Player Matchup

Athena
Athena
 
Athena
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Cerfromain
Hercules
Level 148
God Stats
7W - 10L
1,447 SR
Queue Stats
67W - 53L
1,524 Elo+
Solo
Kumbhakarna
Kumbhakarna
I23-cry
Kumbhakarna
Level 147
God Stats
98W - 94L
1,515 SR
Queue Stats
923W - 874L
1,488 Elo+
Solo
Cthulhu
Cthulhu
Stiggy121
Cthulhu
Level 128
God Stats
18W - 11L
1,718 SR
Queue Stats
219W - 227L
1,482 Elo+
Solo
Charon
Charon
TheFitGaby
Charon
Level 68
God Stats
0W - 3L
1,402 SR
Queue Stats
118W - 115L
1,575 Elo+
Solo
Team Averages
Level 138
1,516 SR
1,514 Elo+

VS

Team Averages
Level 146
1,589 SR
1,527 Elo+
Anubis
Anubis
 
Anubis
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
Foehz
Xbalanque
Level 172
God Stats
11W - 9L
1,637 SR
Queue Stats
394W - 431L
1,552 Elo+
Party 2
Mulan
Mulan
MrTaqoh
Mulan
Level 48
God Stats
5W - 1L
1,756 SR
Queue Stats
80W - 74L
1,502 Elo+
Solo
Bakasura
Bakasura
ShadowsWoe
Bakasura
Level 236
God Stats
4W - 3L
1,581 SR
Queue Stats
368W - 402L
1,530 Elo+
Party 2
Ymir
Ymir
ryandris1
Ymir
Level 184
God Stats
14W - 16L
1,471 SR
Queue Stats
233W - 226L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
12
5 / 5 / 4
7,165
551
5,258
12,961
5,618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Cerfromain
Hercules
8
0 / 1 / 3
5,585
430
1,869
6,321
2,655
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Kumbhakarna
I23-cry
Kumbhakarna
13
5 / 2 / 2
7,668
590
11,338
15,920
14,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
Stiggy121
Cthulhu
13
1 / 5 / 2
7,533
579
5,848
9,663
2,942
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Charon
TheFitGaby
Charon
12
2 / 4 / 5
6,483
499
7,363
11,833
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
6 / 1 / 4
8,987
691
7,549
5,334
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xbalanque
Foehz
Xbalanque
13
2 / 2 / 3
7,673
590
10,874
7,157
2,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
MrTaqoh
Mulan
14
3 / 5 / 2
8,309
639
10,692
15,709
10,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
ShadowsWoe
Bakasura
16
5 / 2 / 7
8,691
669
7,936
11,867
5,569
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Ymir
12
1 / 3 / 5
7,253
558
2,315
10,721
7,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
38
13
Kills
17
17
Deaths
13
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
5
5
4
1.4
W
Anubis
 
Anubis
6
1
4
8
L
Hercules
Cerfromain
Hercules
0
1
3
1.5
W
Xbalanque
Foehz
Xbalanque
2
2
3
1.75
L
Kumbhakarna
I23-cry
Kumbhakarna
5
2
2
3
W
Mulan
MrTaqoh
Mulan
3
5
2
0.8
W
Bakasura
ShadowsWoe
Bakasura
5
2
7
4.25
L
Cthulhu
Stiggy121
Cthulhu
1
5
2
0.4
L
Charon
TheFitGaby
Charon
2
4
5
1.13
W
Ymir
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,676
Damage
39,366
56,698
Taken
50,788
29,177
Mitigated
28,174
13,860
Healing
15,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
5,258
1,697
0
2,232
12,961
5,618
24
3,487
8,859
32,907
1,455
W
Anubis
 
Anubis
7,549
409
0
2,970
5,334
2,335
504
3,256
1,826
76,574
2,416
L
Hercules
Cerfromain
Hercules
1,869
539
0
2,682
6,321
2,655
0
471
5,850
0
23,677
W
Xbalanque
Foehz
Xbalanque
10,874
4,682
0
2,968
7,157
2,590
1,454
3,434
3,368
0
64,370
L
Kumbhakarna
I23-cry
Kumbhakarna
11,338
902
0
4,329
15,920
14,078
0
372
15,278
43,531
0
W
Mulan
MrTaqoh
Mulan
10,692
2,006
0
3,041
15,709
10,310
0
10,591
4,023
0
47,600
W
Bakasura
ShadowsWoe
Bakasura
7,936
5,273
0
5,007
11,867
5,569
0
4,607
6,864
0
60,231
L
Cthulhu
Stiggy121
Cthulhu
5,848
238
298
1,346
9,663
2,942
0
3,118
6,317
53,335
625
L
Charon
TheFitGaby
Charon
7,363
832
568
2,405
11,833
3,884
0
1,917
9,450
35,423
909
W
Ymir
2,315
249
0
1,684
10,721
7,370
0
4,675
5,315
19,065
1,634

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,434
Gold Earned
40,913
363
Minions Killed
448
0
Camps Cleared
0
1,286,683
Distance Traveled
1,315,621
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
7,165
551
59
5
0
312,775
0
W
Anubis
8,987
691
127
10
0
278,573
6
L
Hercules
5,585
430
56
4
0
160,565
0
W
Xbalanque
7,673
590
99
8
0
248,885
1
L
Kumbhakarna
7,668
590
69
5
0
259,999
3
W
Mulan
8,309
639
76
6
0
224,537
0
W
Bakasura
8,691
669
115
9
0
309,069
0
L
Cthulhu
7,533
579
130
10
0
295,874
1
L
Charon
6,483
499
49
4
0
257,470
0
W
Ymir
7,253
558
31
2
0
254,557
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role