Player Matchup

Anubis
Anubis
AlexS__S
Anubis
Level 139
God Stats
255W - 263L
1,505 SR
Queue Stats
790W - 779L
1,458 Elo+
Solo
Ymir
Ymir
IHaveTheKlap
Ymir
Level 118
God Stats
2W - 5L
1,535 SR
Queue Stats
12W - 17L
1,327 Elo+
Party 1
Chaac
Chaac
JRuss_0427
Chaac
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,402 Elo+
Party 1
Da Ji
Da Ji
NBS Thomas
Da Ji
Level 53
God Stats
3W - 1L
1,617 SR
Queue Stats
39W - 33L
1,467 Elo+
Solo
Atlas
Atlas
Samlosa
Atlas
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
128W - 147L
1,512 Elo+
Party 1
Team Averages
Level 91
1,531 SR
1,433 Elo+

VS

Team Averages
Level 97
1,462 SR
1,415 Elo+
Thanatos
Thanatos
BlackWings279
Thanatos
Level 136
God Stats
1W - 4L
1,552 SR
Queue Stats
528W - 502L
1,464 Elo+
Solo
Jormungandr
Jormungandr
Laceros
Jormungandr
Level 145
God Stats
13W - 16L
1,382 SR
Queue Stats
324W - 309L
1,462 Elo+
Solo
Tyr
Tyr
LordUltimus2
Tyr
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
377W - 366L
1,504 Elo+
Solo
Anubis
Anubis
h2o de coco3651
Anubis
Level 46
God Stats
0W - 2L
1,284 SR
Queue Stats
22W - 48L
1,272 Elo+
Solo
Danzaburou
Danzaburou
v8Wolf-_-
Danzaburou
Level 37
God Stats
9W - 9L
1,594 SR
Queue Stats
82W - 86L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
AlexS__S
Anubis
12
7 / 1 / 3
7,612
692
5,906
5,113
1,637
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
9 / 1 / 1
6,582
598
5,385
5,339
2,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
11
2 / 0 / 0
6,646
604
3,129
6,164
2,734
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
11
3 / 3 / 3
6,138
558
5,196
8,527
2,956
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Atlas
Samlosa
Atlas
10
4 / 4 / 7
6,306
573
8,039
8,691
3,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BlackWings279
Thanatos
11
4 / 4 / 1
6,482
589
4,851
9,732
3,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Laceros
Jormungandr
9
2 / 4 / 3
5,903
537
3,029
8,107
4,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 2 / 3
4,778
434
1,875
6,077
3,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 8 / 1
5,501
500
4,565
8,864
3,158
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
v8Wolf-_-
Danzaburou
8
1 / 7 / 2
5,197
472
2,963
6,975
1,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
18
25
Kills
8
9
Deaths
25
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Anubis
AlexS__S
Anubis
7
1
3
8.5
L
Thanatos
BlackWings279
Thanatos
4
4
1
1.13
W
9
1
1
9.5
W
Chaac
2
0
0
2
L
Jormungandr
Laceros
Jormungandr
2
4
3
0.88
L
0
2
3
0.75
W
Da Ji
3
3
3
1.5
W
Atlas
Samlosa
Atlas
4
4
7
1.88
L
1
8
1
0.19
L
Danzaburou
v8Wolf-_-
Danzaburou
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,655
Damage
17,283
33,834
Taken
39,755
12,351
Mitigated
16,728
8,098
Healing
10,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
AlexS__S
Anubis
5,906
330
63
2,832
5,113
1,637
165
2,584
2,529
40,587
762
L
Thanatos
BlackWings279
Thanatos
4,851
1,287
0
5,351
9,732
3,625
0
2,282
7,346
0
36,944
W
5,385
1,429
130
1,422
5,339
2,023
0
1,565
3,774
19,126
2,964
W
Chaac
3,129
738
0
1,870
6,164
2,734
975
558
5,606
0
37,321
L
Jormungandr
Laceros
Jormungandr
3,029
1,088
0
1,664
8,107
4,367
0
5,855
1,474
18,258
337
L
1,875
386
0
591
6,077
3,751
0
746
5,221
0
13,200
W
Da Ji
5,196
998
0
266
8,527
2,956
0
1,885
6,642
0
35,640
W
Atlas
Samlosa
Atlas
8,039
2,297
0
1,515
8,691
3,001
0
863
7,828
27,352
1,167
L
4,565
535
0
1,808
8,864
3,158
0
5,159
3,665
36,147
211
L
Danzaburou
v8Wolf-_-
Danzaburou
2,963
619
0
598
6,975
1,827
0
3,470
3,004
0
20,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,284
Gold Earned
27,861
283
Minions Killed
217
0
Camps Cleared
0
1,083,934
Distance Traveled
1,005,355
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,612
692
68
6
0
193,604
4
L
Thanatos
6,482
589
66
6
0
213,840
0
W
Ymir
6,582
598
36
3
0
236,441
0
W
Chaac
6,646
604
71
6
0
184,859
0
L
Jormungandr
5,903
537
31
3
0
185,937
1
L
Tyr
4,778
434
26
2
0
212,143
0
W
Da Ji
6,138
558
62
6
0
238,996
0
W
Atlas
6,306
573
46
4
0
230,034
0
L
Anubis
5,501
500
66
6
0
185,799
0
L
Danzaburou
5,197
472
28
3
0
207,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role