Player Matchup

Bacchus
Bacchus
Ad6417
Bacchus
Level 8
God Stats
0W - 5L
1,304 SR
Queue Stats
0W - 5L
1,167 Elo+
Party 1
Fenrir
Fenrir
Hunter220
Fenrir
Level 47
God Stats
0W - 3L
1,221 SR
Queue Stats
38W - 41L
1,456 Elo+
Party 1
Raijin
Raijin
TTVMidge202025
Raijin
Level 7
God Stats
3W - 3L
1,548 SR
Queue Stats
33W - 34L
1,477 Elo+
Party 1
Sol
Sol
TlalocExplosivo
Sol
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,466 Elo+
Solo
Osiris
Osiris
Zombievictim181
Osiris
Level 144
God Stats
17W - 13L
1,646 SR
Queue Stats
463W - 438L
1,490 Elo+
Solo
Team Averages
Level 68
1,444 SR
1,411 Elo+

VS

Team Averages
Level 115
1,649 SR
1,422 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
HaloAlex24
Gilgamesh
Level 128
God Stats
4W - 0L
1,734 SR
Queue Stats
29W - 28L
1,396 Elo+
Party 2
Fenrir
Fenrir
Im a girl 9483
Fenrir
Level 131
God Stats
5W - 0L
1,599 SR
Queue Stats
165W - 162L
1,647 Elo+
Solo
Anubis
Anubis
Jimmyruppert
Anubis
Level 99
God Stats
5W - 2L
1,742 SR
Queue Stats
5W - 9L
1,157 Elo+
Party 2
Charybdis
Charybdis
TIELERISFORTYLE
Charybdis
Level 89
God Stats
6W - 5L
1,672 SR
Queue Stats
21W - 22L
1,411 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ad6417
Bacchus
10
0 / 3 / 0
5,541
462
824
6,376
4,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
Hunter220
Fenrir
12
1 / 3 / 2
6,542
545
4,709
9,573
3,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
3 / 1 / 1
7,428
619
5,928
5,939
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

4
0 / 1 / 0
4,345
362
1,626
2,517
363
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

12
2 / 5 / 0
6,856
571
5,246
12,730
10,824
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
11
4 / 2 / 0
6,986
582
7,201
9,485
9,195
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
HaloAlex24
Gilgamesh
11
2 / 1 / 4
7,052
588
4,671
9,222
5,041
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Short Bow

Short Bow

+15%
Attack Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
0 / 1 / 1
4,456
371
639
2,535
563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
14
2 / 1 / 3
7,419
618
4,326
6,994
2,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Charybdis
TIELERISFORTYLE
Charybdis
13
4 / 1 / 2
7,577
631
4,677
5,705
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
22
6
Kills
12
13
Deaths
6
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
4
2
0
2
L
Bacchus
Ad6417
Bacchus
0
3
0
0
W
Gilgamesh
HaloAlex24
Gilgamesh
2
1
4
4
L
Fenrir
Hunter220
Fenrir
1
3
2
0.67
W
0
1
1
0.5
W
Anubis
2
1
3
3.5
W
Charybdis
TIELERISFORTYLE
Charybdis
4
1
2
5
L
3
1
1
3.5
L
0
1
0
0
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,333
Damage
21,514
37,135
Taken
33,941
21,374
Mitigated
19,158
6,249
Healing
10,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
7,201
2,803
0
1,154
9,485
9,195
14
0
8,870
34,543
2,508
L
Bacchus
Ad6417
Bacchus
824
99
0
1,380
6,376
4,953
0
423
5,953
11,239
0
W
Gilgamesh
HaloAlex24
Gilgamesh
4,671
1,173
0
1,633
9,222
5,041
0
3,488
5,536
0
34,227
L
Fenrir
Hunter220
Fenrir
4,709
599
0
1,362
9,573
3,320
0
3,021
6,547
0
46,432
W
639
168
0
630
2,535
563
0
863
1,510
0
4,679
W
Anubis
4,326
147
0
4,174
6,994
2,599
23
859
6,039
63,046
1,079
W
Charybdis
TIELERISFORTYLE
Charybdis
4,677
1,863
0
2,526
5,705
1,760
468
2,564
2,959
0
51,560
L
5,928
389
0
773
5,939
1,914
0
193
5,746
41,394
617
L
1,626
782
0
1,664
2,517
363
0
129
2,388
13,520
0
L
5,246
2,004
0
1,070
12,730
10,824
0
7,184
5,278
0
41,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,712
Gold Earned
33,490
288
Minions Killed
315
0
Camps Cleared
0
1,028,082
Distance Traveled
1,045,834
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,986
582
56
5
0
210,261
1
L
Bacchus
5,541
462
20
2
0
244,781
0
W
Gilgamesh
7,052
588
53
4
0
272,567
2
L
Fenrir
6,542
545
88
7
0
267,541
0
W
Fenrir
4,456
371
7
1
0
65,892
0
W
Anubis
7,419
618
112
9
0
259,382
0
W
Charybdis
7,577
631
87
7
0
237,732
8
L
Raijin
7,428
619
80
7
0
243,182
2
L
Sol
4,345
362
23
2
0
51,020
0
L
Osiris
6,856
571
77
6
0
221,558
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role