Player Matchup

Skadi
Skadi
Diamond V
 
Skadi
Diamond V
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Xing Tian
Xing Tian
Platinum I
AbigaleLeeMiller
Xing Tian
Platinum I
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 19L
1,937 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond V
Rösee
Tsukuyomi
Diamond V
Level 189
God Stats
4W - 3L
1,726 SR
Queue Stats
88W - 68L
1,863 MMR
Solo
Nike
Nike
Platinum II
ZNez
Nike
Platinum II
Level 157
God Stats
1W - 4L
1,205 SR
Queue Stats
166W - 151L
1,771 MMR
Party 2
Scylla
Scylla
Platinum I
mumblz666
Scylla
Platinum I
Level 177
God Stats
31W - 33L
1,552 SR
Queue Stats
168W - 153L
1,788 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 132
1,497 SR
1,772 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 159
1,560 SR
1,783 MMR
Cerberus
Cerberus
Platinum IV
 
Cerberus
Platinum IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Diamond V
KILLINGxSPREE99
Ravana
Diamond V
Level 122
God Stats
3W - 4L
1,615 SR
Queue Stats
170W - 165L
1,936 MMR
Solo
Nu Wa
Nu Wa
Platinum II
KS DN0VAW0LF
Nu Wa
Platinum II
Level 252
God Stats
64W - 28L
1,778 SR
Queue Stats
587W - 574L
1,828 MMR
Solo
Hou Yi
Hou Yi
Platinum I
MoneySynboi
Hou Yi
Platinum I
Level 155
God Stats
5W - 13L
1,376 SR
Queue Stats
465W - 470L
1,851 MMR
Solo
Ne Zha
Ne Zha
Platinum III
iSaibotLEL
Ne Zha
Platinum III
Level 124
God Stats
3W - 4L
1,532 SR
Queue Stats
196W - 179L
1,800 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
18
4 / 1 / 4
10,214
601
10,952
7,492
2,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Xing Tian
14
2 / 1 / 9
8,797
517
10,253
16,980
15,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tsukuyomi
Rösee
Tsukuyomi
16
7 / 3 / 4
9,833
578
10,073
11,553
3,619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Nike
ZNez
Nike
16
1 / 1 / 8
10,027
590
11,310
13,737
10,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
mumblz666
Scylla
18
9 / 0 / 4
11,331
667
12,770
7,649
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
AnubisSobekThothMedusaCabrakan

VS

Bans
BakasuraAthenaIx ChelAo KuangCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
0 / 5 / 3
7,837
461
9,105
24,624
11,275
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
0 / 3 / 2
9,337
549
7,994
13,409
11,254
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
1 / 4 / 2
9,983
587
9,326
8,326
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
14
1 / 6 / 1
8,608
506
6,186
13,279
3,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ne Zha
iSaibotLEL
Ne Zha
13
4 / 5 / 0
8,307
489
4,731
14,479
4,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
14
23
Kills
6
6
Deaths
23
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
4
1
4
6
L
Cerberus
 
Cerberus
0
5
3
0.3
W
Xing Tian
2
1
9
6.5
L
0
3
2
0.33
L
1
4
2
0.5
L
Hou Yi
1
6
1
0.25
W
Tsukuyomi
Rösee
Tsukuyomi
7
3
4
3
W
Nike
ZNez
Nike
1
1
8
5
L
Ne Zha
iSaibotLEL
Ne Zha
4
5
0
0.8
W
Scylla
mumblz666
Scylla
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,358
Damage
37,342
57,411
Taken
74,117
34,913
Mitigated
33,087
15,434
Healing
21,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
10,952
3,448
0
1,587
7,492
2,719
0
3,593
3,899
0
90,151
L
Cerberus
 
Cerberus
9,105
566
0
9,142
24,624
11,275
0
8,292
15,911
47,561
960
W
Xing Tian
10,253
1,313
0
4,005
16,980
15,288
0
5,820
11,027
34,429
1,614
L
7,994
832
0
3,904
13,409
11,254
0
3,114
9,636
0
69,953
L
9,326
1,902
0
1,159
8,326
2,051
0
3,461
4,611
78,387
305
L
Hou Yi
6,186
2,967
0
3,280
13,279
3,834
0
3,313
9,920
0
59,489
W
Tsukuyomi
Rösee
Tsukuyomi
10,073
2,898
0
5,354
11,553
3,619
396
3,288
8,265
0
87,491
W
Nike
ZNez
Nike
11,310
1,237
0
3,345
13,737
10,624
0
2,011
10,854
0
73,143
L
Ne Zha
iSaibotLEL
Ne Zha
4,731
1,056
0
3,645
14,479
4,673
0
3,877
10,390
0
53,779
W
Scylla
mumblz666
Scylla
12,770
1,203
0
1,143
7,649
2,663
0
4,030
3,571
92,658
705

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,202
Gold Earned
44,072
630
Minions Killed
565
0
Camps Cleared
0
1,838,354
Distance Traveled
1,560,302
21
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,214
601
149
9
0
372,985
0
L
Cerberus
7,837
461
78
5
0
320,867
3
W
Xing Tian
8,797
517
33
2
0
362,355
9
L
Ravana
9,337
549
142
8
0
312,448
4
L
Nu Wa
9,983
587
162
10
0
300,368
3
L
Hou Yi
8,608
506
101
6
0
269,347
4
W
Tsukuyomi
9,833
578
120
7
0
384,294
1
W
Nike
10,027
590
138
8
0
346,242
5
L
Ne Zha
8,307
489
82
5
0
357,272
0
W
Scylla
11,331
667
190
11
0
372,478
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role