Player Matchup

Achilles
Achilles
 
Achilles
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
AghastWalls4
Cerberus
Level 155
God Stats
3W - 1L
1,611 SR
Queue Stats
171W - 151L
1,501 Elo+
Solo
Cthulhu
Cthulhu
Astorenn
Cthulhu
Level 94
God Stats
12W - 13L
1,490 SR
Queue Stats
601W - 568L
1,553 Elo+
Solo
Chiron
Chiron
rgz3000
Chiron
Level 58
God Stats
110W - 86L
1,602 SR
Queue Stats
291W - 285L
1,491 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
xRiftyx
Morgan Le Fay
Level 135
God Stats
7W - 4L
1,545 SR
Queue Stats
100W - 117L
1,529 Elo+
Solo
Team Averages
Level 120
1,549 SR
1,515 Elo+

VS

Team Averages
Level 142
1,530 SR
1,520 Elo+
Ra
Ra
 
Ra
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
GeneKelly52
Thor
Level 163
God Stats
10W - 8L
1,545 SR
Queue Stats
299W - 253L
1,540 Elo+
Solo
Neith
Neith
NEON_9445
Neith
Level 125
God Stats
6W - 13L
1,376 SR
Queue Stats
376W - 375L
1,521 Elo+
Solo
Fenrir
Fenrir
Zxlus
Fenrir
Level 145
God Stats
6W - 5L
1,634 SR
Queue Stats
123W - 109L
1,497 Elo+
Solo
Erlang Shen
Erlang Shen
memin1117
Erlang Shen
Level 97
God Stats
11W - 9L
1,594 SR
Queue Stats
362W - 341L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
13
3 / 2 / 2
7,784
649
9,297
11,596
7,985
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
AghastWalls4
Cerberus
11
4 / 2 / 3
6,475
540
3,555
9,449
3,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
Astorenn
Cthulhu
9
2 / 2 / 4
6,145
512
6,175
9,504
5,144
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chiron
rgz3000
Chiron
13
3 / 1 / 1
7,229
602
3,691
5,104
1,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
xRiftyx
Morgan Le Fay
10
0 / 2 / 2
6,113
509
3,903
7,050
1,644
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
14
3 / 0 / 2
7,791
649
5,368
5,140
2,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 2 / 3
6,188
516
6,253
11,098
4,822
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Neith
NEON_9445
Neith
10
1 / 3 / 1
5,596
466
2,303
5,943
1,768
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
Zxlus
Fenrir
11
1 / 5 / 2
5,920
493
3,500
9,527
3,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Erlang Shen
memin1117
Erlang Shen
12
2 / 3 / 0
6,706
559
5,233
12,350
5,193
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
12
Kills
9
9
Deaths
13
12
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
3
2
2
2
L
Ra
 
Ra
3
0
2
4
W
Cerberus
AghastWalls4
Cerberus
4
2
3
2.75
W
Cthulhu
Astorenn
Cthulhu
2
2
4
2
L
2
2
3
1.75
L
Neith
NEON_9445
Neith
1
3
1
0.5
L
Fenrir
Zxlus
Fenrir
1
5
2
0.4
L
Erlang Shen
memin1117
Erlang Shen
2
3
0
0.67
W
Chiron
rgz3000
Chiron
3
1
1
3.5
W
Morgan Le Fay
xRiftyx
Morgan Le Fay
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,621
Damage
22,657
42,703
Taken
44,058
20,112
Mitigated
17,179
13,366
Healing
13,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
9,297
3,215
0
4,764
11,596
7,985
26
255
11,291
0
51,676
L
Ra
 
Ra
5,368
601
792
3,069
5,140
2,013
0
1,873
3,093
67,705
978
W
Cerberus
AghastWalls4
Cerberus
3,555
51
0
2,201
9,449
3,849
0
639
8,770
40,026
0
W
Cthulhu
Astorenn
Cthulhu
6,175
748
1,471
2,154
9,504
5,144
0
1,887
7,549
19,558
0
L
6,253
1,780
0
1,260
11,098
4,822
0
5,828
5,010
1,112
22,417
L
Neith
NEON_9445
Neith
2,303
546
0
1,510
5,943
1,768
0
1,534
4,345
0
32,645
L
Fenrir
Zxlus
Fenrir
3,500
1,030
0
749
9,527
3,383
0
2,828
6,344
0
44,371
L
Erlang Shen
memin1117
Erlang Shen
5,233
2,514
0
6,235
12,350
5,193
0
852
10,843
0
40,158
W
Chiron
rgz3000
Chiron
3,691
868
651
892
5,104
1,490
0
721
4,365
0
56,197
W
Morgan Le Fay
xRiftyx
Morgan Le Fay
3,903
239
0
1,233
7,050
1,644
0
2,452
4,402
38,006
1,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,746
Gold Earned
32,201
429
Minions Killed
366
0
Camps Cleared
0
1,249,921
Distance Traveled
1,201,867
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,784
649
101
8
0
248,839
2
L
Ra
7,791
649
145
12
0
262,664
0
W
Cerberus
6,475
540
111
9
0
280,677
6
W
Cthulhu
6,145
512
28
2
0
255,980
0
L
Thor
6,188
516
24
2
0
256,616
4
L
Neith
5,596
466
58
5
0
164,894
0
L
Fenrir
5,920
493
68
6
0
270,300
1
L
Erlang Shen
6,706
559
71
6
0
247,393
2
W
Chiron
7,229
602
102
9
0
233,038
2
W
Morgan Le Fay
6,113
509
87
7
0
231,387
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role