Player Matchup

Baron Samedi
Baron Samedi
CoosaBoy
Baron Samedi
Level 92
God Stats
5W - 2L
1,408 SR
Queue Stats
215W - 198L
1,592 Elo+
Solo
Charybdis
Charybdis
Dartimus
Charybdis
Level 199
God Stats
2W - 2L
1,504 SR
Queue Stats
180W - 147L
1,589 Elo+
Solo
Ah Puch
Ah Puch
MediocreSkillset
Ah Puch
Level 110
God Stats
11W - 4L
1,782 SR
Queue Stats
495W - 522L
1,505 Elo+
Solo
Ishtar
Ishtar
NoHalo
Ishtar
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 34L
1,569 Elo+
Solo
Osiris
Osiris
Xboneone
Osiris
Level 128
God Stats
2W - 1L
1,538 SR
Queue Stats
59W - 41L
1,612 Elo+
Solo
Team Averages
Level 119
1,546 SR
1,573 Elo+

VS

Team Averages
Level 157
1,517 SR
1,526 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
 
Artio
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
JAAP1016
Discordia
Level 145
God Stats
4W - 5L
1,500 SR
Queue Stats
93W - 93L
1,583 Elo+
Solo
Merlin
Merlin
PeRsisT cG
Merlin
Level 211
God Stats
1W - 6L
1,314 SR
Queue Stats
314W - 308L
1,528 Elo+
Solo
Charybdis
Charybdis
seibaah
Charybdis
Level 123
God Stats
2W - 2L
1,770 SR
Queue Stats
196W - 181L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CoosaBoy
Baron Samedi
15
2 / 1 / 12
8,664
788
8,979
7,550
3,393
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Dartimus
Charybdis
17
8 / 2 / 7
9,928
903
8,107
8,328
3,692
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 0 / 13
9,284
844
16,655
7,498
3,087
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Ishtar
NoHalo
Ishtar
13
1 / 4 / 10
8,182
744
3,941
6,486
2,653
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Osiris
Xboneone
Osiris
14
3 / 3 / 7
8,573
779
8,762
12,099
13,502
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
14
2 / 3 / 7
8,710
792
5,415
12,617
13,817
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Artio
 
Artio
13
1 / 6 / 5
8,225
748
5,444
19,039
17,837
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Discordia
JAAP1016
Discordia
11
1 / 2 / 4
7,003
637
6,571
4,364
1,456
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
PeRsisT cG
Merlin
17
3 / 1 / 4
8,501
773
10,779
5,726
2,464
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charybdis
seibaah
Charybdis
13
3 / 4 / 5
7,906
719
7,157
9,674
3,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
35
16
Kills
10
10
Deaths
16
49
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
 
Xing Tian
2
3
7
1.83
L
Artio
 
Artio
1
6
5
0.58
W
Baron Samedi
CoosaBoy
Baron Samedi
2
1
12
8
W
Charybdis
Dartimus
Charybdis
8
2
7
5.75
L
Discordia
JAAP1016
Discordia
1
2
4
1.5
W
2
0
13
8.5
W
Ishtar
NoHalo
Ishtar
1
4
10
1.5
L
Merlin
PeRsisT cG
Merlin
3
1
4
5
W
Osiris
Xboneone
Osiris
3
3
7
2.17
L
Charybdis
seibaah
Charybdis
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,444
Damage
35,366
41,961
Taken
51,420
26,327
Mitigated
39,211
17,418
Healing
16,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
 
Xing Tian
5,415
380
1,032
1,409
12,617
13,817
0
4,515
7,595
6,907
590
L
Artio
 
Artio
5,444
183
3,035
3,795
19,039
17,837
71
9,085
9,378
8,284
205
W
Baron Samedi
CoosaBoy
Baron Samedi
8,979
297
3,039
2,897
7,550
3,393
347
5,412
2,138
21,001
0
W
Charybdis
Dartimus
Charybdis
8,107
3,917
1,278
2,789
8,328
3,692
2,617
5,599
2,729
0
22,999
L
Discordia
JAAP1016
Discordia
6,571
32
1,068
1,521
4,364
1,456
252
2,403
1,894
16,211
591
W
16,655
259
1,223
2,553
7,498
3,087
546
5,436
2,062
28,719
779
W
Ishtar
NoHalo
Ishtar
3,941
2,578
0
361
6,486
2,653
162
4,824
1,662
0
10,101
L
Merlin
PeRsisT cG
Merlin
10,779
251
1,145
595
5,726
2,464
0
2,748
2,763
35,570
0
W
Osiris
Xboneone
Osiris
8,762
1,530
1,135
2,143
12,099
13,502
428
5,921
6,178
0
14,499
L
Charybdis
seibaah
Charybdis
7,157
2,745
452
2,017
9,674
3,637
54
5,950
3,563
0
16,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,631
Gold Earned
40,345
120
Minions Killed
135
0
Camps Cleared
0
974,980
Distance Traveled
895,814
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
8,710
792
5
0
0
203,357
0
L
Artio
8,225
748
9
1
0
214,571
0
W
Baron Samedi
8,664
788
38
3
0
183,257
0
W
Charybdis
9,928
903
37
3
0
181,062
0
L
Discordia
7,003
637
29
3
0
138,838
0
W
Ah Puch
9,284
844
25
2
0
234,669
0
W
Ishtar
8,182
744
14
1
0
150,819
0
L
Merlin
8,501
773
53
5
0
176,873
0
W
Osiris
8,573
779
6
1
0
225,173
0
L
Charybdis
7,906
719
39
4
0
162,175
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role