Player Matchup

Bastet
Bastet
 
Bastet
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
INDIGOCRAY
King Arthur
Level 204
God Stats
0W - 2L
1,275 SR
Queue Stats
75W - 85L
1,479 Elo+
Solo
Chiron
Chiron
Imperius5792
Chiron
Level 152
God Stats
7W - 6L
1,522 SR
Queue Stats
368W - 370L
1,516 Elo+
Solo
Ares
Ares
RainTiger
Ares
Level 173
God Stats
4W - 5L
1,441 SR
Queue Stats
306W - 310L
1,521 Elo+
Solo
He Bo
He Bo
namechanged8603
He Bo
Level 148
God Stats
2W - 3L
1,443 SR
Queue Stats
167W - 160L
1,473 Elo+
Solo
Team Averages
Level 166
1,436 SR
1,498 Elo+

VS

Team Averages
Level 137
1,564 SR
1,536 Elo+
Chiron
Chiron
DovahDrog2
Chiron
Level 107
God Stats
11W - 6L
1,609 SR
Queue Stats
160W - 163L
1,519 Elo+
Party 1
Jormungandr
Jormungandr
KiNgCriNge39
Jormungandr
Level 156
God Stats
2W - 1L
1,365 SR
Queue Stats
62W - 58L
1,537 Elo+
Solo
Neith
Neith
Multiii
Neith
Level 150
God Stats
2W - 1L
1,651 SR
Queue Stats
122W - 109L
1,532 Elo+
Solo
Cthulhu
Cthulhu
Tropicanada
Cthulhu
Level 128
God Stats
5W - 1L
1,732 SR
Queue Stats
277W - 272L
1,570 Elo+
Solo
Xbalanque
Xbalanque
dezariann
Xbalanque
Level 146
God Stats
6W - 4L
1,463 SR
Queue Stats
156W - 161L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
8
0 / 6 / 2
5,089
848
5,382
7,410
2,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

King Arthur
INDIGOCRAY
King Arthur
11
2 / 4 / 2
5,882
980
4,255
9,028
7,009
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
14
3 / 2 / 2
6,294
1,049
7,499
6,733
2,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Ares
12
1 / 4 / 4
5,952
992
5,026
9,654
10,786
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

6
0 / 1 / 0
4,787
798
235
1,235
359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
DovahDrog2
Chiron
11
1 / 2 / 10
6,641
1,107
2,609
5,872
2,443
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jormungandr
KiNgCriNge39
Jormungandr
15
9 / 0 / 7
8,218
1,370
8,489
5,848
5,497
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Neith
Multiii
Neith
13
5 / 1 / 9
7,865
1,311
8,672
6,310
3,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Tropicanada
Cthulhu
11
1 / 1 / 11
6,755
1,126
4,624
7,252
6,274
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
dezariann
Xbalanque
11
1 / 2 / 13
6,704
1,117
5,979
5,614
2,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
67
6
Kills
17
17
Deaths
6
10
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
0
6
2
0.17
W
Chiron
DovahDrog2
Chiron
1
2
10
3
L
King Arthur
INDIGOCRAY
King Arthur
2
4
2
0.75
L
Chiron
3
2
2
2
W
Jormungandr
KiNgCriNge39
Jormungandr
9
0
7
12.5
W
Neith
Multiii
Neith
5
1
9
9.5
L
Ares
1
4
4
0.75
W
Cthulhu
Tropicanada
Cthulhu
1
1
11
6.5
W
Xbalanque
dezariann
Xbalanque
1
2
13
3.75
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,397
Damage
30,373
34,060
Taken
30,896
23,183
Mitigated
19,655
4,312
Healing
9,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
5,382
800
304
708
7,410
2,473
0
2,799
4,391
0
8,678
W
Chiron
DovahDrog2
Chiron
2,609
714
1,510
1,201
5,872
2,443
2,652
913
4,959
0
5,337
L
King Arthur
INDIGOCRAY
King Arthur
4,255
61
0
467
9,028
7,009
0
3,165
5,569
0
9,218
L
Chiron
7,499
1,768
467
1,224
6,733
2,556
0
3,257
3,050
0
17,874
W
Jormungandr
KiNgCriNge39
Jormungandr
8,489
1,777
429
1,026
5,848
5,497
681
789
5,059
15,393
408
W
Neith
Multiii
Neith
8,672
3,275
0
1,818
6,310
3,139
1,158
1,022
5,288
0
19,031
L
Ares
5,026
536
175
550
9,654
10,786
0
2,219
7,219
6,345
0
W
Cthulhu
Tropicanada
Cthulhu
4,624
231
1,207
2,060
7,252
6,274
824
1,113
6,139
12,386
0
W
Xbalanque
dezariann
Xbalanque
5,979
1,795
330
184
5,614
2,302
952
1,390
4,224
0
10,053
L
235
0
176
241
1,235
359
0
356
839
201
34

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,004
Gold Earned
36,183
34
Minions Killed
86
0
Camps Cleared
0
415,412
Distance Traveled
616,085
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
5,089
848
4
1
0
121,029
0
W
Chiron
6,641
1,107
14
2
0
125,041
0
L
King Arthur
5,882
980
13
2
0
74,592
0
L
Chiron
6,294
1,049
14
2
0
106,415
0
W
Jormungandr
8,218
1,370
17
3
0
138,543
0
W
Neith
7,865
1,311
23
4
0
110,950
0
L
Ares
5,952
992
3
1
0
97,301
0
W
Cthulhu
6,755
1,126
20
3
0
132,564
0
W
Xbalanque
6,704
1,117
12
2
0
108,987
0
L
He Bo
4,787
798
0
0
0
16,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role