Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
OM_Adakwen
Ah Puch
Level 78
God Stats
65W - 62L
1,533 SR
Queue Stats
262W - 272L
1,502 Elo+
Solo
Gilgamesh
Gilgamesh
PureBear7190
Gilgamesh
Level 87
God Stats
7W - 3L
1,623 SR
Queue Stats
339W - 327L
1,506 Elo+
Party 1
Kukulkan
Kukulkan
Raianu
Kukulkan
Level 156
God Stats
1W - 0L
1,280 SR
Queue Stats
25W - 26L
1,488 Elo+
Solo
Mulan
Mulan
UndyingToxin
Mulan
Level 127
God Stats
12W - 5L
1,691 SR
Queue Stats
62W - 58L
1,530 Elo+
Solo
Team Averages
Level 106
1,525 SR
1,505 Elo+

VS

Team Averages
Level 70
1,659 SR
1,528 Elo+
Discordia
Discordia
RozillaZTerrible
Discordia
Level 69
God Stats
51W - 34L
1,715 SR
Queue Stats
147W - 121L
1,767 Elo+
Party 3
Zeus
Zeus
SanuelSon
Zeus
Level 13
God Stats
21W - 18L
1,749 SR
Queue Stats
300W - 318L
1,438 Elo+
Party 3
Medusa
Medusa
Vaudy_body
Medusa
Level 63
God Stats
17W - 11L
1,645 SR
Queue Stats
255W - 265L
1,520 Elo+
Solo
Hun Batz
Hun Batz
h3rponidas
Hun Batz
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
201W - 209L
1,473 Elo+
Party 2
Hercules
Hercules
x1Fear1x
Hercules
Level 60
God Stats
4W - 4L
1,686 SR
Queue Stats
101W - 112L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
4 / 1 / 9
8,971
1,282
4,045
6,407
2,386
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
OM_Adakwen
Ah Puch
14
3 / 1 / 9
8,839
1,263
6,877
4,087
1,397
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
PureBear7190
Gilgamesh
14
3 / 4 / 9
8,506
1,215
7,957
8,212
3,173
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Kukulkan
Raianu
Kukulkan
14
2 / 1 / 10
8,995
1,285
6,463
4,302
1,620
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
4 / 2 / 10
8,939
1,277
6,005
7,975
4,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

303

VS

Team 2 Tickets

251

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
14
2 / 1 / 4
8,969
1,281
7,629
4,045
1,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
13
3 / 1 / 2
8,561
1,223
4,496
3,388
788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Vaudy_body
Medusa
14
1 / 4 / 4
8,149
1,164
6,654
12,053
3,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
h3rponidas
Hun Batz
13
2 / 5 / 1
7,901
1,129
5,634
8,226
3,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
x1Fear1x
Hercules
13
1 / 5 / 5
7,782
1,112
3,146
7,547
6,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
25
16
Kills
9
9
Deaths
16
47
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
4
1
9
8.5
W
Ah Puch
OM_Adakwen
Ah Puch
3
1
9
7.5
W
Gilgamesh
PureBear7190
Gilgamesh
3
4
9
1.88
W
Kukulkan
Raianu
Kukulkan
2
1
10
7
L
Discordia
2
1
4
4
L
Zeus
3
1
2
4
W
4
2
10
4.5
L
Medusa
Vaudy_body
Medusa
1
4
4
0.75
L
Hun Batz
h3rponidas
Hun Batz
2
5
1
0.5
L
Hercules
x1Fear1x
Hercules
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,347
Damage
27,559
30,983
Taken
35,259
13,548
Mitigated
15,060
3,318
Healing
1,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,045
1,156
0
455
6,407
2,386
0
2,709
3,698
0
8,708
W
Ah Puch
OM_Adakwen
Ah Puch
6,877
45
0
134
4,087
1,397
0
2,674
1,413
22,433
1,417
W
Gilgamesh
PureBear7190
Gilgamesh
7,957
4,062
0
595
8,212
3,173
0
2,313
5,829
0
12,637
W
Kukulkan
Raianu
Kukulkan
6,463
745
0
141
4,302
1,620
0
1,242
3,060
24,492
0
L
Discordia
7,629
259
13
132
4,045
1,258
0
2,554
1,475
32,456
0
L
Zeus
4,496
145
0
0
3,388
788
0
1,396
1,872
14,661
0
W
6,005
1,675
0
1,993
7,975
4,972
0
3,187
4,640
0
15,346
L
Medusa
Vaudy_body
Medusa
6,654
2,849
0
340
12,053
3,524
0
2,681
9,121
0
20,299
L
Hun Batz
h3rponidas
Hun Batz
5,634
496
0
61
8,226
3,357
0
2,443
5,465
0
13,391
L
Hercules
x1Fear1x
Hercules
3,146
1,055
0
905
7,547
6,133
0
3,577
3,619
0
8,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,250
Gold Earned
41,362
149
Minions Killed
144
5
Camps Cleared
5
715,510
Distance Traveled
618,767
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
8,971
1,282
12
2
2
157,219
0
W
Ah Puch
8,839
1,263
52
7
0
138,396
0
W
Gilgamesh
8,506
1,215
6
1
2
137,519
0
W
Kukulkan
8,995
1,285
51
7
0
146,311
0
L
Discordia
8,969
1,281
71
10
0
157,719
0
L
Zeus
8,561
1,223
27
4
1
106,132
0
W
Mulan
8,939
1,277
28
4
1
136,065
0
L
Medusa
8,149
1,164
21
3
3
148,631
0
L
Hun Batz
7,901
1,129
15
2
0
117,085
0
L
Hercules
7,782
1,112
10
1
1
89,200
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role