Player Matchup

Janus
Janus
EdenDemise
Janus
Level 144
God Stats
10W - 11L
1,493 SR
Queue Stats
113W - 105L
1,476 Elo+
Party 2
Jing Wei
Jing Wei
MuffelMan2
Jing Wei
Level 145
God Stats
2W - 4L
1,762 SR
Queue Stats
123W - 93L
1,499 Elo+
Solo
King Arthur
King Arthur
SteelLord
King Arthur
Level 160
God Stats
8W - 12L
1,394 SR
Queue Stats
362W - 343L
1,506 Elo+
Party 2
Loki
Loki
Xxreaper6d2xX
Loki
Level 64
God Stats
4W - 10L
1,178 SR
Queue Stats
93W - 89L
1,545 Elo+
Solo
Geb
Geb
Zhiga228
Geb
Level 155
God Stats
18W - 6L
1,624 SR
Queue Stats
45W - 24L
1,735 Elo+
Solo
Team Averages
Level 134
1,490 SR
1,552 Elo+

VS

Team Averages
Level 114
1,605 SR
1,500 Elo+
Mercury
Mercury
 
Mercury
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
A single Goose1
Fenrir
Level 152
God Stats
3W - 1L
1,908 SR
Queue Stats
214W - 209L
1,495 Elo+
Party 1
Vulcan
Vulcan
ExG Sniper
Vulcan
Level 146
God Stats
34W - 31L
1,570 SR
Queue Stats
208W - 200L
1,530 Elo+
Party 1
Bake Kujira
Bake Kujira
Frozen4core
Bake Kujira
Level 61
God Stats
20W - 13L
1,636 SR
Queue Stats
95W - 69L
1,479 Elo+
Party 1
Hercules
Hercules
MINIPANDA21
Hercules
Level 140
God Stats
3W - 7L
1,411 SR
Queue Stats
217W - 212L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
0 / 5 / 2
6,313
526
4,690
7,587
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
MuffelMan2
Jing Wei
12
3 / 2 / 4
6,675
556
7,880
6,961
2,713
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

King Arthur
SteelLord
King Arthur
13
1 / 1 / 1
7,343
612
6,538
10,707
6,218
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

12
5 / 1 / 0
7,130
594
4,646
8,551
2,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
2 / 0 / 4
6,909
576
3,039
7,641
7,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
5 / 1 / 1
6,816
568
4,333
6,014
2,268
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
2 / 3 / 0
6,294
525
6,254
12,104
7,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
ExG Sniper
Vulcan
12
2 / 2 / 2
7,043
587
5,083
6,828
1,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bake Kujira
Frozen4core
Bake Kujira
11
0 / 2 / 1
5,535
461
5,705
10,925
8,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
MINIPANDA21
Hercules
11
0 / 3 / 1
5,414
451
3,327
6,270
2,588
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
11
Kills
9
9
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
5
1
1
5.5
L
2
3
0
0.67
W
Janus
0
5
2
0.2
L
Vulcan
ExG Sniper
Vulcan
2
2
2
1.5
L
Bake Kujira
Frozen4core
Bake Kujira
0
2
1
0.25
L
Hercules
MINIPANDA21
Hercules
0
3
1
0.17
W
Jing Wei
MuffelMan2
Jing Wei
3
2
4
2.5
W
King Arthur
SteelLord
King Arthur
1
1
1
1.5
W
5
1
0
5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,793
Damage
24,702
41,447
Taken
42,141
20,227
Mitigated
22,922
13,680
Healing
11,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
4,333
1,490
0
557
6,014
2,268
0
461
5,521
0
44,996
L
6,254
1,272
0
3,802
12,104
7,960
0
1,523
10,581
1,871
25,872
W
Janus
4,690
38
0
1,430
7,587
1,512
0
4,573
2,655
43,896
213
L
Vulcan
ExG Sniper
Vulcan
5,083
38
0
2,236
6,828
1,806
0
3,970
2,440
47,685
399
L
Bake Kujira
Frozen4core
Bake Kujira
5,705
2,018
0
3,168
10,925
8,300
0
0
10,925
34,077
0
L
Hercules
MINIPANDA21
Hercules
3,327
812
0
1,810
6,270
2,588
0
1,282
4,988
0
28,789
W
Jing Wei
MuffelMan2
Jing Wei
7,880
6,003
0
3,340
6,961
2,713
737
564
6,397
0
53,977
W
King Arthur
SteelLord
King Arthur
6,538
711
0
1,393
10,707
6,218
0
4,613
5,535
0
57,152
W
4,646
969
0
4,616
8,551
2,534
0
723
7,777
0
45,090
W
3,039
188
0
2,901
7,641
7,250
0
385
7,256
13,554
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,370
Gold Earned
31,102
382
Minions Killed
315
0
Camps Cleared
0
1,246,238
Distance Traveled
1,241,888
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,816
568
86
7
0
313,525
3
L
Fenrir
6,294
525
22
2
0
250,405
0
W
Janus
6,313
526
89
7
0
208,829
3
L
Vulcan
7,043
587
90
8
0
236,647
5
L
Bake Kujira
5,535
461
55
5
0
201,270
0
L
Hercules
5,414
451
62
5
0
240,041
1
W
Jing Wei
6,675
556
108
9
0
253,718
2
W
King Arthur
7,343
612
99
8
0
239,448
2
W
Loki
7,130
594
77
6
0
288,817
3
W
Geb
6,909
576
9
1
0
255,426
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role