Player Matchup

Bacchus
Bacchus
natty24ice
Bacchus
Level 128
God Stats
1W - 1L
1,763 SR
Queue Stats
10W - 6L
1,622 Elo+
Party 1
Chiron
Chiron
nerfcerberus
Chiron
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,614 Elo+
Party 1
Merlin
Merlin
tjkillah216
Merlin
Level 154
God Stats
6W - 5L
1,608 SR
Queue Stats
175W - 171L
1,591 Elo+
Solo
Team Averages
Level 147
1,624 SR
1,609 Elo+

VS

Team Averages
Level 157
1,416 SR
1,531 Elo+
Raijin
Raijin
Rømans
Raijin
Level 218
God Stats
1W - 1L
1,315 SR
Queue Stats
127W - 138L
1,596 Elo+
Solo
Danzaburou
Danzaburou
dannyfoot
Danzaburou
Level 126
God Stats
2W - 1L
1,391 SR
Queue Stats
15W - 21L
1,447 Elo+
Party 2
Kuzenbo
Kuzenbo
holdmym3at69
Kuzenbo
Level 127
God Stats
12W - 16L
1,543 SR
Queue Stats
55W - 58L
1,549 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
natty24ice
Bacchus
15
0 / 3 / 1
8,869
682
4,749
11,481
14,082
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Chiron
16
1 / 5 / 1
9,763
751
6,562
9,195
3,237
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
15
2 / 4 / 1
9,685
745
6,071
8,858
2,731
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Rømans
Raijin
18
6 / 1 / 5
12,554
966
12,094
8,231
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Danzaburou
dannyfoot
Danzaburou
18
4 / 1 / 8
12,253
943
7,493
11,356
4,786
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
holdmym3at69
Kuzenbo
17
2 / 1 / 10
11,068
851
6,347
11,375
15,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
12
12
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Raijin
Rømans
Raijin
6
1
5
8.5
W
Danzaburou
dannyfoot
Danzaburou
4
1
8
8
W
Kuzenbo
holdmym3at69
Kuzenbo
2
1
10
7
L
Bacchus
natty24ice
Bacchus
0
3
1
0.17
L
Chiron
1
5
1
0.3
L
Merlin
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,382
Damage
25,934
29,534
Taken
30,962
20,050
Mitigated
23,313
4,365
Healing
9,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
Rømans
Raijin
12,094
151
0
2,760
8,231
3,412
1,870
1,785
6,446
68,172
540
W
Danzaburou
dannyfoot
Danzaburou
7,493
3,635
0
3,966
11,356
4,786
638
5,613
5,743
0
51,742
W
Kuzenbo
holdmym3at69
Kuzenbo
6,347
2,044
0
2,785
11,375
15,115
843
3,480
7,895
20,399
1,319
L
Bacchus
natty24ice
Bacchus
4,749
271
0
642
11,481
14,082
0
5,928
5,126
14,590
0
L
Chiron
6,562
2,231
331
1,231
9,195
3,237
0
6,682
2,041
0
38,274
L
Merlin
6,071
141
64
2,097
8,858
2,731
0
4,216
4,140
31,444
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,317
Gold Earned
35,875
137
Minions Killed
226
0
Camps Cleared
0
678,473
Distance Traveled
767,466
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
12,554
966
128
10
0
246,364
7
W
Danzaburou
12,253
943
63
5
0
241,800
0
W
Kuzenbo
11,068
851
35
3
0
279,302
0
L
Bacchus
8,869
682
19
1
0
232,176
0
L
Chiron
9,763
751
66
5
0
214,273
1
L
Merlin
9,685
745
52
4
0
232,024
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role