Player Matchup

Scylla
Scylla
Platinum II
FrenzyTank
Scylla
Platinum II
Level 156
God Stats
18W - 20L
1,555 SR
Queue Stats
476W - 465L
1,780 MMR
Party 1
Susano
Susano
Platinum I
Oh No Not Musty
Susano
Platinum I
Level 143
God Stats
3W - 5L
1,445 SR
Queue Stats
167W - 157L
1,971 MMR
Party 1
Ares
Ares
Diamond IV
ll Stixs ll
Ares
Diamond IV
Level 159
God Stats
14W - 18L
1,610 SR
Queue Stats
275W - 284L
2,193 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,537 SR
1,981 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 124
1,664 SR
1,924 MMR
Nu Wa
Nu Wa
Diamond I
Thebear054
Nu Wa
Diamond I
Level 119
God Stats
7W - 3L
1,754 SR
Queue Stats
16W - 14L
2,334 MMR
Party 2
Cerberus
Cerberus
Diamond I
lllxADRIANxlll
Cerberus
Diamond I
Level 129
God Stats
24W - 17L
1,739 SR
Queue Stats
782W - 794L
1,890 MMR
Party 2
Nike
Nike
Platinum I
vBliinkz-
Nike
Platinum I
Level 125
God Stats
5W - 3L
1,500 SR
Queue Stats
397W - 398L
1,548 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
FrenzyTank
Scylla
18
2 / 1 / 2
11,197
800
15,156
12,344
3,126
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
3 / 6 / 2
10,234
731
10,633
16,161
5,541
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
0 / 6 / 0
8,924
637
8,309
18,630
19,201
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
KumbhakarnaSerqetCthulhuNe ZhaAchilles

VS

Bans
KuzenboHelHeraPersephonePoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
19
7 / 2 / 6
12,414
887
18,447
8,750
2,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
18
3 / 1 / 10
11,313
808
12,407
20,408
24,195
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nike
18
3 / 2 / 9
11,901
850
11,829
16,440
14,275
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
5
Kills
13
13
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Scylla
FrenzyTank
Scylla
2
1
2
3
L
3
6
2
0.67
W
Nu Wa
7
2
6
5
L
0
6
0
0
W
Cerberus
3
1
10
8
W
Nike
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,098
Damage
42,683
47,135
Taken
45,598
27,868
Mitigated
41,340
5,694
Healing
10,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
FrenzyTank
Scylla
15,156
169
0
1,931
12,344
3,126
0
8,831
3,429
70,616
0
L
10,633
2,006
0
2,082
16,161
5,541
0
8,532
7,524
0
37,463
W
Nu Wa
18,447
6,441
410
1,918
8,750
2,870
2,089
3,484
5,260
62,244
0
L
8,309
736
0
1,681
18,630
19,201
0
12,068
6,378
18,057
0
W
Cerberus
12,407
503
0
7,093
20,408
24,195
893
11,426
8,922
36,551
1,872
W
Nike
11,829
939
0
722
16,440
14,275
469
8,545
7,767
0
45,201

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,355
Gold Earned
35,628
187
Minions Killed
211
0
Camps Cleared
0
722,321
Distance Traveled
849,267
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,197
800
127
9
0
263,353
0
L
Susano
10,234
731
38
3
0
239,227
0
W
Nu Wa
12,414
887
81
6
0
277,389
0
L
Ares
8,924
637
22
2
0
219,741
0
W
Cerberus
11,313
808
47
3
0
297,640
5
W
Nike
11,901
850
83
6
0
274,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role