Player Matchup

Cthulhu
Cthulhu
ColdSoupp
Cthulhu
Level 102
God Stats
2W - 1L
1,586 SR
Queue Stats
69W - 67L
1,495 Elo+
Party 1
Chaac
Chaac
vl-NoOne-lv
Chaac
Level 100
God Stats
3W - 5L
1,510 SR
Queue Stats
102W - 97L
1,519 Elo+
Party 1
Ix Chel
Ix Chel
volublecypress9
Ix Chel
Level 38
God Stats
6W - 6L
1,715 SR
Queue Stats
26W - 32L
1,400 Elo+
Party 1
Team Averages
Level 80
1,604 SR
1,472 Elo+

VS

Team Averages
Level 55
1,580 SR
1,429 Elo+
Hera
Hera
AmeerisHere
Hera
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Izanami
Izanami
CapitanChaos829
Izanami
Level 65
God Stats
3W - 3L
1,609 SR
Queue Stats
7W - 14L
1,337 Elo+
Solo
Kumbhakarna
Kumbhakarna
rmtoros
Kumbhakarna
Level 64
God Stats
0W - 2L
1,632 SR
Queue Stats
28W - 38L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ColdSoupp
Cthulhu
15
3 / 1 / 8
9,191
919
6,276
10,160
8,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 3 / 6
9,084
908
10,102
11,038
6,007
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
3 / 1 / 5
8,696
870
7,283
7,976
2,740
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,576
758
4,951
6,555
2,483
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 2 / 2
8,136
814
7,481
6,877
2,422
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Kumbhakarna
rmtoros
Kumbhakarna
13
1 / 4 / 4
7,580
758
5,538
12,869
10,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
14
11
Kills
5
5
Deaths
11
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
L
3
2
2
2
W
Cthulhu
ColdSoupp
Cthulhu
3
1
8
7
L
Kumbhakarna
rmtoros
Kumbhakarna
1
4
4
0.75
W
5
3
6
2.67
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,661
Damage
17,970
29,174
Taken
26,301
16,825
Mitigated
14,982
9,670
Healing
2,794
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,951
908
0
230
6,555
2,483
0
1,977
4,329
23,539
129
L
7,481
3,849
0
409
6,877
2,422
360
3,199
3,223
0
30,266
W
Cthulhu
ColdSoupp
Cthulhu
6,276
407
412
1,243
10,160
8,078
183
3,046
6,656
22,180
0
L
Kumbhakarna
rmtoros
Kumbhakarna
5,538
180
0
2,155
12,869
10,077
0
6,791
5,081
10,925
0
W
10,102
1,471
0
3,180
11,038
6,007
492
3,042
7,700
0
27,560
W
7,283
797
1,888
2,947
7,976
2,740
324
3,600
4,060
20,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,971
Gold Earned
23,292
102
Minions Killed
107
0
Camps Cleared
0
583,931
Distance Traveled
504,711
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,576
758
36
4
0
153,643
0
L
Izanami
8,136
814
51
5
0
169,246
0
W
Cthulhu
9,191
919
28
3
0
199,199
0
L
Kumbhakarna
7,580
758
20
2
0
181,822
0
W
Chaac
9,084
908
38
4
0
203,347
0
W
Ix Chel
8,696
870
36
4
0
181,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role