Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
CutegirlUWU
Osiris
Level 46
God Stats
0W - 2L
1,784 SR
Queue Stats
6W - 17L
1,318 Elo+
Party 1
Nemesis
Nemesis
Edeneos
Nemesis
Level 5
God Stats
0W - 4L
1,209 SR
Queue Stats
1W - 5L
1,330 Elo+
Party 1
Atlas
Atlas
Sugrud
Atlas
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,442 Elo+
Party 1
Zeus
Zeus
grimz9
Zeus
Level 102
God Stats
0W - 1L
1,616 SR
Queue Stats
26W - 28L
1,468 Elo+
Party 1
Team Averages
Level 81
1,522 SR
1,411 Elo+

VS

Team Averages
Level 80
1,595 SR
1,478 Elo+
Cthulhu
Cthulhu
BigFishBazza
Cthulhu
Level 43
God Stats
87W - 74L
1,542 SR
Queue Stats
113W - 116L
1,476 Elo+
Solo
Atlas
Atlas
Iasy
Atlas
Level 26
God Stats
9W - 5L
1,626 SR
Queue Stats
9W - 7L
1,407 Elo+
Party 2
Gilgamesh
Gilgamesh
Snaixz
Gilgamesh
Level 85
God Stats
13W - 4L
1,941 SR
Queue Stats
116W - 99L
1,476 Elo+
Party 2
Sol
Sol
aalvaroo61
Sol
Level 123
God Stats
7W - 9L
1,431 SR
Queue Stats
219W - 217L
1,508 Elo+
Solo
Lancelot
Lancelot
lIIAzAIIl
Lancelot
Level 122
God Stats
6W - 2L
1,435 SR
Queue Stats
79W - 64L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
1 / 5 / 4
5,214
474
7,200
9,076
2,668
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Osiris
8
0 / 5 / 2
5,109
464
3,067
9,164
7,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Nemesis
Edeneos
Nemesis
9
2 / 4 / 0
5,738
522
2,058
8,434
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Atlas
Sugrud
Atlas
7
1 / 6 / 3
5,185
471
4,672
11,471
8,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
grimz9
Zeus
10
2 / 2 / 2
6,048
550
11,273
4,620
1,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigFishBazza
Cthulhu
9
3 / 0 / 5
6,543
595
4,251
10,878
6,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Atlas
Iasy
Atlas
10
0 / 0 / 2
5,830
530
1,021
5,959
4,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
Snaixz
Gilgamesh
11
6 / 2 / 4
7,112
647
6,144
8,713
6,529
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
9 / 3 / 3
6,877
625
12,959
9,510
2,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
lIIAzAIIl
Lancelot
12
4 / 1 / 1
6,589
599
7,048
10,231
4,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
6
Kills
22
22
Deaths
6
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
5
4
0.6
W
Cthulhu
BigFishBazza
Cthulhu
3
0
5
5.5
L
Osiris
0
5
2
0.2
L
Nemesis
Edeneos
Nemesis
2
4
0
0.5
W
Atlas
Iasy
Atlas
0
0
2
1
W
Gilgamesh
Snaixz
Gilgamesh
6
2
4
4
L
Atlas
Sugrud
Atlas
1
6
3
0.42
W
9
3
3
3.5
L
Zeus
grimz9
Zeus
2
2
2
1.5
W
Lancelot
lIIAzAIIl
Lancelot
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,270
Damage
31,423
42,765
Taken
45,291
22,684
Mitigated
24,074
6,839
Healing
15,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
7,200
2,981
0
2,700
9,076
2,668
0
7,177
1,859
0
27,250
W
Cthulhu
BigFishBazza
Cthulhu
4,251
744
1,919
3,982
10,878
6,784
135
3,873
7,005
19,913
56
L
Osiris
3,067
921
0
986
9,164
7,411
0
1,085
7,655
0
17,594
L
Nemesis
Edeneos
Nemesis
2,058
912
0
537
8,434
2,656
0
979
7,416
0
25,354
W
Atlas
Iasy
Atlas
1,021
329
0
460
5,959
4,013
314
3,590
2,369
22,277
0
W
Gilgamesh
Snaixz
Gilgamesh
6,144
1,589
0
1,644
8,713
6,529
0
2,292
5,977
0
37,517
L
Atlas
Sugrud
Atlas
4,672
2,338
0
1,661
11,471
8,668
0
7,641
3,712
12,318
534
W
12,959
6,734
0
3,448
9,510
2,578
845
3,072
6,438
43,675
587
L
Zeus
grimz9
Zeus
11,273
927
0
955
4,620
1,281
0
1,230
3,390
35,812
917
W
Lancelot
lIIAzAIIl
Lancelot
7,048
1,162
0
4,394
10,231
4,170
0
2,909
7,254
0
57,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,294
Gold Earned
32,951
198
Minions Killed
281
0
Camps Cleared
0
1,066,332
Distance Traveled
1,117,625
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,214
474
35
3
0
188,337
0
W
Cthulhu
6,543
595
26
2
0
220,188
4
L
Osiris
5,109
464
37
3
0
216,623
0
L
Nemesis
5,738
522
49
4
0
241,946
0
W
Atlas
5,830
530
36
3
0
223,805
0
W
Gilgamesh
7,112
647
68
6
0
220,700
0
L
Atlas
5,185
471
10
1
0
222,734
0
W
Sol
6,877
625
50
5
0
181,396
0
L
Zeus
6,048
550
67
6
0
196,692
1
W
Lancelot
6,589
599
101
9
0
271,536
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role