Player Matchup

Ra
Ra
 
Ra
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
M4gic_Tequila
Odin
Level 38
God Stats
0W - 3L
1,500 SR
Queue Stats
89W - 92L
1,413 Elo+
Party 1
Kali
Kali
OnlyOne_93
Kali
Level 76
God Stats
0W - 3L
1,295 SR
Queue Stats
154W - 170L
1,383 Elo+
Party 1
Ares
Ares
Sesicz93
Ares
Level 77
God Stats
7W - 5L
1,371 SR
Queue Stats
98W - 111L
1,392 Elo+
Party 1
Team Averages
Level 102
1,433 SR
1,437 Elo+

VS

Team Averages
Level 109
1,387 SR
1,471 Elo+
Ares
Ares
Beezergoode
Ares
Level 122
God Stats
3W - 1L
1,397 SR
Queue Stats
79W - 71L
1,487 Elo+
Party 2
Chang'e
Chang'e
Btaat
Chang'e
Level 108
God Stats
4W - 6L
1,300 SR
Queue Stats
322W - 314L
1,486 Elo+
Solo
Hercules
Hercules
IanAlbertBeale
Hercules
Level 99
God Stats
5W - 3L
1,511 SR
Queue Stats
66W - 64L
1,444 Elo+
Party 2
Chaac
Chaac
Peibolzab89
Chaac
Level 93
God Stats
1W - 2L
1,226 SR
Queue Stats
35W - 43L
1,445 Elo+
Solo
Medusa
Medusa
xX_Pesky_Xx46
Medusa
Level 124
God Stats
8W - 6L
1,500 SR
Queue Stats
311W - 333L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
0 / 2 / 2
7,226
723
14,982
9,078
5,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Sol
 
Sol
14
1 / 0 / 1
7,052
705
10,164
7,363
3,513
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
0 / 1 / 1
6,541
654
5,287
12,575
13,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
1 / 4 / 1
6,615
662
4,144
7,426
3,612
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ares
12
0 / 1 / 1
7,122
712
4,359
12,159
14,887
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 7
8,032
803
10,694
9,989
9,738
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
Btaat
Chang'e
14
2 / 1 / 6
7,466
747
5,309
8,990
4,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
14
3 / 0 / 5
7,554
755
7,659
9,581
9,562
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

14
2 / 0 / 6
7,756
776
10,559
15,166
10,397
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 1 / 7
7,024
702
11,000
7,113
3,723
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
2
Kills
8
8
Deaths
2
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
0
2
2
0.5
L
Sol
 
Sol
1
0
1
1.5
W
1
0
7
4.5
W
Chang'e
Btaat
Chang'e
2
1
6
5
W
Hercules
3
0
5
5.5
L
0
1
1
0.5
L
1
4
1
0.38
W
2
0
6
5
L
Ares
0
1
1
0.5
W
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,936
Damage
45,221
48,601
Taken
50,839
40,733
Mitigated
37,974
24,206
Healing
34,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
14,982
1,008
11,707
5,098
9,078
5,266
0
2,592
6,486
33,242
0
L
Sol
 
Sol
10,164
1,873
1,778
2,081
7,363
3,513
0
1,787
5,576
25,394
0
W
10,694
96
0
1,932
9,989
9,738
0
4,840
4,958
15,907
742
W
Chang'e
Btaat
Chang'e
5,309
573
13,514
5,666
8,990
4,554
0
6,824
2,000
13,691
0
W
Hercules
7,659
1,493
861
2,579
9,581
9,562
0
5,215
4,293
0
10,765
L
5,287
410
0
1,414
12,575
13,455
0
5,435
7,140
2,876
5,573
L
4,144
797
0
678
7,426
3,612
0
1,755
5,671
0
11,692
W
10,559
712
796
6,217
15,166
10,397
0
9,453
5,516
0
29,187
L
Ares
4,359
421
159
1,291
12,159
14,887
0
4,134
8,025
5,185
0
W
11,000
2,179
952
1,526
7,113
3,723
0
4,853
2,128
0
26,373

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,556
Gold Earned
37,832
104
Minions Killed
100
0
Camps Cleared
0
916,830
Distance Traveled
1,015,801
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,226
723
46
5
0
176,270
0
L
Sol
7,052
705
29
3
0
181,204
0
W
Ares
8,032
803
12
1
0
215,958
0
W
Chang'e
7,466
747
26
3
0
191,979
0
W
Hercules
7,554
755
8
1
0
221,244
0
L
Odin
6,541
654
7
1
0
195,067
0
L
Kali
6,615
662
22
2
0
171,689
0
W
Chaac
7,756
776
22
2
0
189,158
0
L
Ares
7,122
712
0
0
0
192,600
0
W
Medusa
7,024
702
32
3
0
197,462
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role