Player Matchup

Charybdis
Charybdis
Ambyrosia
Charybdis
Level 60
God Stats
75W - 75L
1,535 SR
Queue Stats
77W - 76L
1,498 Elo+
Solo
Ratatoskr
Ratatoskr
ArtOfWar0722
Ratatoskr
Level 55
God Stats
29W - 30L
1,450 SR
Queue Stats
41W - 51L
1,361 Elo+
Solo
Surtr
Surtr
DangerFace TMG
Surtr
Level 30
God Stats
3W - 6L
1,497 SR
Queue Stats
11W - 18L
1,475 Elo+
Solo
Bacchus
Bacchus
Khi77
Bacchus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,509 Elo+
Solo
Atlas
Atlas
MannyMercs
Atlas
Level 155
God Stats
4W - 5L
1,597 SR
Queue Stats
189W - 153L
1,457 Elo+
Solo
Team Averages
Level 81
1,516 SR
1,460 Elo+

VS

Team Averages
Level 66
1,544 SR
1,526 Elo+
King Arthur
King Arthur
DentalVermin0
King Arthur
Level 49
God Stats
17W - 17L
1,440 SR
Queue Stats
89W - 96L
1,444 Elo+
Solo
Cerberus
Cerberus
Qwenwarblade
Cerberus
Level 124
God Stats
22W - 18L
1,466 SR
Queue Stats
708W - 736L
1,453 Elo+
Solo
Jing Wei
Jing Wei
steveZ738
Jing Wei
Level 40
God Stats
19W - 2L
1,859 SR
Queue Stats
42W - 10L
1,664 Elo+
Party 1
Skadi
Skadi
tw3n
Skadi
Level 50
God Stats
55W - 58L
1,456 SR
Queue Stats
168W - 162L
1,435 Elo+
Solo
Yu Huang
Yu Huang
zhecare369
Yu Huang
Level 65
God Stats
3W - 1L
1,500 SR
Queue Stats
52W - 18L
1,634 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ambyrosia
Charybdis
14
0 / 4 / 4
9,080
1,009
9,536
13,437
5,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Ratatoskr
ArtOfWar0722
Ratatoskr
15
6 / 9 / 1
10,562
1,174
12,612
15,445
6,580
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

15
0 / 3 / 5
9,476
1,053
10,798
17,636
14,750
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Khi77
Bacchus
13
0 / 1 / 0
7,952
884
755
1,389
876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Atlas
14
1 / 1 / 2
9,802
1,089
9,127
20,344
23,188
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Team 1 Tickets

191

VS

Team 2 Tickets

293

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DentalVermin0
King Arthur
16
5 / 1 / 10
10,561
1,173
16,962
14,077
14,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cerberus
Qwenwarblade
Cerberus
16
3 / 1 / 9
10,525
1,169
4,530
7,539
7,085
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Jing Wei
steveZ738
Jing Wei
16
5 / 2 / 11
10,415
1,157
17,832
11,734
4,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Skadi
tw3n
Skadi
16
3 / 2 / 10
9,942
1,105
10,960
8,876
3,608
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Yu Huang
zhecare369
Yu Huang
16
2 / 1 / 9
10,275
1,142
13,449
6,219
2,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
67
7
Kills
18
18
Deaths
7
12
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Ambyrosia
Charybdis
0
4
4
0.5
L
Ratatoskr
ArtOfWar0722
Ratatoskr
6
9
1
0.72
L
0
3
5
0.83
W
King Arthur
DentalVermin0
King Arthur
5
1
10
10
L
Bacchus
Khi77
Bacchus
0
1
0
0
L
Atlas
1
1
2
2
W
Cerberus
Qwenwarblade
Cerberus
3
1
9
7.5
W
Jing Wei
steveZ738
Jing Wei
5
2
11
5.25
W
Skadi
tw3n
Skadi
3
2
10
4
W
Yu Huang
zhecare369
Yu Huang
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,828
Damage
63,733
68,251
Taken
48,445
50,728
Mitigated
31,823
5,471
Healing
9,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Ambyrosia
Charybdis
9,536
4,743
0
1,996
13,437
5,334
0
3,291
10,146
0
36,402
L
Ratatoskr
ArtOfWar0722
Ratatoskr
12,612
6,039
0
484
15,445
6,580
0
3,805
11,640
0
20,135
L
10,798
3,506
0
2,205
17,636
14,750
0
4,818
12,818
874
31,761
W
King Arthur
DentalVermin0
King Arthur
16,962
1,154
0
3,410
14,077
14,417
0
2,381
11,696
735
33,335
L
Bacchus
Khi77
Bacchus
755
100
0
172
1,389
876
0
538
851
2,087
0
L
Atlas
9,127
4,247
0
614
20,344
23,188
0
5,875
14,469
19,904
1,199
W
Cerberus
Qwenwarblade
Cerberus
4,530
139
0
3,047
7,539
7,085
0
1,622
5,917
12,713
0
W
Jing Wei
steveZ738
Jing Wei
17,832
16,157
0
2,568
11,734
4,271
0
1,712
10,022
0
33,542
W
Skadi
tw3n
Skadi
10,960
3,097
0
0
8,876
3,608
0
1,834
7,042
0
25,921
W
Yu Huang
zhecare369
Yu Huang
13,449
1,427
0
216
6,219
2,442
0
1,990
4,229
40,954
673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,872
Gold Earned
51,718
143
Minions Killed
236
3
Camps Cleared
8
670,950
Distance Traveled
876,254
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,080
1,009
64
7
3
147,294
0
L
Ratatoskr
10,562
1,174
17
2
0
165,449
0
L
Surtr
9,476
1,053
48
5
0
181,712
0
W
King Arthur
10,561
1,173
30
3
2
184,551
0
L
Bacchus
7,952
884
1
0
0
15,616
0
L
Atlas
9,802
1,089
13
1
0
160,879
0
W
Cerberus
10,525
1,169
33
4
2
144,527
0
W
Jing Wei
10,415
1,157
45
5
0
198,774
0
W
Skadi
9,942
1,105
39
4
4
173,671
0
W
Yu Huang
10,275
1,142
89
10
0
174,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role