Player Matchup

Chronos
Chronos
 
Chronos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Fellps_BR
Hercules
Level 143
God Stats
0W - 1L
1,535 SR
Queue Stats
1W - 2L
1,702 Elo+
Solo
Vulcan
Vulcan
oscar_bandz
Vulcan
Level 86
God Stats
71W - 50L
1,625 SR
Queue Stats
292W - 299L
1,477 Elo+
Solo
Team Averages
Level 119
1,553 SR
1,560 Elo+

VS

Team Averages
Level 161
1,417 SR
1,516 Elo+
Sylvanus
Sylvanus
Deus Est Mortui
Sylvanus
Level 153
God Stats
26W - 31L
1,502 SR
Queue Stats
440W - 481L
1,490 Elo+
Party 1
Neith
Neith
UchihaxItachii
Neith
Level 174
God Stats
14W - 25L
1,427 SR
Queue Stats
527W - 590L
1,485 Elo+
Party 1
Anubis
Anubis
XxMonstarTP
Anubis
Level 155
God Stats
3W - 6L
1,321 SR
Queue Stats
131W - 135L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
13
1 / 3 / 1
6,869
859
6,705
6,785
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Fellps_BR
Hercules
13
1 / 1 / 1
6,418
802
3,389
7,946
5,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vulcan
5
0 / 0 / 0
5,167
646
131
80
20
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
1 / 1 / 3
6,821
853
3,009
6,645
6,290
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
1 / 0 / 3
7,229
904
4,847
6,392
2,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
13
2 / 1 / 2
7,411
926
4,033
3,543
1,577
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
4
4
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
1
3
1
0.5
W
Sylvanus
1
1
3
2.5
L
Hercules
Fellps_BR
Hercules
1
1
1
1.5
W
1
0
3
2.5
W
Anubis
2
1
2
3
L
Vulcan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,225
Damage
11,889
14,811
Taken
16,580
7,507
Mitigated
9,873
4,296
Healing
5,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
6,705
1,840
0
520
6,785
1,851
0
3,193
3,532
29,950
684
W
Sylvanus
3,009
270
2,766
2,146
6,645
6,290
324
2,983
3,245
8,821
1,598
L
Hercules
Fellps_BR
Hercules
3,389
965
0
3,776
7,946
5,636
0
3,356
4,568
0
9,858
W
4,847
1,402
0
917
6,392
2,006
1,441
1,857
4,201
0
26,012
W
Anubis
4,033
244
0
125
3,543
1,577
369
1,372
1,892
21,114
0
L
Vulcan
131
0
0
0
80
20
0
0
80
1,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,454
Gold Earned
21,461
77
Minions Killed
107
0
Camps Cleared
0
343,338
Distance Traveled
436,440
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,869
859
59
7
0
160,289
0
W
Sylvanus
6,821
853
24
3
0
134,878
0
L
Hercules
6,418
802
14
2
0
157,004
0
W
Neith
7,229
904
50
6
0
155,565
1
W
Anubis
7,411
926
33
4
0
145,997
0
L
Vulcan
5,167
646
4
1
0
26,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role