Player Matchup

Zhong Kui
Zhong Kui
Batoast
Zhong Kui
Level 128
God Stats
2W - 2L
1,285 SR
Queue Stats
122W - 122L
1,568 Elo+
Solo
Anhur
Anhur
Bru7ality
Anhur
Level 104
God Stats
6W - 2L
1,743 SR
Queue Stats
144W - 137L
1,498 Elo+
Solo
Thor
Thor
Girpers
Thor
Level 115
God Stats
2W - 3L
1,617 SR
Queue Stats
45W - 45L
1,466 Elo+
Solo
Hera
Hera
LUCKY-_-PANDA-_-
Hera
Level 109
God Stats
4W - 3L
1,663 SR
Queue Stats
171W - 165L
1,542 Elo+
Party 1
Kuzenbo
Kuzenbo
just197
Kuzenbo
Level 144
God Stats
15W - 6L
1,716 SR
Queue Stats
235W - 226L
1,541 Elo+
Party 1
Team Averages
Level 120
1,605 SR
1,523 Elo+

VS

Team Averages
Level 113
1,554 SR
1,508 Elo+
Hercules
Hercules
 
Hercules
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AsdaValueRice
Chiron
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,512 Elo+
Party 2
Bacchus
Bacchus
Milgerardo
Bacchus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 38L
1,586 Elo+
Solo
Scylla
Scylla
SirB4c0n
Scylla
Level 132
God Stats
3W - 1L
1,625 SR
Queue Stats
83W - 81L
1,432 Elo+
Party 2
Thanatos
Thanatos
xxxyamproxxx
Thanatos
Level 84
God Stats
4W - 2L
1,646 SR
Queue Stats
147W - 142L
1,510 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Batoast
Zhong Kui
7
1 / 1 / 0
3,791
758
2,038
4,045
2,437
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anhur
Bru7ality
Anhur
1
0 / 0 / 0
2,469
494
0
0
0
Thor
Girpers
Thor
6
0 / 1 / 1
3,256
651
1,317
3,371
827
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
3,537
707
1,828
1,401
339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
just197
Kuzenbo
6
0 / 1 / 0
2,951
590
1,123
4,041
3,040
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
7
1 / 1 / 0
3,813
763
2,432
4,807
2,424
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

6
1 / 0 / 1
3,704
741
1,550
2,527
545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
Milgerardo
Bacchus
5
1 / 0 / 1
3,736
747
1,372
3,125
1,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Scylla
SirB4c0n
Scylla
7
1 / 0 / 0
4,130
826
787
2,463
571
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
xxxyamproxxx
Thanatos
6
0 / 0 / 0
3,298
660
914
3,648
1,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
6
1
Kills
4
4
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
1
1
0
1
W
1
0
1
1.5
L
Zhong Kui
Batoast
Zhong Kui
1
1
0
1
L
Anhur
Bru7ality
Anhur
0
0
0
0
L
Thor
Girpers
Thor
0
1
1
0.5
L
0
1
0
0
W
Bacchus
Milgerardo
Bacchus
1
0
1
1.5
W
Scylla
SirB4c0n
Scylla
1
0
0
1
L
Kuzenbo
just197
Kuzenbo
0
1
0
0
W
Thanatos
xxxyamproxxx
Thanatos
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,306
Damage
7,055
12,858
Taken
16,570
6,643
Mitigated
6,510
5,398
Healing
7,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,432
988
0
2,022
4,807
2,424
0
1,544
2,996
0
18,894
W
1,550
845
197
974
2,527
545
154
442
2,085
0
19,996
L
Zhong Kui
Batoast
Zhong Kui
2,038
186
0
2,420
4,045
2,437
0
0
4,045
16,046
1,634
L
Anhur
Bru7ality
Anhur
0
0
0
0
0
0
0
0
0
0
0
L
Thor
Girpers
Thor
1,317
173
0
1,513
3,371
827
0
191
3,180
0
12,687
L
1,828
0
0
318
1,401
339
0
673
614
16,136
0
W
Bacchus
Milgerardo
Bacchus
1,372
518
0
1,360
3,125
1,816
0
681
2,444
7,735
358
W
Scylla
SirB4c0n
Scylla
787
247
0
625
2,463
571
0
1,302
881
17,637
1,081
L
Kuzenbo
just197
Kuzenbo
1,123
540
0
1,147
4,041
3,040
0
1,169
2,872
7,374
0
W
Thanatos
xxxyamproxxx
Thanatos
914
254
0
2,327
3,648
1,154
0
196
3,402
0
22,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,004
Gold Earned
18,681
113
Minions Killed
174
0
Camps Cleared
0
439,594
Distance Traveled
568,444
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
3,813
763
38
8
0
94,332
0
W
Chiron
3,704
741
39
8
0
98,496
0
L
Zhong Kui
3,791
758
37
7
0
100,141
0
L
Anhur
2,469
494
0
0
0
0
0
L
Thor
3,256
651
27
5
0
128,342
0
L
Hera
3,537
707
39
8
0
106,132
0
W
Bacchus
3,736
747
11
2
0
116,177
0
W
Scylla
4,130
826
44
9
0
126,463
0
L
Kuzenbo
2,951
590
10
2
0
104,979
0
W
Thanatos
3,298
660
42
8
0
132,976
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role