Player Matchup

Amaterasu
Amaterasu
Trilioqy
Amaterasu
Level 54
God Stats
7W - 20L
1,261 SR
Queue Stats
133W - 168L
1,400 Elo+
Party 1
Anubis
Anubis
Trillionz
Anubis
Level 17
God Stats
3W - 3L
1,666 SR
Queue Stats
66W - 93L
1,359 Elo+
Party 1
Poseidon
Poseidon
godoflightenin
Poseidon
Level 82
God Stats
62W - 62L
1,531 SR
Queue Stats
397W - 388L
1,517 Elo+
Solo
Achilles
Achilles
irritaable
Achilles
Level 113
God Stats
8W - 9L
1,531 SR
Queue Stats
437W - 406L
1,456 Elo+
Party 2
Nu Wa
Nu Wa
toleraable
Nu Wa
Level 85
God Stats
7W - 13L
1,405 SR
Queue Stats
476W - 464L
1,463 Elo+
Party 2
Team Averages
Level 70
1,479 SR
1,439 Elo+

VS

Team Averages
Level 47
1,595 SR
1,438 Elo+
Ix Chel
Ix Chel
Fleija--
Ix Chel
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
113W - 128L
1,431 Elo+
Party 3
Baron Samedi
Baron Samedi
ShadowKing92383
Baron Samedi
Level 62
God Stats
29W - 20L
1,655 SR
Queue Stats
180W - 186L
1,480 Elo+
Solo
Bellona
Bellona
THElinus-_-
Bellona
Level 25
God Stats
3W - 4L
1,582 SR
Queue Stats
83W - 87L
1,476 Elo+
Party 3
Danzaburou
Danzaburou
Zvaoue
Danzaburou
Level 62
God Stats
1W - 0L
1,521 SR
Queue Stats
10W - 13L
1,358 Elo+
Solo
Thor
Thor
wLurq
Thor
Level 40
God Stats
9W - 5L
1,719 SR
Queue Stats
70W - 69L
1,443 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Trilioqy
Amaterasu
13
1 / 5 / 5
7,775
432
2,776
14,875
9,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
Trillionz
Anubis
11
3 / 9 / 0
7,551
420
8,393
14,539
5,925
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
19
12 / 2 / 2
11,318
629
17,309
8,768
2,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
irritaable
Achilles
14
5 / 2 / 3
9,052
503
12,724
15,422
11,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Nu Wa
14
0 / 5 / 9
8,678
482
9,426
9,892
3,322
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Fleija--
Ix Chel
15
3 / 4 / 6
8,954
497
7,018
11,768
3,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
ShadowKing92383
Baron Samedi
14
3 / 4 / 10
8,600
478
8,334
13,416
8,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bellona
THElinus-_-
Bellona
15
4 / 4 / 2
9,222
512
6,878
16,922
15,060
Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Danzaburou
Zvaoue
Danzaburou
14
6 / 4 / 6
9,306
517
17,082
14,921
4,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thor
wLurq
Thor
17
7 / 5 / 7
10,241
569
9,110
14,687
5,705
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
54
21
Kills
23
23
Deaths
21
19
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Fleija--
Ix Chel
3
4
6
1.5
W
Baron Samedi
ShadowKing92383
Baron Samedi
3
4
10
2
W
Bellona
THElinus-_-
Bellona
4
4
2
1.25
L
Amaterasu
Trilioqy
Amaterasu
1
5
5
0.7
L
Anubis
Trillionz
Anubis
3
9
0
0.33
W
Danzaburou
Zvaoue
Danzaburou
6
4
6
2.25
L
Poseidon
12
2
2
6.5
L
Achilles
irritaable
Achilles
5
2
3
3.25
L
Nu Wa
0
5
9
0.9
W
Thor
wLurq
Thor
7
5
7
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,628
Damage
48,422
63,496
Taken
71,714
33,266
Mitigated
37,718
13,781
Healing
26,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Fleija--
Ix Chel
7,018
906
1,227
4,796
11,768
3,754
360
7,904
3,864
58,070
0
W
Baron Samedi
ShadowKing92383
Baron Samedi
8,334
413
790
3,596
13,416
8,804
524
7,797
5,619
41,926
0
W
Bellona
THElinus-_-
Bellona
6,878
1,680
0
3,868
16,922
15,060
5
5,389
11,533
40
51,875
L
Amaterasu
Trilioqy
Amaterasu
2,776
545
0
3,387
14,875
9,701
247
3,776
11,054
0
21,459
L
Anubis
Trillionz
Anubis
8,393
354
0
2,701
14,539
5,925
0
2,932
11,559
39,487
0
W
Danzaburou
Zvaoue
Danzaburou
17,082
9,605
0
7,277
14,921
4,395
651
8,457
6,464
0
68,166
L
Poseidon
17,309
2,308
0
3,533
8,768
2,783
636
1,021
7,699
97,920
13,274
L
Achilles
irritaable
Achilles
12,724
2,171
0
2,363
15,422
11,535
0
3,158
11,660
0
44,051
L
Nu Wa
9,426
2,693
0
1,797
9,892
3,322
0
4,505
5,294
47,194
6,821
W
Thor
wLurq
Thor
9,110
1,918
0
4,941
14,687
5,705
46
5,092
9,595
0
70,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,374
Gold Earned
46,323
411
Minions Killed
423
0
Camps Cleared
0
1,683,681
Distance Traveled
1,658,527
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,954
497
93
5
0
348,621
0
W
Baron Samedi
8,600
478
63
4
0
311,361
3
W
Bellona
9,222
512
78
4
0
299,237
0
L
Amaterasu
7,775
432
32
2
0
375,293
0
L
Anubis
7,551
420
71
4
0
294,803
2
W
Danzaburou
9,306
517
83
5
0
323,473
5
L
Poseidon
11,318
629
161
9
0
376,420
0
L
Achilles
9,052
503
62
3
0
319,943
0
L
Nu Wa
8,678
482
85
5
0
317,222
1
W
Thor
10,241
569
106
6
0
375,835
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role