Player Matchup

Merlin
Merlin
 
Merlin
Level 201
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Rodsta3
Cthulhu
Level 159
God Stats
9W - 9L
1,472 SR
Queue Stats
299W - 315L
1,465 Elo+
Solo
Shiva
Shiva
Swineflu6274
Shiva
Level 156
God Stats
6W - 2L
1,488 SR
Queue Stats
122W - 118L
1,423 Elo+
Party 1
Guan Yu
Guan Yu
eldensting
Guan Yu
Level 102
God Stats
2W - 1L
1,485 SR
Queue Stats
148W - 168L
1,462 Elo+
Solo
Bakasura
Bakasura
rexy6911
Bakasura
Level 174
God Stats
2W - 1L
1,449 SR
Queue Stats
631W - 640L
1,488 Elo+
Party 1
Team Averages
Level 158
1,479 SR
1,467 Elo+

VS

Team Averages
Level 130
1,554 SR
1,412 Elo+
Odin
Odin
Jersair
Odin
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,262 Elo+
Party 2
Chang'e
Chang'e
Lizbita
Chang'e
Level 109
God Stats
0W - 1L
1,865 SR
Queue Stats
18W - 13L
1,526 Elo+
Solo
Persephone
Persephone
Marthanuts
Persephone
Level 146
God Stats
1W - 6L
1,468 SR
Queue Stats
221W - 226L
1,453 Elo+
Solo
Hun Batz
Hun Batz
kikolay
Hun Batz
Level 178
God Stats
1W - 2L
1,435 SR
Queue Stats
271W - 283L
1,446 Elo+
Solo
Merlin
Merlin
pinkSora
Merlin
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 3 / 13
10,528
810
10,910
10,009
3,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
Rodsta3
Cthulhu
19
5 / 2 / 20
11,164
859
25,010
18,538
19,698
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
5 / 2 / 18
10,480
806
11,575
15,703
17,465
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Guan Yu
eldensting
Guan Yu
16
3 / 5 / 17
9,974
767
7,061
13,838
13,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
rexy6911
Bakasura
18
9 / 2 / 13
10,975
844
13,165
13,947
13,018
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Jersair
Odin
14
1 / 6 / 5
8,244
634
6,491
17,765
12,250
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Lizbita
Chang'e
15
3 / 6 / 4
8,973
690
7,574
17,424
6,947
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Persephone
Marthanuts
Persephone
17
2 / 4 / 8
9,738
749
9,409
12,643
4,437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
kikolay
Hun Batz
17
6 / 5 / 6
10,252
789
16,425
12,902
7,592
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
pinkSora
Merlin
16
2 / 6 / 8
9,777
752
13,963
10,630
3,860
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
45
27
Kills
14
14
Deaths
27
81
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
5
3
13
3.83
L
Odin
Jersair
Odin
1
6
5
0.58
L
Chang'e
Lizbita
Chang'e
3
6
4
0.83
L
Persephone
Marthanuts
Persephone
2
4
8
1.5
W
Cthulhu
Rodsta3
Cthulhu
5
2
20
7.5
W
5
2
18
7
W
Guan Yu
eldensting
Guan Yu
3
5
17
2.3
L
Hun Batz
kikolay
Hun Batz
6
5
6
1.8
L
Merlin
pinkSora
Merlin
2
6
8
1
W
Bakasura
rexy6911
Bakasura
9
2
13
7.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,721
Damage
53,862
72,035
Taken
71,364
67,668
Mitigated
35,086
25,655
Healing
22,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
10,910
328
1,522
1,058
10,009
3,935
1,438
3,797
6,212
25,736
147
L
Odin
Jersair
Odin
6,491
385
1,086
950
17,765
12,250
23
10,588
5,783
4,312
5,859
L
Chang'e
Lizbita
Chang'e
7,574
217
6,934
5,514
17,424
6,947
0
7,509
9,270
17,539
0
L
Persephone
Marthanuts
Persephone
9,409
652
1,013
2,372
12,643
4,437
899
5,511
6,462
29,930
421
W
Cthulhu
Rodsta3
Cthulhu
25,010
535
2,517
2,061
18,538
19,698
397
10,213
8,325
44,279
2,750
W
11,575
1,004
5,277
3,400
15,703
17,465
508
6,929
8,774
0
21,182
W
Guan Yu
eldensting
Guan Yu
7,061
591
2,794
2,747
13,838
13,552
53
6,957
6,881
0
15,507
L
Hun Batz
kikolay
Hun Batz
16,425
2,127
1,259
2,054
12,902
7,592
600
4,673
7,257
0
25,508
L
Merlin
pinkSora
Merlin
13,963
544
375
452
10,630
3,860
278
5,130
5,329
30,355
0
W
Bakasura
rexy6911
Bakasura
13,165
6,721
1,066
3,213
13,947
13,018
2,712
5,493
8,454
0
12,781

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,121
Gold Earned
46,984
150
Minions Killed
121
0
Camps Cleared
0
1,327,849
Distance Traveled
1,247,796
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,528
810
36
3
0
257,422
0
L
Odin
8,244
634
5
0
0
243,432
0
L
Chang'e
8,973
690
18
1
0
284,123
0
L
Persephone
9,738
749
49
4
0
243,689
0
W
Cthulhu
11,164
859
51
4
0
262,056
0
W
Shiva
10,480
806
19
1
0
267,491
0
W
Guan Yu
9,974
767
18
1
0
260,889
0
L
Hun Batz
10,252
789
21
2
0
227,448
0
L
Merlin
9,777
752
28
2
0
249,104
0
W
Bakasura
10,975
844
26
2
0
279,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role