Player Matchup

Sylvanus
Sylvanus
Arhonus
Sylvanus
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 147L
1,447 Elo+
Solo
Osiris
Osiris
Dridia
Osiris
Level 142
God Stats
2W - 1L
1,519 SR
Queue Stats
250W - 239L
1,400 Elo+
Party 2
Bacchus
Bacchus
Mocubaa
Bacchus
Level 153
God Stats
3W - 0L
1,849 SR
Queue Stats
126W - 165L
1,431 Elo+
Solo
Cthulhu
Cthulhu
Wannna
Cthulhu
Level 154
God Stats
3W - 2L
1,505 SR
Queue Stats
257W - 252L
1,409 Elo+
Party 2
Rama
Rama
WildViVi
Rama
Level 56
God Stats
4W - 1L
1,535 SR
Queue Stats
131W - 122L
1,337 Elo+
Solo
Team Averages
Level 125
1,582 SR
1,405 Elo+

VS

Team Averages
Level 98
1,500 SR
1,480 Elo+
Izanami
Izanami
 
Izanami
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Raphtalia xx
Sylvanus
Level 108
God Stats
2W - 3L
1,534 SR
Queue Stats
119W - 129L
1,409 Elo+
Solo
Charybdis
Charybdis
TayrenLee
Charybdis
Level 83
God Stats
2W - 6L
1,463 SR
Queue Stats
148W - 155L
1,485 Elo+
Party 1
Fenrir
Fenrir
USA4thewin
Fenrir
Level 148
God Stats
8W - 12L
1,404 SR
Queue Stats
531W - 527L
1,497 Elo+
Party 1
Jing Wei
Jing Wei
ketz_lp
Jing Wei
Level 133
God Stats
1W - 1L
1,601 SR
Queue Stats
44W - 39L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Arhonus
Sylvanus
15
2 / 4 / 14
9,602
873
6,722
14,888
12,447
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Osiris
Dridia
Osiris
18
9 / 3 / 14
10,835
985
13,198
15,619
16,846
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Mocubaa
Bacchus
14
2 / 3 / 11
9,050
823
4,298
7,444
11,586
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cthulhu
Wannna
Cthulhu
18
5 / 3 / 17
10,182
926
15,555
15,502
16,374
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Rama
19
9 / 2 / 12
11,246
1,022
18,170
11,277
4,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
2 / 7 / 5
8,324
757
11,537
13,317
6,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
Raphtalia xx
Sylvanus
15
0 / 3 / 10
7,826
711
5,715
14,799
14,227
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Charybdis
TayrenLee
Charybdis
16
5 / 5 / 7
9,539
867
10,243
10,738
4,590
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
USA4thewin
Fenrir
13
3 / 8 / 8
8,063
733
8,155
12,341
6,734
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jing Wei
ketz_lp
Jing Wei
17
4 / 4 / 6
9,516
865
11,730
11,419
5,071
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
50
27
Kills
14
15
Deaths
27
68
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
7
5
0.64
W
Sylvanus
Arhonus
Sylvanus
2
4
14
2.25
W
Osiris
Dridia
Osiris
9
3
14
5.33
W
Bacchus
Mocubaa
Bacchus
2
3
11
2.5
L
Sylvanus
Raphtalia xx
Sylvanus
0
3
10
1.67
L
Charybdis
TayrenLee
Charybdis
5
5
7
1.7
L
Fenrir
USA4thewin
Fenrir
3
8
8
0.88
W
Cthulhu
Wannna
Cthulhu
5
3
17
4.5
W
Rama
9
2
12
7.5
L
Jing Wei
ketz_lp
Jing Wei
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,943
Damage
47,380
64,730
Taken
62,614
62,039
Mitigated
36,988
21,679
Healing
19,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
11,537
5,369
945
1,530
13,317
6,366
0
5,210
7,706
0
24,300
W
Sylvanus
Arhonus
Sylvanus
6,722
2,422
3,083
3,152
14,888
12,447
497
511
14,377
13,236
0
W
Osiris
Dridia
Osiris
13,198
2,885
2,210
4,346
15,619
16,846
794
1,170
14,449
0
18,885
W
Bacchus
Mocubaa
Bacchus
4,298
136
515
632
7,444
11,586
0
1,140
6,304
7,109
0
L
Sylvanus
Raphtalia xx
Sylvanus
5,715
1,778
5,716
5,825
14,799
14,227
0
5,818
8,795
11,861
0
L
Charybdis
TayrenLee
Charybdis
10,243
5,286
1,324
665
10,738
4,590
0
6,580
4,023
0
20,812
L
Fenrir
USA4thewin
Fenrir
8,155
1,757
125
600
12,341
6,734
0
4,584
7,468
0
12,143
W
Cthulhu
Wannna
Cthulhu
15,555
923
1,683
2,326
15,502
16,374
36
1,277
14,225
33,287
1,072
W
Rama
18,170
10,986
789
2,943
11,277
4,786
2,424
1,617
9,660
0
39,309
L
Jing Wei
ketz_lp
Jing Wei
11,730
6,959
299
2,642
11,419
5,071
0
4,100
7,017
0
28,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,915
Gold Earned
43,268
139
Minions Killed
132
0
Camps Cleared
0
963,289
Distance Traveled
936,632
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,324
757
36
3
0
175,576
0
W
Sylvanus
9,602
873
19
2
0
152,130
0
W
Osiris
10,835
985
18
2
0
258,210
0
W
Bacchus
9,050
823
6
1
0
128,889
0
L
Sylvanus
7,826
711
22
2
0
178,351
0
L
Charybdis
9,539
867
25
2
0
180,939
0
L
Fenrir
8,063
733
6
1
0
187,462
0
W
Cthulhu
10,182
926
42
4
0
217,354
0
W
Rama
11,246
1,022
54
5
0
206,706
0
L
Jing Wei
9,516
865
43
4
0
214,304
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role