Player Matchup

Danzaburou
Danzaburou
Coolen V
Danzaburou
Level 124
God Stats
4W - 2L
1,534 SR
Queue Stats
32W - 35L
1,524 Elo+
Solo
Cthulhu
Cthulhu
LenchoJR2
Cthulhu
Level 156
God Stats
59W - 44L
1,640 SR
Queue Stats
336W - 336L
1,516 Elo+
Party 1
Loki
Loki
TypeGoated
Loki
Level 72
God Stats
9W - 2L
1,840 SR
Queue Stats
115W - 117L
1,472 Elo+
Solo
Sol
Sol
Wolfman9
Sol
Level 155
God Stats
1W - 1L
1,594 SR
Queue Stats
54W - 38L
1,533 Elo+
Solo
King Arthur
King Arthur
xKing Pugx
King Arthur
Level 108
God Stats
7W - 2L
1,753 SR
Queue Stats
274W - 281L
1,439 Elo+
Party 1
Team Averages
Level 123
1,672 SR
1,497 Elo+

VS

Team Averages
Level 80
1,579 SR
1,495 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Fleija--
Charybdis
Level 47
God Stats
5W - 3L
1,623 SR
Queue Stats
113W - 128L
1,442 Elo+
Party 2
Amaterasu
Amaterasu
SrMartixWP
Amaterasu
Level 148
God Stats
5W - 5L
1,524 SR
Queue Stats
62W - 37L
1,590 Elo+
Solo
Scylla
Scylla
THElinus-_-
Scylla
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 87L
1,487 Elo+
Party 2
Thor
Thor
wLurq
Thor
Level 40
God Stats
9W - 5L
1,747 SR
Queue Stats
70W - 69L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Coolen V
Danzaburou
14
4 / 1 / 4
8,578
613
7,505
8,763
2,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cthulhu
LenchoJR2
Cthulhu
13
1 / 1 / 7
7,289
521
8,155
10,348
2,949
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

15
4 / 0 / 2
8,606
615
5,704
6,176
2,070
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
6 / 2 / 1
9,595
685
8,044
8,189
2,226
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

King Arthur
xKing Pugx
King Arthur
13
0 / 0 / 5
7,765
555
6,310
10,697
8,025
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
11
0 / 2 / 2
6,679
477
4,527
14,660
10,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charybdis
Fleija--
Charybdis
11
1 / 4 / 1
6,425
459
4,940
8,118
2,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Amaterasu
SrMartixWP
Amaterasu
14
1 / 0 / 0
7,831
559
4,799
12,881
10,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
11
0 / 5 / 1
6,328
452
2,495
7,832
2,349
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
wLurq
Thor
11
2 / 4 / 1
6,622
473
4,784
11,848
4,199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
15
Kills
4
4
Deaths
15
19
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
0
2
2
0.5
W
Danzaburou
Coolen V
Danzaburou
4
1
4
6
L
Charybdis
Fleija--
Charybdis
1
4
1
0.38
W
Cthulhu
LenchoJR2
Cthulhu
1
1
7
4.5
L
Amaterasu
SrMartixWP
Amaterasu
1
0
0
1
L
Scylla
0
5
1
0.1
W
4
0
2
5
W
6
2
1
3.25
L
Thor
wLurq
Thor
2
4
1
0.63
W
King Arthur
xKing Pugx
King Arthur
0
0
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,718
Damage
21,545
44,173
Taken
55,339
18,154
Mitigated
30,274
18,816
Healing
17,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
4,527
243
0
3,190
14,660
10,818
326
5,233
9,427
22,624
0
W
Danzaburou
Coolen V
Danzaburou
7,505
2,579
0
4,051
8,763
2,884
701
2,786
5,865
0
51,143
L
Charybdis
Fleija--
Charybdis
4,940
1,970
0
2,580
8,118
2,580
798
3,373
4,745
0
50,299
W
Cthulhu
LenchoJR2
Cthulhu
8,155
428
75
2,863
10,348
2,949
42
1,909
8,439
36,983
642
L
Amaterasu
SrMartixWP
Amaterasu
4,799
1,399
0
5,802
12,881
10,328
0
1,598
11,283
0
59,913
L
Scylla
2,495
305
0
1,775
7,832
2,349
46
2,924
4,908
27,433
0
W
5,704
1,913
0
5,120
6,176
2,070
0
95
6,010
0
58,209
W
8,044
3,358
0
4,118
8,189
2,226
4,841
1,098
6,891
69,742
1,176
L
Thor
wLurq
Thor
4,784
1,477
0
4,049
11,848
4,199
0
2,779
9,069
0
40,523
W
King Arthur
xKing Pugx
King Arthur
6,310
896
0
2,589
10,697
8,025
0
1,379
8,811
159
47,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,833
Gold Earned
33,885
438
Minions Killed
365
0
Camps Cleared
0
1,485,588
Distance Traveled
1,357,422
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
6,679
477
24
2
0
286,205
0
W
Danzaburou
8,578
613
82
6
0
271,630
0
L
Charybdis
6,425
459
101
7
0
255,155
0
W
Cthulhu
7,289
521
60
4
0
325,807
4
L
Amaterasu
7,831
559
112
8
0
275,675
3
L
Scylla
6,328
452
56
4
0
252,199
0
W
Loki
8,606
615
103
7
0
329,825
4
W
Sol
9,595
685
116
8
0
262,827
0
L
Thor
6,622
473
72
5
0
288,188
0
W
King Arthur
7,765
555
77
6
0
295,499
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role