Player Matchup

Nemesis
Nemesis
BlazinProdigy
Nemesis
Level 65
God Stats
1W - 3L
1,574 SR
Queue Stats
134W - 129L
1,523 Elo+
Party 1
Anhur
Anhur
Itzrailingtime
Anhur
Level 153
God Stats
72W - 44L
1,606 SR
Queue Stats
96W - 56L
1,621 Elo+
Solo
Jormungandr
Jormungandr
Lucky Lahi
Jormungandr
Level 157
God Stats
1W - 3L
1,439 SR
Queue Stats
179W - 196L
1,453 Elo+
Party 1
Hachiman
Hachiman
SleepingPuma
Hachiman
Level 89
God Stats
1W - 4L
1,323 SR
Queue Stats
218W - 198L
1,528 Elo+
Solo
Nox
Nox
theWAZOWSKIshow
Nox
Level 87
God Stats
11W - 12L
1,501 SR
Queue Stats
257W - 239L
1,507 Elo+
Solo
Team Averages
Level 110
1,488 SR
1,526 Elo+

VS

Team Averages
Level 139
1,546 SR
1,527 Elo+
Danzaburou
Danzaburou
DeepThrowt
Danzaburou
Level 155
God Stats
2W - 5L
1,476 SR
Queue Stats
290W - 274L
1,519 Elo+
Party 2
Thor
Thor
ImDirtyDan103
Thor
Level 123
God Stats
3W - 2L
1,417 SR
Queue Stats
111W - 111L
1,549 Elo+
Party 2
Janus
Janus
K1ngAlexander
Janus
Level 157
God Stats
79W - 77L
1,536 SR
Queue Stats
188W - 211L
1,524 Elo+
Solo
Bake Kujira
Bake Kujira
howareyouloosing
Bake Kujira
Level 107
God Stats
12W - 5L
1,699 SR
Queue Stats
173W - 148L
1,518 Elo+
Solo
Ares
Ares
xXxMARVITZxXx
Ares
Level 154
God Stats
6W - 4L
1,602 SR
Queue Stats
699W - 678L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
10
3 / 3 / 1
5,622
562
3,564
7,500
2,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
1 / 3 / 0
5,143
514
6,287
7,905
2,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Lucky Lahi
Jormungandr
9
0 / 5 / 4
5,454
545
5,473
12,104
5,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Hachiman
SleepingPuma
Hachiman
9
0 / 5 / 0
4,997
500
1,060
5,827
1,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
3 / 3 / 0
5,542
554
3,076
4,705
1,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DeepThrowt
Danzaburou
12
8 / 0 / 0
7,545
755
4,865
3,551
1,059
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
6 / 1 / 2
6,266
627
5,785
5,839
1,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 2 / 4
5,414
541
2,125
5,774
1,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bake Kujira
howareyouloosing
Bake Kujira
11
3 / 3 / 3
6,676
668
7,747
7,883
4,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
2 / 1 / 6
5,459
546
5,300
7,117
4,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
34
7
Kills
19
19
Deaths
7
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
3
3
1
1.17
W
Danzaburou
DeepThrowt
Danzaburou
8
0
0
8
W
6
1
2
7
L
1
3
0
0.33
W
0
2
4
1
L
Jormungandr
Lucky Lahi
Jormungandr
0
5
4
0.4
L
Hachiman
SleepingPuma
Hachiman
0
5
0
0
W
Bake Kujira
howareyouloosing
Bake Kujira
3
3
3
1.5
L
3
3
0
1
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,460
Damage
25,822
38,041
Taken
30,164
12,781
Mitigated
13,701
10,471
Healing
8,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
3,564
1,655
0
3,095
7,500
2,124
0
2,152
5,176
0
32,773
W
Danzaburou
DeepThrowt
Danzaburou
4,865
1,972
0
2,058
3,551
1,059
741
0
3,551
0
51,212
W
5,785
1,299
0
368
5,839
1,902
0
2,022
3,711
0
30,411
L
6,287
3,404
0
2,097
7,905
2,550
0
2,946
4,419
0
24,659
W
2,125
0
0
1,869
5,774
1,337
0
1,760
3,918
29,296
0
L
Jormungandr
Lucky Lahi
Jormungandr
5,473
2,258
0
4,155
12,104
5,316
0
7,231
4,873
31,154
1,428
L
Hachiman
SleepingPuma
Hachiman
1,060
336
0
874
5,827
1,408
0
637
5,090
0
28,657
W
Bake Kujira
howareyouloosing
Bake Kujira
7,747
4,194
0
2,419
7,883
4,970
0
4,002
3,881
45,662
532
L
3,076
159
0
250
4,705
1,383
0
1,004
3,537
26,495
1,525
W
5,300
61
0
1,599
7,117
4,433
0
244
6,809
17,183
1,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,758
Gold Earned
31,360
290
Minions Killed
316
0
Camps Cleared
0
931,075
Distance Traveled
1,038,520
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,622
562
52
5
0
227,858
0
W
Danzaburou
7,545
755
102
10
0
183,434
0
W
Thor
6,266
627
46
5
0
241,770
0
L
Anhur
5,143
514
37
4
0
192,274
2
W
Janus
5,414
541
60
6
0
219,673
1
L
Jormungandr
5,454
545
67
7
0
144,707
0
L
Hachiman
4,997
500
72
7
0
182,019
4
W
Bake Kujira
6,676
668
79
8
0
185,689
2
L
Nox
5,542
554
62
6
0
184,217
0
W
Ares
5,459
546
29
3
0
207,954
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role