Player Matchup

Yu Huang
Yu Huang
Diamond V
 
Yu Huang
Diamond V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Baron Samedi
Baron Samedi
Diamond I
 
Baron Samedi
Diamond I
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond V
LordAttioss
Kuzenbo
Diamond V
Level 139
God Stats
24W - 9L
1,721 SR
Queue Stats
290W - 270L
1,980 MMR
Party 2
Nemesis
Nemesis
Diamond III
SpyroWasTaken
Nemesis
Diamond III
Level 303
God Stats
6W - 2L
1,916 SR
Queue Stats
130W - 101L
2,038 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 191
1,627 SR
1,704 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 164
1,577 SR
1,799 MMR
Scylla
Scylla
Masters
 
Scylla
Masters
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Gold IV
CallMeKaii
Terra
Gold IV
Level 159
God Stats
0W - 2L
1,584 SR
Queue Stats
11W - 4L
1,733 MMR
Solo
Kali
Kali
Platinum V
IdontlikeVodka
Kali
Platinum V
Level 159
God Stats
7W - 2L
1,800 SR
Queue Stats
104W - 97L
1,855 MMR
Solo
Bastet
Bastet
Platinum III
PandaPeluda
Bastet
Platinum III
Level 157
God Stats
15W - 9L
1,544 SR
Queue Stats
177W - 161L
1,861 MMR
Solo
Neith
Neith
Diamond II
kill98
Neith
Diamond II
Level 201
God Stats
2W - 4L
1,457 SR
Queue Stats
188W - 173L
2,048 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
8
2 / 1 / 1
4,208
842
1,612
2,094
521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
 
Baron Samedi
7
1 / 0 / 0
3,834
767
2,311
2,250
1,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
 
Anhur
6
0 / 1 / 0
3,360
672
863
2,701
593
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
LordAttioss
Kuzenbo
6
0 / 0 / 0
3,443
689
534
2,789
1,960
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
7
1 / 0 / 2
3,594
719
2,438
3,528
918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Maman BrigitteArachneCerberusSusano

VS

Bans
AthenaAo KuangEsetThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
7
1 / 0 / 0
3,778
756
2,041
1,437
257
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Terra
6
0 / 0 / 1
3,612
722
1,655
3,430
1,145
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

3
0 / 3 / 0
2,698
540
271
2,817
736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
6
0 / 1 / 0
3,241
648
948
3,487
847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
kill98
Neith
6
1 / 0 / 0
3,602
720
2,089
672
173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
4
Kills
2
2
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
2
1
1
2.5
W
Baron Samedi
 
Baron Samedi
1
0
0
1
W
Anhur
 
Anhur
0
1
0
0
L
Scylla
 
Scylla
1
0
0
1
L
Terra
0
0
1
0.5
L
0
3
0
0
W
Kuzenbo
LordAttioss
Kuzenbo
0
0
0
0
L
Bastet
0
1
0
0
W
Nemesis
1
0
2
2
L
Neith
kill98
Neith
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,758
Damage
7,004
13,362
Taken
11,843
5,575
Mitigated
3,158
6,029
Healing
3,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
1,612
137
0
916
2,094
521
0
709
1,265
22,457
1,044
W
Baron Samedi
 
Baron Samedi
2,311
294
0
1,115
2,250
1,583
0
0
2,250
15,960
0
W
Anhur
 
Anhur
863
472
0
1,588
2,701
593
0
641
2,060
0
20,939
L
Scylla
 
Scylla
2,041
440
0
1,108
1,437
257
0
431
882
17,605
0
L
Terra
1,655
350
0
878
3,430
1,145
0
256
3,174
8,789
2,109
L
271
0
0
221
2,817
736
0
912
1,760
0
6,003
W
Kuzenbo
LordAttioss
Kuzenbo
534
295
0
1,325
2,789
1,960
0
577
2,212
8,009
0
L
Bastet
948
109
0
1,469
3,487
847
0
2,023
1,176
0
13,256
W
Nemesis
2,438
1,151
0
1,085
3,528
918
0
1,444
1,920
0
22,369
L
Neith
kill98
Neith
2,089
955
0
195
672
173
0
278
394
0
20,902

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,439
Gold Earned
16,931
212
Minions Killed
138
0
Camps Cleared
0
509,904
Distance Traveled
468,182
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
4,208
842
54
11
0
101,593
0
W
Baron Samedi
3,834
767
52
10
0
89,296
0
W
Anhur
3,360
672
45
9
0
90,370
0
L
Scylla
3,778
756
41
8
0
100,382
0
L
Terra
3,612
722
29
6
0
103,157
1
L
Kali
2,698
540
13
3
0
64,210
0
W
Kuzenbo
3,443
689
19
4
0
107,253
1
L
Bastet
3,241
648
20
4
0
114,880
0
W
Nemesis
3,594
719
42
8
0
121,392
0
L
Neith
3,602
720
35
7
0
85,553
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role