Player Matchup

Artio
Artio
Platinum II
 
Artio
Platinum II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Heimdallr
Heimdallr
Diamond I
Completed485
Heimdallr
Diamond I
Level 128
God Stats
152W - 124L
1,630 SR
Queue Stats
1,039W - 1,041L
2,082 MMR
Solo
Loki
Loki
Diamond I
ErenJẳger
Loki
Diamond I
Level 108
God Stats
72W - 66L
1,654 SR
Queue Stats
353W - 388L
2,135 MMR
Solo
Janus
Janus
Platinum III
Urklex
Janus
Platinum III
Level 145
God Stats
10W - 15L
1,581 SR
Queue Stats
176W - 155L
1,799 MMR
Solo
Ne Zha
Ne Zha
Diamond II
kill98
Ne Zha
Diamond II
Level 201
God Stats
2W - 1L
1,877 SR
Queue Stats
188W - 173L
2,048 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 145
1,648 SR
1,913 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,635 SR
2,043 MMR
Sylvanus
Sylvanus
Platinum II
Deantje038_
Sylvanus
Platinum II
Level 167
God Stats
21W - 23L
1,571 SR
Queue Stats
450W - 450L
1,876 MMR
Solo
Anubis
Anubis
Diamond I
Ekiitaz
Anubis
Diamond I
Level 105
God Stats
9W - 6L
1,645 SR
Queue Stats
140W - 111L
2,411 MMR
Party 1
Horus
Horus
Diamond IV
Maverick
Horus
Diamond IV
Level 204
God Stats
24W - 30L
1,500 SR
Queue Stats
653W - 643L
1,918 MMR
Solo
Serqet
Serqet
Diamond I
Om2ga
Serqet
Diamond I
Level 123
God Stats
4W - 3L
1,625 SR
Queue Stats
122W - 103L
2,126 MMR
Party 1
Medusa
Medusa
Platinum II
TheYaco82
Medusa
Platinum II
Level 145
God Stats
4W - 2L
1,834 SR
Queue Stats
215W - 204L
1,885 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
6
0 / 5 / 2
4,485
449
2,840
9,606
5,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
Completed485
Heimdallr
9
0 / 3 / 2
5,216
522
5,230
6,006
1,700
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
6 / 2 / 0
6,361
636
5,212
6,409
1,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Urklex
Janus
10
0 / 4 / 1
5,355
536
1,372
5,203
783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
kill98
Ne Zha
11
0 / 2 / 3
6,014
601
5,324
10,207
4,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AphroditeKuzenboThorAres

VS

Bans
KumbhakarnaThothDa JiSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Deantje038_
Sylvanus
10
2 / 1 / 4
5,983
598
2,838
10,614
5,566
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anubis
Ekiitaz
Anubis
12
4 / 0 / 3
6,643
664
4,858
4,463
1,783
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Horus
Maverick
Horus
10
1 / 3 / 1
5,751
575
5,795
9,375
4,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
Om2ga
Serqet
12
7 / 0 / 6
6,638
664
6,920
6,393
2,547
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Medusa
TheYaco82
Medusa
10
2 / 2 / 3
5,531
553
5,419
5,713
1,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
16
16
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
0
5
2
0.2
L
Heimdallr
Completed485
Heimdallr
0
3
2
0.33
W
Sylvanus
Deantje038_
Sylvanus
2
1
4
4
W
Anubis
Ekiitaz
Anubis
4
0
3
5.5
L
6
2
0
3
W
Horus
Maverick
Horus
1
3
1
0.5
W
Serqet
Om2ga
Serqet
7
0
6
10
W
Medusa
TheYaco82
Medusa
2
2
3
1.75
L
Janus
Urklex
Janus
0
4
1
0.13
L
Ne Zha
kill98
Ne Zha
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,978
Damage
25,830
37,431
Taken
36,558
13,755
Mitigated
16,387
12,151
Healing
14,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
2,840
555
311
2,991
9,606
5,458
0
3,763
5,762
8,643
0
L
Heimdallr
Completed485
Heimdallr
5,230
3,447
0
1,559
6,006
1,700
0
1,208
4,798
0
36,506
W
Sylvanus
Deantje038_
Sylvanus
2,838
810
2,776
4,999
10,614
5,566
0
2,109
8,505
13,656
3,047
W
Anubis
Ekiitaz
Anubis
4,858
66
0
3,444
4,463
1,783
0
1,117
3,220
55,255
0
L
5,212
1,374
0
3,223
6,409
1,480
0
1,016
5,159
0
32,003
W
Horus
Maverick
Horus
5,795
1,889
17
2,150
9,375
4,855
0
100
9,275
646
33,049
W
Serqet
Om2ga
Serqet
6,920
1,811
0
791
6,393
2,547
0
729
5,584
0
44,639
W
Medusa
TheYaco82
Medusa
5,419
2,077
0
526
5,713
1,636
0
1,132
4,581
0
43,636
L
Janus
Urklex
Janus
1,372
82
0
287
5,203
783
0
1,694
3,207
34,596
0
L
Ne Zha
kill98
Ne Zha
5,324
690
0
3,780
10,207
4,334
0
452
9,374
0
37,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,431
Gold Earned
30,546
292
Minions Killed
310
0
Camps Cleared
0
1,031,921
Distance Traveled
1,088,108
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
4,485
449
21
2
0
205,083
3
L
Heimdallr
5,216
522
62
6
0
185,248
0
W
Sylvanus
5,983
598
29
3
0
194,151
2
W
Anubis
6,643
664
97
10
0
221,491
2
L
Loki
6,361
636
56
6
0
228,115
0
W
Horus
5,751
575
68
7
0
220,258
1
W
Serqet
6,638
664
68
7
0
271,886
0
W
Medusa
5,531
553
48
5
0
180,322
0
L
Janus
5,355
536
80
8
0
222,185
0
L
Ne Zha
6,014
601
73
7
0
191,290
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role