Player Matchup

Medusa
Medusa
 
Medusa
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
LordKingSlayer7
Chaac
Level 143
God Stats
1W - 0L
1,368 SR
Queue Stats
16W - 18L
1,480 Elo+
Party 1
Osiris
Osiris
ToxicGrandmaster
Osiris
Level 60
God Stats
1W - 1L
1,492 SR
Queue Stats
11W - 14L
1,443 Elo+
Solo
Bacchus
Bacchus
WirednBlind
Bacchus
Level 159
God Stats
14W - 18L
1,506 SR
Queue Stats
52W - 108L
1,419 Elo+
Party 1
Ra
Ra
itzDRIVbaby
Ra
Level 147
God Stats
19W - 6L
1,881 SR
Queue Stats
244W - 237L
1,564 Elo+
Solo
Team Averages
Level 138
1,549 SR
1,481 Elo+

VS

Team Averages
Level 121
1,613 SR
1,556 Elo+
Ganesha
Ganesha
BonCleezy
Ganesha
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 110L
1,513 Elo+
Party 2
Kali
Kali
JrobertSWAG
Kali
Level 65
God Stats
9W - 9L
1,720 SR
Queue Stats
119W - 102L
1,528 Elo+
Party 2
Ra
Ra
Neoqueen
Ra
Level 195
God Stats
66W - 58L
1,665 SR
Queue Stats
197W - 189L
1,541 Elo+
Solo
Tsukuyomi
Tsukuyomi
Sewarzs
Tsukuyomi
Level 147
God Stats
20W - 26L
1,512 SR
Queue Stats
190W - 167L
1,595 Elo+
Solo
Charybdis
Charybdis
treebranch1
Charybdis
Level 143
God Stats
237W - 189L
1,667 SR
Queue Stats
712W - 679L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 0 / 0
5,808
726
3,968
4,458
1,200
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

10
3 / 1 / 1
5,493
687
2,876
6,598
3,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
5,259
657
4,396
8,834
7,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bacchus
WirednBlind
Bacchus
9
1 / 0 / 2
4,788
599
3,012
5,199
4,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 0 / 2
5,388
674
2,049
3,116
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
BonCleezy
Ganesha
8
0 / 1 / 0
4,339
542
870
6,928
2,712
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 2 / 1
4,878
610
3,781
7,505
2,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 2 / 1
5,427
678
3,780
4,245
1,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Sewarzs
Tsukuyomi
11
2 / 0 / 0
5,718
715
5,861
7,732
4,969
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
treebranch1
Charybdis
2
0 / 1 / 0
3,355
419
883
1,261
207
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
5
6
Kills
3
3
Deaths
6
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
2
0
0
2
L
Ganesha
BonCleezy
Ganesha
0
1
0
0
L
1
2
1
0.75
W
3
1
1
3.5
L
0
2
1
0.25
L
Tsukuyomi
Sewarzs
Tsukuyomi
2
0
0
2
W
0
2
0
0
W
Bacchus
WirednBlind
Bacchus
1
0
2
2
W
0
0
2
1
L
Charybdis
treebranch1
Charybdis
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,301
Damage
15,175
28,205
Taken
27,671
16,763
Mitigated
11,575
9,119
Healing
10,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,968
1,702
0
1,879
4,458
1,200
757
345
4,113
0
53,529
L
Ganesha
BonCleezy
Ganesha
870
98
328
958
6,928
2,712
0
604
6,261
21,996
0
L
3,781
1,882
0
3,220
7,505
2,337
0
2,128
5,131
0
28,098
W
2,876
823
0
995
6,598
3,299
0
766
5,684
0
39,217
L
3,780
89
252
1,470
4,245
1,350
0
1,492
2,448
33,401
0
L
Tsukuyomi
Sewarzs
Tsukuyomi
5,861
1,150
0
3,810
7,732
4,969
0
0
7,732
0
37,626
W
4,396
2,295
0
3,374
8,834
7,087
0
0
8,136
0
36,020
W
Bacchus
WirednBlind
Bacchus
3,012
577
0
1,319
5,199
4,374
0
1,480
3,588
15,290
1,630
W
2,049
195
216
1,336
3,116
803
205
1,505
1,336
31,015
0
L
Charybdis
treebranch1
Charybdis
883
742
0
339
1,261
207
0
139
1,038
0
6,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,736
Gold Earned
23,717
329
Minions Killed
251
0
Camps Cleared
0
846,804
Distance Traveled
804,674
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,808
726
87
11
0
157,865
2
L
Ganesha
4,339
542
22
3
0
178,639
0
L
Kali
4,878
610
52
7
0
208,794
1
W
Chaac
5,493
687
64
8
0
188,150
0
L
Ra
5,427
678
84
11
0
192,347
5
L
Tsukuyomi
5,718
715
77
10
0
186,000
0
W
Osiris
5,259
657
70
9
0
149,159
0
W
Bacchus
4,788
599
32
4
0
180,694
0
W
Ra
5,388
674
76
10
0
170,936
4
L
Charybdis
3,355
419
16
2
0
38,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role