Player Matchup

Horus
Horus
F3AR x AUTZZ
Horus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,365 Elo+
Party 1
Hun Batz
Hun Batz
F3AR x WOLF
Hun Batz
Level 172
God Stats
2W - 0L
1,773 SR
Queue Stats
48W - 49L
1,465 Elo+
Party 1
Medusa
Medusa
JDG Dath
Medusa
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 47L
1,471 Elo+
Party 1
Chronos
Chronos
SoClaN
Chronos
Level 102
God Stats
2W - 1L
1,481 SR
Queue Stats
236W - 224L
1,498 Elo+
Solo
Poseidon
Poseidon
Wautaiger
Poseidon
Level 98
God Stats
19W - 15L
1,588 SR
Queue Stats
90W - 72L
1,590 Elo+
Solo
Team Averages
Level 109
1,568 SR
1,478 Elo+

VS

Team Averages
Level 124
1,506 SR
1,511 Elo+
Bacchus
Bacchus
DoYouLIkePickles
Bacchus
Level 123
God Stats
4W - 7L
1,491 SR
Queue Stats
90W - 109L
1,477 Elo+
Party 2
Achilles
Achilles
GobboMaximus
Achilles
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
MattBalthazar
Skadi
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 65L
1,494 Elo+
Party 2
The Morrigan
The Morrigan
MuffelMan2
The Morrigan
Level 145
God Stats
1W - 3L
1,436 SR
Queue Stats
179W - 143L
1,510 Elo+
Solo
Freya
Freya
smashheadsxyxy
Freya
Level 157
God Stats
3W - 4L
1,605 SR
Queue Stats
55W - 49L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 8
7,025
502
3,218
7,061
4,977
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Hun Batz
F3AR x WOLF
Hun Batz
15
7 / 0 / 4
8,569
612
5,952
6,553
2,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
JDG Dath
Medusa
15
3 / 0 / 5
9,049
646
7,305
6,934
2,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
SoClaN
Chronos
15
3 / 0 / 2
8,823
630
4,905
4,872
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Poseidon
Wautaiger
Poseidon
14
5 / 3 / 3
9,069
648
10,700
11,431
5,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,077
506
3,363
7,687
7,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
GobboMaximus
Achilles
11
1 / 5 / 1
6,781
484
6,979
13,347
10,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
1 / 4 / 0
7,143
510
4,561
8,001
2,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
MuffelMan2
The Morrigan
13
0 / 4 / 1
6,996
500
4,381
6,096
2,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
1 / 3 / 0
6,730
481
3,360
10,765
3,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
18
Kills
4
4
Deaths
18
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
W
0
1
8
4
W
Hun Batz
F3AR x WOLF
Hun Batz
7
0
4
9
L
Achilles
GobboMaximus
Achilles
1
5
1
0.3
W
Medusa
JDG Dath
Medusa
3
0
5
5.5
L
1
4
0
0.25
L
The Morrigan
MuffelMan2
The Morrigan
0
4
1
0.13
W
Chronos
SoClaN
Chronos
3
0
2
4
W
Poseidon
Wautaiger
Poseidon
5
3
3
2.17
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,080
Damage
22,644
36,851
Taken
45,896
16,722
Mitigated
25,703
17,439
Healing
12,331
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,363
255
139
2,074
7,687
7,777
0
1,888
5,799
17,657
0
W
3,218
1,294
2,208
2,955
7,061
4,977
0
1,962
5,057
0
9,302
W
Hun Batz
F3AR x WOLF
Hun Batz
5,952
750
0
2,442
6,553
2,634
0
1,581
4,859
0
69,337
L
Achilles
GobboMaximus
Achilles
6,979
1,324
0
2,972
13,347
10,087
0
7,785
5,562
0
40,835
W
Medusa
JDG Dath
Medusa
7,305
2,153
0
2,187
6,934
2,501
270
1,560
5,334
0
76,456
L
4,561
1,277
0
1,288
8,001
2,366
0
0
8,001
0
57,510
L
The Morrigan
MuffelMan2
The Morrigan
4,381
226
0
1,336
6,096
2,166
0
3,914
2,182
47,603
1,147
W
Chronos
SoClaN
Chronos
4,905
1,702
0
2,212
4,872
1,411
1,112
3,219
1,301
61,931
237
W
Poseidon
Wautaiger
Poseidon
10,700
3,722
0
5,435
11,431
5,199
593
2,209
8,578
61,828
7,612
L
3,360
1,069
0
4,522
10,765
3,307
0
929
9,836
45,127
11,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,535
Gold Earned
34,727
503
Minions Killed
433
0
Camps Cleared
0
1,462,079
Distance Traveled
1,340,266
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
7,077
506
31
2
0
292,905
4
W
Horus
7,025
502
14
1
0
285,818
4
W
Hun Batz
8,569
612
108
8
0
311,672
1
L
Achilles
6,781
484
71
5
0
222,572
3
W
Medusa
9,049
646
133
10
0
299,389
0
L
Skadi
7,143
510
107
8
0
250,683
0
L
The Morrigan
6,996
500
118
8
0
288,789
6
W
Chronos
8,823
630
127
9
0
306,732
2
W
Poseidon
9,069
648
121
9
0
258,468
0
L
Freya
6,730
481
106
8
0
285,317
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role