Player Matchup

Izanami
Izanami
Isaiasrey7
Izanami
Level 140
God Stats
98W - 56L
1,612 SR
Queue Stats
262W - 262L
1,474 Elo+
Solo
Hun Batz
Hun Batz
SANTOxOSCURO
Hun Batz
Level 143
God Stats
12W - 5L
1,626 SR
Queue Stats
95W - 91L
1,523 Elo+
Solo
Cupid
Cupid
StronG-007pty
Cupid
Level 105
God Stats
20W - 25L
1,438 SR
Queue Stats
928W - 940L
1,497 Elo+
Solo
Anubis
Anubis
Swampstalker50
Anubis
Level 148
God Stats
72W - 37L
1,648 SR
Queue Stats
325W - 321L
1,509 Elo+
Solo
Kuzenbo
Kuzenbo
lil_shtt323
Kuzenbo
Level 120
God Stats
17W - 13L
1,544 SR
Queue Stats
139W - 142L
1,491 Elo+
Solo
Team Averages
Level 131
1,574 SR
1,499 Elo+

VS

Team Averages
Level 80
1,576 SR
1,473 Elo+
Bacchus
Bacchus
GamingNinja21
Bacchus
Level 63
God Stats
4W - 5L
1,560 SR
Queue Stats
59W - 51L
1,493 Elo+
Party 1
Zhong Kui
Zhong Kui
Kumakatok
Zhong Kui
Level 118
God Stats
3W - 2L
1,587 SR
Queue Stats
82W - 70L
1,499 Elo+
Solo
Hachiman
Hachiman
OURELITENINJA2
Hachiman
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Mercury
Mercury
TurtleZ-333
Mercury
Level 108
God Stats
10W - 7L
1,734 SR
Queue Stats
123W - 113L
1,399 Elo+
Solo
Nut
Nut
ikilyulikdog
Nut
Level 107
God Stats
78W - 78L
1,498 SR
Queue Stats
364W - 345L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Isaiasrey7
Izanami
15
5 / 0 / 1
9,107
701
5,288
7,256
2,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hun Batz
SANTOxOSCURO
Hun Batz
13
3 / 3 / 5
7,723
594
5,977
11,203
3,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

13
4 / 1 / 4
7,968
613
5,248
5,943
2,068
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
5 / 3 / 2
7,550
581
6,366
5,633
3,488
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
lil_shtt323
Kuzenbo
11
0 / 0 / 6
6,638
511
6,694
8,455
9,344
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
8
0 / 1 / 1
5,420
417
2,025
8,086
6,373
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Zhong Kui
Kumakatok
Zhong Kui
13
5 / 4 / 1
7,610
585
6,699
10,274
5,121
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
9
0 / 2 / 1
5,587
430
2,647
5,240
1,294
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
TurtleZ-333
Mercury
13
1 / 4 / 2
6,595
507
5,396
10,321
3,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
1 / 6 / 0
6,274
483
4,290
10,060
3,092
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
17
Kills
7
7
Deaths
17
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
1
1
0.5
W
Izanami
Isaiasrey7
Izanami
5
0
1
5.5
L
Zhong Kui
Kumakatok
Zhong Kui
5
4
1
1.38
L
Hachiman
0
2
1
0.25
W
Hun Batz
SANTOxOSCURO
Hun Batz
3
3
5
1.83
W
4
1
4
6
W
5
3
2
2
L
Mercury
TurtleZ-333
Mercury
1
4
2
0.5
L
1
6
0
0.17
W
Kuzenbo
lil_shtt323
Kuzenbo
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,573
Damage
21,057
38,490
Taken
43,981
21,415
Mitigated
19,234
8,613
Healing
10,603
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
2,025
574
20
2,334
8,086
6,373
0
3,453
4,633
11,343
0
W
Izanami
Isaiasrey7
Izanami
5,288
3,015
151
2,940
7,256
2,627
2,182
0
7,256
0
69,754
L
Zhong Kui
Kumakatok
Zhong Kui
6,699
914
0
4,173
10,274
5,121
0
5,697
4,577
47,735
0
L
Hachiman
2,647
1,265
0
1,582
5,240
1,294
0
1,168
4,072
0
28,009
W
Hun Batz
SANTOxOSCURO
Hun Batz
5,977
2,043
0
437
11,203
3,888
0
1,925
9,278
0
54,650
W
5,248
2,705
573
2,949
5,943
2,068
729
1,211
4,732
0
43,588
W
6,366
96
175
774
5,633
3,488
205
2,613
3,020
41,179
593
L
Mercury
TurtleZ-333
Mercury
5,396
3,449
0
993
10,321
3,354
0
1,984
8,337
0
51,309
L
4,290
2,647
0
1,501
10,060
3,092
0
394
9,666
0
37,503
W
Kuzenbo
lil_shtt323
Kuzenbo
6,694
2,440
0
614
8,455
9,344
707
2,975
5,480
29,816
818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,986
Gold Earned
31,486
403
Minions Killed
315
0
Camps Cleared
0
1,265,882
Distance Traveled
1,109,480
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,420
417
17
1
0
176,316
0
W
Izanami
9,107
701
134
10
0
238,571
0
L
Zhong Kui
7,610
585
99
8
0
235,850
3
L
Hachiman
5,587
430
44
3
0
144,988
0
W
Hun Batz
7,723
594
87
7
0
276,784
0
W
Cupid
7,968
613
73
6
0
250,667
3
W
Anubis
7,550
581
64
5
0
249,413
0
L
Mercury
6,595
507
89
7
0
334,897
0
L
Nut
6,274
483
66
5
0
217,429
0
W
Kuzenbo
6,638
511
45
3
0
250,447
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role