Player Matchup

Hel
Hel
 
Hel
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Maui
Maui
CutegirlUWU
Maui
Level 46
God Stats
3W - 3L
1,535 SR
Queue Stats
9W - 24L
1,306 Elo+
Party 1
Nemesis
Nemesis
Edeneos
Nemesis
Level 5
God Stats
0W - 4L
1,170 SR
Queue Stats
1W - 5L
1,277 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Sugrud
Cu Chulainn
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,429 Elo+
Party 1
Rama
Rama
grimz9
Rama
Level 102
God Stats
0W - 1L
1,704 SR
Queue Stats
36W - 46L
1,456 Elo+
Party 1
Team Averages
Level 81
1,482 SR
1,394 Elo+

VS

Team Averages
Level 125
1,465 SR
1,467 Elo+
Bacchus
Bacchus
Arragorg
Bacchus
Level 95
God Stats
7W - 8L
1,383 SR
Queue Stats
62W - 72L
1,443 Elo+
Solo
Anhur
Anhur
Flamedog670
Anhur
Level 143
God Stats
2W - 3L
1,266 SR
Queue Stats
63W - 55L
1,498 Elo+
Solo
Gilgamesh
Gilgamesh
HISTORIVS
Gilgamesh
Level 125
God Stats
34W - 23L
1,666 SR
Queue Stats
125W - 114L
1,489 Elo+
Solo
Scylla
Scylla
andy2handy1
Scylla
Level 152
God Stats
59W - 55L
1,528 SR
Queue Stats
316W - 303L
1,431 Elo+
Solo
Susano
Susano
trooners
Susano
Level 108
God Stats
27W - 31L
1,481 SR
Queue Stats
149W - 163L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 9 / 0
7,416
464
4,825
11,773
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 1
6,742
421
1,683
12,067
9,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Edeneos
Nemesis
12
0 / 4 / 1
6,837
427
2,855
13,037
4,222
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cu Chulainn
Sugrud
Cu Chulainn
13
0 / 7 / 0
7,566
473
8,861
16,231
13,643
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Rama
grimz9
Rama
12
1 / 2 / 1
6,968
436
3,418
8,697
2,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Arragorg
Bacchus
14
0 / 1 / 3
7,459
466
6,207
9,586
9,117
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

15
1 / 1 / 3
8,399
525
9,779
6,438
2,514
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
HISTORIVS
Gilgamesh
16
8 / 0 / 4
9,663
604
6,647
14,183
6,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
16
7 / 0 / 6
10,072
630
9,380
6,137
2,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Susano
trooners
Susano
16
7 / 0 / 1
10,333
646
9,882
14,532
6,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
23
23
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
9
0
0
W
Bacchus
Arragorg
Bacchus
0
1
3
1.5
L
1
1
1
1.5
L
Nemesis
Edeneos
Nemesis
0
4
1
0.13
W
1
1
3
2.5
W
Gilgamesh
HISTORIVS
Gilgamesh
8
0
4
10
L
Cu Chulainn
Sugrud
Cu Chulainn
0
7
0
0
W
Scylla
7
0
6
10
L
Rama
grimz9
Rama
1
2
1
0.75
W
Susano
trooners
Susano
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,642
Damage
41,895
61,805
Taken
50,876
32,685
Mitigated
26,892
9,215
Healing
18,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,825
69
96
3,340
11,773
2,861
0
6,691
5,082
47,127
527
W
Bacchus
Arragorg
Bacchus
6,207
457
0
1,765
9,586
9,117
18
2,361
7,225
31,713
1,320
L
1,683
326
0
2,201
12,067
9,100
0
3,743
8,324
8,611
1,702
L
Nemesis
Edeneos
Nemesis
2,855
1,099
0
749
13,037
4,222
0
1,406
11,631
0
62,404
W
9,779
6,781
0
4,426
6,438
2,514
235
1,070
5,368
0
77,016
W
Gilgamesh
HISTORIVS
Gilgamesh
6,647
2,513
0
3,298
14,183
6,941
162
2,757
11,426
0
77,649
L
Cu Chulainn
Sugrud
Cu Chulainn
8,861
1,613
0
679
16,231
13,643
0
1,582
14,649
0
53,096
W
Scylla
9,380
460
0
2,205
6,137
2,063
0
4,382
1,755
67,652
0
L
Rama
grimz9
Rama
3,418
3,023
215
1,935
8,697
2,859
0
1,957
6,740
0
46,194
W
Susano
trooners
Susano
9,882
2,883
0
7,091
14,532
6,257
0
948
13,584
0
69,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,529
Gold Earned
45,926
380
Minions Killed
489
0
Camps Cleared
0
1,463,442
Distance Traveled
1,673,435
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,416
464
91
6
0
281,167
0
W
Bacchus
7,459
466
48
3
0
341,611
3
L
Maui
6,742
421
20
1
0
317,558
2
L
Nemesis
6,837
427
99
6
0
277,689
0
W
Anhur
8,399
525
109
7
0
280,915
0
W
Gilgamesh
9,663
604
104
7
0
369,946
6
L
Cu Chulainn
7,566
473
89
6
0
310,277
0
W
Scylla
10,072
630
109
7
0
338,527
1
L
Rama
6,968
436
81
5
0
276,751
1
W
Susano
10,333
646
119
7
0
342,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role