Player Matchup

Sylvanus
Sylvanus
DrkPanda
Sylvanus
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
72W - 68L
1,475 Elo+
Party 2
Loki
Loki
SanSabaSongBird
Loki
Level 166
God Stats
40W - 33L
1,545 SR
Queue Stats
211W - 181L
1,596 Elo+
Solo
Nut
Nut
TheJoJoShowTTV
Nut
Level 148
God Stats
2W - 5L
1,367 SR
Queue Stats
46W - 36L
1,583 Elo+
Party 2
Heimdallr
Heimdallr
tehbucketmage
Heimdallr
Level 95
God Stats
4W - 3L
1,673 SR
Queue Stats
59W - 54L
1,515 Elo+
Solo
Jormungandr
Jormungandr
thegreensnake
Jormungandr
Level 159
God Stats
4W - 6L
1,370 SR
Queue Stats
285W - 265L
1,587 Elo+
Solo
Team Averages
Level 142
1,491 SR
1,551 Elo+

VS

Team Averages
Level 146
1,551 SR
1,519 Elo+
Baron Samedi
Baron Samedi
Aint Judas
Baron Samedi
Level 156
God Stats
1W - 3L
1,431 SR
Queue Stats
253W - 243L
1,540 Elo+
Party 1
Xbalanque
Xbalanque
Iroh1452
Xbalanque
Level 157
God Stats
9W - 8L
1,549 SR
Queue Stats
283W - 263L
1,521 Elo+
Party 1
Cthulhu
Cthulhu
JediMindJMT420
Cthulhu
Level 161
God Stats
123W - 109L
1,545 SR
Queue Stats
227W - 210L
1,519 Elo+
Solo
Arachne
Arachne
kjtnaiai
Arachne
Level 146
God Stats
76W - 58L
1,618 SR
Queue Stats
137W - 130L
1,557 Elo+
Solo
Ra
Ra
migue122
Ra
Level 110
God Stats
7W - 5L
1,612 SR
Queue Stats
237W - 243L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DrkPanda
Sylvanus
12
1 / 8 / 3
6,908
432
3,880
15,105
9,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
5 / 5 / 2
9,255
578
11,597
14,731
4,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
3 / 4 / 0
8,418
526
7,566
10,006
3,059
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
tehbucketmage
Heimdallr
14
1 / 4 / 1
8,617
539
6,770
13,591
5,160
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Jormungandr
thegreensnake
Jormungandr
15
2 / 1 / 3
8,730
546
10,991
11,642
5,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Aint Judas
Baron Samedi
14
2 / 4 / 9
9,578
599
9,108
15,744
14,787
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
Iroh1452
Xbalanque
17
5 / 2 / 7
10,691
668
9,596
10,946
4,427
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 1 / 2
10,793
675
10,894
13,282
12,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
kjtnaiai
Arachne
17
8 / 2 / 3
10,192
637
8,912
17,449
7,463
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

16
4 / 3 / 1
9,647
603
10,813
10,561
4,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
12
Kills
22
22
Deaths
12
9
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Aint Judas
Baron Samedi
2
4
9
1.63
L
Sylvanus
DrkPanda
Sylvanus
1
8
3
0.31
W
Xbalanque
Iroh1452
Xbalanque
5
2
7
4.25
W
3
1
2
4
L
5
5
2
1.2
L
3
4
0
0.75
W
Arachne
kjtnaiai
Arachne
8
2
3
4.75
W
4
3
1
1.5
L
Heimdallr
tehbucketmage
Heimdallr
1
4
1
0.38
L
Jormungandr
thegreensnake
Jormungandr
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,804
Damage
49,323
65,075
Taken
67,982
27,727
Mitigated
43,916
14,421
Healing
28,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Aint Judas
Baron Samedi
9,108
1,344
718
4,989
15,744
14,787
182
5,225
10,519
30,670
2,577
L
Sylvanus
DrkPanda
Sylvanus
3,880
796
570
2,012
15,105
9,786
0
7,602
7,238
21,473
7,424
W
Xbalanque
Iroh1452
Xbalanque
9,596
5,414
0
5,158
10,946
4,427
738
1,729
9,217
0
82,086
W
10,894
280
0
4,355
13,282
12,948
0
441
12,841
78,526
3,232
L
11,597
3,786
0
5,380
14,731
4,484
0
3,170
11,434
0
79,296
L
7,566
4,105
0
2,004
10,006
3,059
0
1,388
8,618
0
58,147
W
Arachne
kjtnaiai
Arachne
8,912
6,994
0
7,513
17,449
7,463
549
1,660
15,789
0
85,469
W
10,813
1,567
1,305
4,405
10,561
4,291
0
6,103
4,458
69,569
1,784
L
Heimdallr
tehbucketmage
Heimdallr
6,770
2,969
0
3,622
13,591
5,160
0
7,871
4,975
0
66,358
L
Jormungandr
thegreensnake
Jormungandr
10,991
3,270
0
833
11,642
5,238
0
8,357
2,744
64,115
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,928
Gold Earned
50,901
524
Minions Killed
562
0
Camps Cleared
0
1,556,726
Distance Traveled
1,740,989
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,578
599
32
2
0
336,110
7
L
Sylvanus
6,908
432
50
3
0
257,339
0
W
Xbalanque
10,691
668
134
8
0
298,255
3
W
Cthulhu
10,793
675
142
9
0
307,510
0
L
Loki
9,255
578
129
8
0
353,909
1
L
Nut
8,418
526
104
7
0
318,387
2
W
Arachne
10,192
637
115
7
0
451,169
1
W
Ra
9,647
603
139
9
0
347,945
0
L
Heimdallr
8,617
539
130
8
0
292,057
0
L
Jormungandr
8,730
546
111
7
0
335,034
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role