Nu Wa
Level 158
God Stats
133W - 121L
1,479 SR
Queue Stats
637W - 638L
1,417 Elo+
Solo
Team Averages
Level 155
1,679 SR
1,490 Elo+

VS

Team Averages
Level 100
1,511 SR
1,412 Elo+
Ne Zha
Ne Zha
Amaetus
Ne Zha
Level 148
God Stats
3W - 3L
1,625 SR
Queue Stats
186W - 197L
1,483 Elo+
Solo
Eset
Eset
Solo M3dic
Eset
Level 125
God Stats
2W - 4L
1,557 SR
Queue Stats
179W - 186L
1,360 Elo+
Party 1
Achilles
Achilles
TurtlezChaos
Achilles
Level 28
God Stats
1W - 5L
1,352 SR
Queue Stats
123W - 135L
1,393 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
HudWayne8
Ganesha
15
0 / 1 / 9
8,318
832
6,333
9,326
7,744
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bakasura
14
3 / 1 / 6
9,025
903
6,201
7,105
4,984
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

15
7 / 2 / 3
9,644
964
10,999
4,801
1,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Amaetus
Ne Zha
12
1 / 3 / 3
7,381
738
4,302
12,571
6,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 3 / 1
7,047
705
4,011
5,800
1,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Achilles
TurtlezChaos
Achilles
13
3 / 4 / 1
7,885
789
5,053
11,071
8,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
10
Kills
4
4
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
Amaetus
Ne Zha
1
3
3
0.83
W
Ganesha
HudWayne8
Ganesha
0
1
9
4.5
L
0
3
1
0.17
W
Bakasura
3
1
6
6
L
Achilles
TurtlezChaos
Achilles
3
4
1
0.88
W
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,533
Damage
13,366
21,232
Taken
29,442
14,034
Mitigated
16,716
8,857
Healing
5,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
Amaetus
Ne Zha
4,302
1,216
0
3,642
12,571
6,540
0
5,998
5,762
0
21,226
W
Ganesha
HudWayne8
Ganesha
6,333
302
0
3,446
9,326
7,744
283
2,537
6,194
26,696
3,044
L
4,011
339
0
527
5,800
1,358
0
4,364
1,126
29,853
0
W
Bakasura
6,201
4,354
0
4,128
7,105
4,984
0
1,008
5,519
0
24,528
L
Achilles
TurtlezChaos
Achilles
5,053
576
0
1,676
11,071
8,818
0
5,357
4,487
0
18,153
W
10,999
5,244
92
1,191
4,801
1,306
2,596
110
4,345
27,926
724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,987
Gold Earned
22,313
147
Minions Killed
126
0
Camps Cleared
0
590,676
Distance Traveled
538,396
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
7,381
738
42
4
0
193,013
0
W
Ganesha
8,318
832
9
1
0
209,529
6
L
Eset
7,047
705
55
6
0
160,774
0
W
Bakasura
9,025
903
75
8
0
205,313
0
L
Achilles
7,885
789
29
3
0
184,609
0
W
Nu Wa
9,644
964
63
6
0
175,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role